Вадим
Unreal Engine Developer
- Considering positions:
- Unreal Engine Developer, C++ developer, Game developer
- Age:
- 28 years
- City of residence:
- Khmelnytskyi
- Ready to work:
- Remote
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Unreal Engine / C++ Developer
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RESUME OBJECTIVE
C++ Game Developer with 6 years of experience in Unreal Engine. Proven track record in
designing core gameplay mechanics, cross-platform porting, and performance
optimization. Skilled in developing immersive VR environments and multiplayer
architectures. Passionate about engineering high-quality solutions to enhance player
experience.
WORK EXPERIENCE
Ravatar | Cyprus | 08.2025-02.2026
Unreal Engine Developer / C++ Developer Architected a scalable Pixel Streaming solution for multi-
instance deployments, utilizing containerization and load
https://www.youtube.com/watch?v=k0IxmtPTWyw
balancing strategies for cloud environments.
Integrated Nvidia Audio2Face and MetaHuman SDKs via
custom C++ wrappers to achieve low-latency, real-time lip-
synchronization.
Enhanced rendering performance by analyzing GPU frame
timing with Unreal Insights and implementing DLSS/RTX,
resulting in improved framerate stability at high
resolutions.
KAVA Games | Ukraine | 10.2024-07.2025
Unreal Engine Developer / C++ Developer Built a replicated combat system using the Gameplay
Ability System (GAS), implementing custom Attributes,
https://www.youtube.com/watch?v=8U47V3VdW4g
Effects (GE), and C++ Ability logic for 1v1/3v3 modes.
Optimized network replication
Engineered server-side validation logic for environmental
destruction and session management to prevent cheating
and ensure game state consistency.
Implemented high-performance UI by binding C++
delegates directly to UMG, avoiding tick-based updates for
HUD elements.
Play Fusion Lab | Ukraine | 10.2023-10.2024
Unreal Engine Developer / C++ Developer Engineered core gameplay and immersive spatial UI
systems for Rebel Cars (UE5 VR). Implemented interactive
https://www.youtube.com/watch?v=iWdoN4FmWcQ
cockpit dashboards and VR-optimized menus (UMG/Slate)
while maintaining high-performance vehicle physics.
Rendered 100,000+ stars in real-time for a galaxy
simulation by leveraging Hierarchical Instanced Static
Meshes (HISM) and data-oriented design patterns to
minimize draw calls.
Built a high-fidelity Souls-like prototype for PlayStation 5,
implementing complex melee combat logic, HUD systems,
and ensuring strict console performance compliance.
Integrated third-party SDKs for analytics, ads, and IAP
across multiple mobile projects.
Walla Walla Studio | Ukraine | 08.2023-10.2023
Unreal Engine Developer / C++ Developer Identified and resolved CPU bottlenecks by moving heavy
logic from the GameThread to async tasks, validated
through comprehensive profiling.
Created cinematic tools extending the Unreal Sequencer,
allowing designers to trigger seamless gameplay-to-
cutscene transitions without frame drops.
MATABOO l Warsaw, Poland | 04.2022 - 08.2023
Unreal Engine Developer / C++ Developer Achieved stable 30 FPS on Nintendo Switch by
eliminating critical memory leaks and refactoring
https://www.youtube.com/watch?v=Ld9FVoL_5XI
expensive Tick-based logic into event-driven systems to
https://www.youtube.com/watch?v=18vSAeOq79M reduce CPU overhead.
https://www.youtube.com/watch?v=3XZn9bo-MMI Designed a platform-agnostic Save/Load system,
handling asynchronous file serialization to meet strict
console certification requirements (Switch/PS/Xbox).
Engineered a dynamic Input System supporting runtime
remapping and seamless switching between
controller/keyboard contexts for console compliance.
Programmed hybrid 2.5D camera logic for the "Bend The
Rules" DLC, utilizing custom spring arm lag and
interpolation for fluid movement.
Department for Specialized Training and Canine Services of the State Customs Service of
Ukraine | 02.2020 - 04.2022
Unreal Engine Developer /C# Developer Led the technical development of a VR Training Simulator
adopted by the WCO, managing the pipeline from hardware
https://www.youtube.com/watch?v=FlpjMyb2uyU
integration to final deployment.
https://www.youtube.com/watch?v=mhAyqxzno_U Developed a suite of WPF (C#/.NET) assessment tools,
integrating SQL databases to automate personnel grading
and qualification tracking.
Optimized 360° video playback pipelines within UE4,
creating high-fidelity immersive content compatible with
non-VR hardware constraints.
EDUCATION AND QUALIFICATIONS
Bachelor's degree in Computer Science
Khmelnitskiy National University
Engineering, Desktop Development, System Architecture
SKILLS
Gameplay Programming: Languages:
Core Mechanics & Systems C++
Gameplay Ability System (GAS) C#
UI (UMG & Common UI) C
Multiplayer Engineering: Engines:
Network Replication & Optimization UE4
Game Mode Architecture UE5
Custom
Platform & VR Development:
Console Porting (PS4/5, Xbox, Switch)
VR Mechanics & Performance (Oculus)
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