Victor
Unity developer
- City of residence:
- Zaporizhzhia
- Ready to work:
- Remote
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Ukraine
Telegram: @PVD1313
[
github.com/pvd1313
Unity developer
EMPLOYMENT HISTORY
Gaijin Entertainment
August 2021 - March 2024
MMO RPG game development - Age of Water. Network gameplay mechanics implementation using a custom API
built on top of the LiteNetLib: boarding, crew automation. Intensive AI behavior tree performance optimization.
Memory leaks and usage fixes. Rewriting systems from scratch using Unity jobs and Burst compiler: water
sampling, mesh immersion, obstacle detection.
Pingle Game Studio
August 2020 - May 2021
Adjustments for a ported version of My Time at Portia on Nintendo Switch: bug fixes, performance tweaks.
Working with SVN. Mowing simulator development for PC / Xbox: working with physics and animations,
extending gameplay mechanics. Porting Eldest Souls for PS4/PS5: save system and trophies integration.
SWG GamesLab
September 2019 - July 2020
Development from scratch Grand Cafe Story game features, including core, meta, and level editor. Working with
DI (Zenject). Interacting with different SDKs (Firebase, I2loc, Dev2Dev). Working with git, jira, slack. Team work
experience.
PET-PROJECTS
Game modifications
Development of several application modifications for a game called Subnautica. RadialTabs, Defabricator. For a
game called Keplerth: StackSplit, BrokenItems. Sources: 1 2
Tankocracy
Contribution to the tactical top-down shooter called Tankocracy: terrain extensions, AI FSM. Available on Steam.
Heavy Industries
Author of an Android game called Heavy Industries, where players can manage production chains and maintain
the economy. Available on Play Market.
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