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Unity Developer

Employment type:
full-time, part-time
Age:
25 years
City of residence:
Kharkiv
Ready to work:
Remote

Contact information

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Work experience

Unity developer

from 12.2023 to now (1 year 8 months)
Octo Games, Netherlands (IT)

I successfully completed four projects from start to release, working on visual novels for PC on the Steam platform with adult elements. During the development process, I mastered Naninovel, which allowed me to effectively create and manage interactive stories in games. My experience also includes creating animations using the Particle System and integrating Spine animations, adding visual depth and dynamics to the gameplay. I also implemented a variety of interesting mechanics and mini-games to diversify the gameplay.

**Achievements:**

- Successfully completed four visual novel projects for PC on Steam, fully responsible for the development from concept to release.
- Mastered Naninovel for creating interactive stories, significantly improving the development process and content management.
- Developed numerous unique animations using the Particle System, enhancing the visual aspect of the games and adding dynamics to the gameplay.
- Integrated Spine animations into game projects to achieve smooth and realistic movements of characters and objects.
- Implemented a variety of diverse and interesting mechanics, including mini-games, which enriched and diversified the gameplay.

Project Links :
https://store.steampowered.com/app/2877950/FURRY_HITLER_2/
https://store.steampowered.com/app/3025790/FURRY_Sex_Resort/
https://store.steampowered.com/app/3172860/Lust_Epidemic_18/

Unity developer

from 06.2022 to 08.2022 (2 months)
Elemental Games Company, Харків (IT)

Company website : https://elementalgames.xyz/
Participation in game development, including:

Writing game mechanics according to project requirements.
Creating animations using the Particle System for various game effects.
Integrating pre-made animations into game mechanics to enhance visual appeal.
Working with Spine animations and their integration into game mechanics:

Integrating pre-made Spine animations into game mechanics for smooth and natural movement of objects/characters in the game.
Optimizing and adjusting animations to align with project requirements.
Collaboration with various team members:

Working with artists to integrate graphic content and animations into the game.
Collaborating with game designers to ensure that mechanics and animations meet project requirements.
Cooperating with the server team to integrate game components with the server-side of the project.
Primary work with ECS (Entity Component System):

Developing game systems using ECS for managing game components and entities.
Optimizing game performance through efficient use of ECS.
Achievements:

Successfully integrated pre-made animations and Spine animations into game mechanics.
Enhanced the visual quality of the game through effective animation management.
Improved performance and optimized game systems using ECS.

Unity developer

from 02.2022 to 12.2023 (1 year 10 months)
Realis Network, Харків (IT)

Company website: https://realis.network/
Developing mobile games in Unity using advanced technologies and methodologies, such as Entity Component System (ECS), Model-View-Controller (MVC) approaches, and various design patterns.
Improving and scaling projects by applying experience with Signal Bus, UniRx, and Zenject to ensure the efficient functioning of game systems and components.
Continuously developing technical skills, mastering new tools and technologies to optimize game development processes.
Integrating animations into Unity projects, including using Spine for animation creation and DoTween for developing smooth and high-quality animations.
Working with the Particle System in Unity to create a variety of animations and effects within the game environment.
Participating in optimizing the development process by using Android Studio and Git for version control and collaboration on projects, ensuring more effective game management and development.
Integrating SDKs such as Firebase and Google Sign-In to enhance game functionality, enable analytics data collection, implement player authentication, and other essential features.
Migrating functionality and core components of a project to the Entity Component System (ECS) framework to improve performance, optimize resource usage, and create a more flexible and scalable architecture for game projects in Unity.

Education

ХНУРЕ

Компьютерна Инженерия, Харків
Higher, from 2018 to 2023 (5 years)

Knowledge and skills

  • Unity
  • C#
  • Git
  • Знання принципів ООП
  • GitHub
  • DOTween
  • Zenject
  • Самостійність
  • SOLID Principles
  • Знання шаблонів проєктування
  • Entity component system
  • Figma
  • Adobe Photoshop
  • Комунікабельність
  • Naninovel
  • Particle System
  • Spine
  • Unity 2D

Language proficiencies

Ukrainian — fluent

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