Resume from November 21, 2022 PRO

Олег

3D/2D Artist (3D full cycle, VR, Concept, Unity, UE)

Employment:
Full-time, part-time.
Age:
37 years
City of residence:
Ivano-Frankivsk
Ready to work:
Kyiv, Other countries, Remote

Contact information

The job seeker has entered a email and LinkedIn.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Work experience

3D Artist

from 03.2021 to now (3 years 2 months)
Ubisoft, Kyiv (IT)

Unannounced project

• My responsibilities:

1. Creating or improving assets for games
2. Design for locations and objects
3. Setting up assets in engine - animations, materials, shaders, collisions, LODs etc
4. Setting up scenes/levels in engine - lighting/shadows, post production effects, render settings, effects, particles
5. Creating moodboards, defining of art-style of the projects

__________________________________________________________

► PORTFOLIO ◄

https://sketchfab.com/oleggee/models
http://z-gen.deviantart.com/gallery/
https://www.youtube.com/channel/UCQkPXw-GUKieIiRF7lTsklA/videos
__________________________________________________________

3D Artist

from 10.2018 to 06.2019 (8 months)
Dream Dev Studio VR, Kyiv (VR game development for Oculus - full cycle)

• PROJECT:
Death Horizon: Reloaded - VR game for Oculus
first person zombie-shooter
https://www.oculus.com/experiences/quest/2115015981923610/

Full-time

• My responsibilities:

1. Environment Art: concept design, modeling, texturing - for locations and objects for project.
2. Creation of sets of PBR textures (including seamless ones)
3. Optimisation of environment elements, props, weapons - reducing of polycount, reducing number of drawcalls, baking texture atlases.
4. Preparing of objects and locations for import to Unity. Creating prefabs in Unity + setup of geometry (normals, smoothing), collisions, materials etc.

Concept Artist, 3D Artist

from 09.2016 to 09.2017 (1 year)
Ingame Studio, Edinburgh (IT)

• PROJECT:
Magic Jam
https://play.google.com/store/apps/details?id=com.ingamestudioltd.MagicJam&hl=en

Full-time

• My responsibilities:

1. Development of art style and concept art for the whole game
2. Creation of the entire graphic content for the game: from the interface - to game objects
3. Development of a modular playing field that can be rebuilt into any form with or without holes
4. Name of the game
5. Preparing of assets for import to engine

3D Artist, Concept Designer

from 10.2011 to 02.2013 (1 year 4 months)
NARR8.me, full-time (interactive motion comics, visual novel)

• PROJECTS:
○ Subjесt9 - http://youtu.be/DQSCnp-gXiE
○ Prоdigal Angel - https://youtu.be/UcfFJl68bOc
○ Knights of the Void - https://youtu.be/gOeYR78r-JU

Full-time

• My responsibilities:

1. Design of locations and objects
2. Modeling, texturing and visualization of locations, objects and characters
3. Texture drawing
4. Animation
5. Preparing 3D objects for real-time applications

• Main achievements:

I designed the locations and objects for projects and created them in 3D in detail
(Many of these locations were used in promotional videos)

3D/2D Artist, Concept

from 07.2002 to now (21 years 10 months)
Freelance, remote (3D Art, 2D Art, Concept, Design)

Worked on a number of different projects.

Responsibilities:
concept design, modeling, texturing, baking - of locations, characters and objects for projects.
optimization for engine, reducing polycount, unwrapping and optimal packing of UV`s etc.

Education

PU, Institute of Culture and Arts

Artist, Designer, Ivano-Frankivsk
Higher, from 2003 to 2008 (5 years)

Knowledge and skills

Adobe Photoshop Autodesk 3ds Max ZBrush CorelDRAW AutoCAD Adobe Substance 3D Painter V-Ray Adobe Premiere Pro 3D-Coat Unity Unreal Engine UV mapping KeyShot Marmoset RizomUV Krita xNormal Autodesk Mudbox Adobe DaVinci Resolve mental ray

Language proficiencies

  • Ukrainian — fluent
  • English — average
  • Russian — fluent

Additional information

♦ Fields of expertise:
- - - - - - - - - - - - - - - - - - - - - - - - - -

○ Creative Skills:
• idea generation and concept-design
• searching detailed art references and creating mood boards sets
• art guides: color palette, lighting, silhouettes, mood, etc.
• style consistency control


○ Unity/Unreal:
• setup of assets and prefabs/blueprints (collisions, LODs etc)
• setup in engine of lighting/shadows, post production effects, materials
• optimizing of rendering pipeline settings in engine
• animation setup - Unity (contollers, avatars, keyframes etc)
• Particles FX - Unity


○ 2D-Art /Concept Art:
• freehand drawing, drawing on tablet and on paper
• concept art, sketches
• storyboards
• game assets
• drawing of textures


○ 3D-Art:
• creation of pipelines for asset development
• modeling, sculpting, texturing, baking
• unwrapping and optimal packing of UV`s
• optimization for engine, reducing polycount
• reducing number of drawcalls
• creating of texture canvases
• lighting and material setup
• model quality check
• animation
• particles


○ Video:
• video editing
• motion design


♦ ENGLISH level:
- - - - - - - - - - - - - - - - - - - - - - - - - -

• spoken language - intermediate
• written language - intermediate+
• good knowledge of english CG terminology


♦ MY GENERAL SKILLS:
- - - - - - - - - - - - - - - - - - - - - - - - - -

∙ learning of new technologies and programs quickly
∙ team player, or can work independently too
∙ passionate about game development
∙ initiative and bringing new ideas
∙ open to critics and ready to make edits to my work
∙ I have clear understanding of workflow and technical limitations

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: