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Maksym

3D-generalist, technical artist (Maya, full asset pipeline)

Considering positions:
3D-generalist, technical artist (Maya, full asset pipeline), дизайнер, 3D-аніматор, 3D-моделлер
Age:
48 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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MAKSYM ZAIKIN
3D Character Artist | Rigger
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
Telegram: @maksym_3d | ArtStation: maksym_zaikin.artstation.com | Behance: behance.net/maxzebesto92eb

PROFESSIONAL SUMMARY

Senior 3D Artist with 8+ years of experience creating high-quality realistic characters, props, and game-ready
assets for games, cinematics, and interactive media. Strong expertise in the full character and asset production
pipeline: high-poly sculpting, hard surface modeling, retopology, UV layout, baking, PBR texturing, optimization,
rendering, and real-time asset preparation. Academic background in classical drawing and sculpture from the
National Academy of Fine Arts and Architecture, providing a strong understanding of anatomy, proportions,
silhouette, composition, and realistic surface detail.

CORE SKILLS

▪ Character Modeling ▪ UV Mapping & Baking ▪ Sketching & Drawing
▪ Hard Surface Modeling ▪ PBR Texturing ▪ Storyboarding
▪ Rigging (Characters & Mechanics) ▪ Shading, Lighting & Rendering ▪ 3D & 2D Animation
in Maya ▪ Deep Anatomy Knowledge ▪ Team Collaboration & Pipeline
▪ Retopology & Optimization

SOFTWARE

Maya, ZBrush, Blender, Substance Painter, Marmoset Toolbag, Marvelous Designer, Photoshop, Arnold, V-Ray,
Redshift, Unity, Unreal Engine, ComfyUI / AI-assisted workflows

PROFESSIONAL EXPERIENCE

Samsung R&D Institute Ukraine | Senior Visual Interaction Designer / 3D Generalist 2022–2026
▪ Created high-quality 3D assets and realistic visual content for interactive products and presentations.
▪ Developed optimized real-time assets and environments.
▪ Worked across the full 3D production pipeline from concept development to final presentation.
▪ Collaborated with multidisciplinary teams under production deadlines.

TPH ONE | Team Lead / 3D Generalist 2018–2022
▪ Led small 3D production teams on commercial and visual projects.
▪ Created realistic characters, hard surface assets, props, and detailed environment elements.
▪ Supervised asset quality, topology standards, and production consistency.
▪ Optimized workflows and coordinated production tasks between artists.

Terminal FX | 3D Generalist 2016–2018
▪ Produced high-quality 3D assets for VFX and cinematic production.
▪ Worked on modeling, sculpting, texturing, rendering, and scene preparation.
▪ Created realistic surface details and optimized production assets.

EDUCATION

National Academy of Fine Arts and Architecture
Classical Academic Education in Drawing and Sculpture (Human anatomy, Sculptural form, Composition,
Shape language, Realistic proportions, Artistic fundamentals)

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