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3D Artist
- City of residence:
- Khmelnytskyi
- Ready to work:
- Remote
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Ivan
Yevsiunin
3D ARTIST
[open contact info ](look above in the "contact info" section) Portfolio
Ukraine https://www.behance.net
[open contact info ](look above in the "contact info" section) https://www.coroflot.com/IvanYevsiunin
ivan-yevsiunin
t.me/milennzeus I create low-poly, game-ready 3D assets for real-time engines such as Unity and
Unreal Engine, including props, vehicles, and buildings. My focus is on clean,
Languages: optimized assets that are easy to integrate, performance-friendly, and delivered
Ukrainian (Native) with properly structured UVs and textures (using texture atlases or workflows
English (A1) in Substance Painter). I work with both stylized and realistic approaches,
Russian (Free) depending on project needs.
I have experience collaborating with indie developers and small teams, delivering
consistent, production-ready assets with a strong focus on optimization,
Hard Skills visual coherence, and efficient pipelines. I can help with asset creation, texturing,
and maintaining a unified style across asset packs, ensuring reliable results within
3D Modeling & UV: clear scope, timeline, and budget.
Maya, Blender, ZBrush
Texturing:
Substance Painter, Adobe Photoshop Experience
Game Engines: 3D Artist
Unity, Unreal Engine Freelance | 08.2024 – Present
Personal: 3D Artist
Creative, Organized, Teamwork, Midnight.Works | 02.2024 – 08.2024
Passion for Graphic Design, • Modeling realistic objects, buildings, vehicles
Responsible, Detail-oriented • Asset optimization and engine integration
• Texturing (PBR, atlases)
• Scene assembly and post-processing in Unity
3D Artist
Be Nice Games | 11.2021 – 02.2024
• Creating stylized low-poly assets
• Texturing in hand-painted and PBR style using Substance Painter
• Level and scene development in Unity
3D Artist
Freelance | 01.2021 – 11.2021
• Modeling weapons, vehicles, props following game pipeline
• Model texturing
• Environment development in Unity
Yevsiunin
3D ARTIST
[
Ukraine https://www.behance.net
[
ivan-yevsiunin
t.me/milennzeus I create low-poly, game-ready 3D assets for real-time engines such as Unity and
Unreal Engine, including props, vehicles, and buildings. My focus is on clean,
Languages: optimized assets that are easy to integrate, performance-friendly, and delivered
Ukrainian (Native) with properly structured UVs and textures (using texture atlases or workflows
English (A1) in Substance Painter). I work with both stylized and realistic approaches,
Russian (Free) depending on project needs.
I have experience collaborating with indie developers and small teams, delivering
consistent, production-ready assets with a strong focus on optimization,
Hard Skills visual coherence, and efficient pipelines. I can help with asset creation, texturing,
and maintaining a unified style across asset packs, ensuring reliable results within
3D Modeling & UV: clear scope, timeline, and budget.
Maya, Blender, ZBrush
Texturing:
Substance Painter, Adobe Photoshop Experience
Game Engines: 3D Artist
Unity, Unreal Engine Freelance | 08.2024 – Present
Personal: 3D Artist
Creative, Organized, Teamwork, Midnight.Works | 02.2024 – 08.2024
Passion for Graphic Design, • Modeling realistic objects, buildings, vehicles
Responsible, Detail-oriented • Asset optimization and engine integration
• Texturing (PBR, atlases)
• Scene assembly and post-processing in Unity
3D Artist
Be Nice Games | 11.2021 – 02.2024
• Creating stylized low-poly assets
• Texturing in hand-painted and PBR style using Substance Painter
• Level and scene development in Unity
3D Artist
Freelance | 01.2021 – 11.2021
• Modeling weapons, vehicles, props following game pipeline
• Model texturing
• Environment development in Unity
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