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Maksym

3D-generalist (Maya, Zbrush, Spine, Moho)

Considering positions:
3D-generalist (Maya, Zbrush, Spine, Moho), Дизайнер, 3D-аніматор
Age:
47 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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MAKSYM ZAIKIN
Senior 3D Character & Hard Surface Artist
Kyiv, Ukraine
Phone: [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section)
Telegram: @maksym_3d
ArtStation: maksym_zaikin.artstation.com
Behance: behance.net/maxzebesto92eb

PROFESSIONAL SUMMARY
Senior 3D Artist with 8+ years of experience creating high-quality realistic characters, weapons, props, and
game-ready assets for games, cinematics, and interactive media.

Strong expertise in the full character and asset production pipeline: high-poly sculpting, hard surface
modeling, retopology, UV layout, baking, PBR texturing, optimization, rendering, and real-time asset
preparation.

Academic background in classical drawing and sculpture from the National Academy of Fine Arts and
Architecture, providing a strong understanding of anatomy, proportions, silhouette, composition, and realistic
surface detail.

Experienced in collaborating with art leads, animators, and technical artists in production environments with
tight deadlines and high visual quality standards.

CORE SKILLS
• Realistic Character Creation

• Hard Surface Modeling

• Weapons / Guns Modeling

• Character Gear & Props

• High Poly Sculpting

• Game-Ready Asset Production

• PBR Texturing

• Retopology & Optimization

• UV Mapping & Baking

• Anatomy & Silhouette

• Real-Time Asset Pipeline

• Material Creation

• Rendering & Presentation
• Team Collaboration

• Art Production Pipeline

SOFTWARE
• ZBrush

• Maya

• Blender

• Substance Painter

• Marmoset Toolbag

• Marvelous Designer

• Photoshop

• Arnold Renderer

• V-Ray

• Redshift

• Unity

• ComfyUI / AI-assisted workflows

PROFESSIONAL EXPERIENCE
Samsung R&D Institute Ukraine
Senior Visual Interaction Designer / 3D Generalist | 2022 – 2026

• Created high-quality 3D assets and realistic visual content for interactive products and presentations.

• Developed optimized real-time assets and environments.

• Worked across the full 3D production pipeline from concept development to final presentation.

• Collaborated with multidisciplinary teams under production deadlines.

TPH ONE — Kyiv, Ukraine
Team Lead / 3D Generalist | 2018 – 2022

• Led small 3D production teams on commercial and visual projects.

• Created realistic characters, hard surface assets, props, and detailed environment elements.

• Supervised asset quality, topology standards, and production consistency.

• Optimized workflows and coordinated production tasks between artists.

Terminal FX
3D Generalist | 2016 – 2018

• Produced high-quality 3D assets for VFX and cinematic production.

• Worked on modeling, sculpting, texturing, rendering, and scene preparation.

• Created realistic surface details and optimized production assets.
EDUCATION
National Academy of Fine Arts and Architecture
Classical Academic Education in Drawing and Sculpture

• Human anatomy

• Sculptural form

• Composition

• Shape language

• Realistic proportions

• Artistic fundamentals

ADDITIONAL INFORMATION
• Experience using AI-assisted workflows for concept exploration and production acceleration.

• Strong understanding of realistic materials and surface behavior.

• Fast adaptation to new pipelines and production tools.

• Comfortable working remotely and in collaborative production teams.

• Passion for realistic character art, hard surface design, and high-quality game asset production.

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