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Олександр
Unity Developer
- Age:
- 21 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Oleksandr Antonesku
UNITY DEVELOPER | Gameplay Engineering, Architecture & Cross-Platform Delivery
Lisbon, Portugal | EU citizen | Open to relocation and remote roles
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | LinkedIn | GitHub
PROFILE
Unity Developer with 3+ years building mobile and PC games, from solo gameplay ownership to team delivery.
Skilled in C# gameplay architecture, complex debugging, shared frameworks, SDK integration and CI/CD.
PROFESSIONAL EXPERIENCE
Unity Developer | Dreamteam (outsourcing team) May 2026 - Sep 2026
Client game development | Cross-functional team | Weekly milestones
Worked with Unity developers, artists and a project manager on client games, delivering weekly milestones via Git
branches and merges.
Developed booster systems, animations, VFX and audio integration for a mobile title using VContainer; refactored
synchronization logic to fix critical bugs.
Implemented and benchmarked A* / Theta* pathfinding and contributed to revive mechanics for another client
game.
Ported a mobile jigsaw game to Windows for Microsoft Store, handling packaging, platform adaptations and
advertising integration.
Maintained a child-focused AR app by updating source images and UI scripts.
Unity Developer - Tools & Systems | Happy Games Dec 2024 - Aug 2025
Assigned game project | Shared framework used across multiple games
Developed a 2D amusement-park game for children with multiple minigames alongside shared project
infrastructure.
Extended a shared framework of game/core logic, reusable scripts, systems and assets across Unity titles; worked
with Zenject, ScriptableObjects and Editor tools.
Maintained GitLab CI/CD stages for iOS and Huawei: signing, automated builds, deployment and store-metadata
publishing.
Integrated analytics/monetization SDKs, maintained Git submodules and technical documentation, and
collaborated through Git merge requests.
Unity Gameplay Developer | Play Drop Aug 2023 - Feb 2024
Sole Unity developer | Level-based, magic-themed game
Sole programmer responsible for gameplay, architecture decisions, debugging and feature integration;
collaborated with a 3D artist.
Built magic, projectile and enemy AI systems with configurable effects and modifiers using Zenject,
ScriptableObjects and state machines.
Integrated 3D assets into Unity and applied pooling, caching and profiling for mobile performance.
TECHNICAL SKILLS
Unity & C#: Unity 2022.3 LTS, Unity 6.3 LTS, OOP, SOLID, Zenject, VContainer, ScriptableObjects
Gameplay & Architecture: Combat, AI, A* / Theta*, state machines, State / Strategy patterns, pooling, animation, VFX,
DOTween, UI
Delivery & Tools: Git, GitLab CI/CD, Fastlane, Xcode, Gradle, Android, iOS, Huawei, Windows, Unity Profiler, Editor
tools
SDKs: AppsFlyer, GameAnalytics, CAS, Liftoff
SELECTED PERSONAL PROJECTS
BulletConveyor - Playable weapon-system project with modular projectile logic, modifiers and extensible gameplay
architecture. GitHub
Stratego Online - Multiplayer strategy prototype using Unity Netcode, Lobby and Relay. GitHub
EDUCATION & LANGUAGES
Chernivtsi Polytechnic College: Computer Programming (Sep 2021 - Sep 2022; one year completed)
Languages: Ukrainian (native), Russian (fluent), English (professional working proficiency)
UNITY DEVELOPER | Gameplay Engineering, Architecture & Cross-Platform Delivery
Lisbon, Portugal | EU citizen | Open to relocation and remote roles
[
PROFILE
Unity Developer with 3+ years building mobile and PC games, from solo gameplay ownership to team delivery.
Skilled in C# gameplay architecture, complex debugging, shared frameworks, SDK integration and CI/CD.
PROFESSIONAL EXPERIENCE
Unity Developer | Dreamteam (outsourcing team) May 2026 - Sep 2026
Client game development | Cross-functional team | Weekly milestones
Worked with Unity developers, artists and a project manager on client games, delivering weekly milestones via Git
branches and merges.
Developed booster systems, animations, VFX and audio integration for a mobile title using VContainer; refactored
synchronization logic to fix critical bugs.
Implemented and benchmarked A* / Theta* pathfinding and contributed to revive mechanics for another client
game.
Ported a mobile jigsaw game to Windows for Microsoft Store, handling packaging, platform adaptations and
advertising integration.
Maintained a child-focused AR app by updating source images and UI scripts.
Unity Developer - Tools & Systems | Happy Games Dec 2024 - Aug 2025
Assigned game project | Shared framework used across multiple games
Developed a 2D amusement-park game for children with multiple minigames alongside shared project
infrastructure.
Extended a shared framework of game/core logic, reusable scripts, systems and assets across Unity titles; worked
with Zenject, ScriptableObjects and Editor tools.
Maintained GitLab CI/CD stages for iOS and Huawei: signing, automated builds, deployment and store-metadata
publishing.
Integrated analytics/monetization SDKs, maintained Git submodules and technical documentation, and
collaborated through Git merge requests.
Unity Gameplay Developer | Play Drop Aug 2023 - Feb 2024
Sole Unity developer | Level-based, magic-themed game
Sole programmer responsible for gameplay, architecture decisions, debugging and feature integration;
collaborated with a 3D artist.
Built magic, projectile and enemy AI systems with configurable effects and modifiers using Zenject,
ScriptableObjects and state machines.
Integrated 3D assets into Unity and applied pooling, caching and profiling for mobile performance.
TECHNICAL SKILLS
Unity & C#: Unity 2022.3 LTS, Unity 6.3 LTS, OOP, SOLID, Zenject, VContainer, ScriptableObjects
Gameplay & Architecture: Combat, AI, A* / Theta*, state machines, State / Strategy patterns, pooling, animation, VFX,
DOTween, UI
Delivery & Tools: Git, GitLab CI/CD, Fastlane, Xcode, Gradle, Android, iOS, Huawei, Windows, Unity Profiler, Editor
tools
SDKs: AppsFlyer, GameAnalytics, CAS, Liftoff
SELECTED PERSONAL PROJECTS
BulletConveyor - Playable weapon-system project with modular projectile logic, modifiers and extensible gameplay
architecture. GitHub
Stratego Online - Multiplayer strategy prototype using Unity Netcode, Lobby and Relay. GitHub
EDUCATION & LANGUAGES
Chernivtsi Polytechnic College: Computer Programming (Sep 2021 - Sep 2022; one year completed)
Languages: Ukrainian (native), Russian (fluent), English (professional working proficiency)
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