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3D Artist
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Denys Bilych CONTACTS
[open contact info ](look above in the "contact info" section)
[open contact info ](look above in the "contact info" section)
3D Artist Telegram
ArtStation LinkedIn
EXPIRIENCE SKILLS
SEPTEMBER 2021 - NOVEMBER 2021 Creating Low-Poly models
"POLYGON CENTRE" Creating High-Poly models
Worked with the Blender interface and its Work with game assets
basic mechanics. Then I learned to model Sculpting and retopology
low-poly objects, and later high-poly. Creating simple animation
Also learned how to properly sculpt objects Experience of working in Adobe Photoshop
and living Creating characters and environment
beings and do retopology for these models. Experience in the development of
APRIL 2022 - PRESENT Hyper-Casual games
Worked as a freelancer. Working experience with Unity and Unreal
Made for the client low-poly models of Engine 4
characters and the environment for use in Good knowledge of Blender and Zbrush
a mobile game tycoon type. Knowledge of Marmoset Toolbag 4 and
There was also experience in optimizing Substance Painter
the game level in Unreal Engine 4
EDUCATION OBJECTIVE
SEPTEMBER 2020 - PRESENT When, at a young age, I first saw the
Philology (Germanic languages and possibilities of computers in creating
literatures (translation included)) National 3D content, I was shocked that anything
University «Zaporizhzhia polytechnic» could be visualized. First of all, I was
Bachelor's degree Interested in the development of video
SEPTEMBER 2021 - NOVEMBER 2021 games, and therefore I devote all my power
Course of 3D modeling in Blender at and time to development in this direction. I
"Polygon Centre" get incredible satisfaction from the fact that
JULY 1 - JULY 28 (2022) the work I have done is a part of something
Finishing course of modeling 3D characters really great.
in Zbrush, baking in Marmoset and texturing
in Substance Painter.
LANGUAGES
Ukrainian and Russian - Native
English - Intermediate
[
[
3D Artist Telegram
ArtStation LinkedIn
EXPIRIENCE SKILLS
SEPTEMBER 2021 - NOVEMBER 2021 Creating Low-Poly models
"POLYGON CENTRE" Creating High-Poly models
Worked with the Blender interface and its Work with game assets
basic mechanics. Then I learned to model Sculpting and retopology
low-poly objects, and later high-poly. Creating simple animation
Also learned how to properly sculpt objects Experience of working in Adobe Photoshop
and living Creating characters and environment
beings and do retopology for these models. Experience in the development of
APRIL 2022 - PRESENT Hyper-Casual games
Worked as a freelancer. Working experience with Unity and Unreal
Made for the client low-poly models of Engine 4
characters and the environment for use in Good knowledge of Blender and Zbrush
a mobile game tycoon type. Knowledge of Marmoset Toolbag 4 and
There was also experience in optimizing Substance Painter
the game level in Unreal Engine 4
EDUCATION OBJECTIVE
SEPTEMBER 2020 - PRESENT When, at a young age, I first saw the
Philology (Germanic languages and possibilities of computers in creating
literatures (translation included)) National 3D content, I was shocked that anything
University «Zaporizhzhia polytechnic» could be visualized. First of all, I was
Bachelor's degree Interested in the development of video
SEPTEMBER 2021 - NOVEMBER 2021 games, and therefore I devote all my power
Course of 3D modeling in Blender at and time to development in this direction. I
"Polygon Centre" get incredible satisfaction from the fact that
JULY 1 - JULY 28 (2022) the work I have done is a part of something
Finishing course of modeling 3D characters really great.
in Zbrush, baking in Marmoset and texturing
in Substance Painter.
LANGUAGES
Ukrainian and Russian - Native
English - Intermediate
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