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Марина
3D-моделлер
- Age:
- 25 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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Marina Astakhova Employment
3D modeler Intern Nov 2025 - Sep 2026
Ukraine Games, Remote
3D modeling internship and practical training focused on creating
game-ready assets for custom game projects based on GTA: San
Andreas and GTA V.
• Created multi-story residential buildings and other architectural assets
for game environments.
• Modeled various props, accessories, and environment assets according
Personal details to project requirements.
• Prepared 3D models with attention to proportions, topology, and
Marina Astakhova technical limitations of the game environment.
• Worked with UV mapping and texturing to prepare assets for in-game
[open contact info ](look above in the "contact info" section) use.
• Created and configured LODs to optimize 3D models for real-time use.
[open contact info ](look above in the "contact info" section) • Worked with collisions/colliders and prepared collision geometry for
game assets.
Poland, Lublin
• Gained practical experience with shaders and materials, including
3 April 2001 their setup and adjustment for game environments.
• Gained practical experience with Unity, including importing 3D models,
artstation.com/marina- setting up assets, materials and textures, and preparing models for
astakhova integration into a game project.
• Learned the workflow of preparing and optimizing game-ready 3D
linkedin. assets for real-time environments.
com/in/marinastakhova
Education
Skills
3D Artist Mar 2026 - Jun 2026
Blender Hillel IT School, Ukraine
Learned the fundamentals of 3D modeling in Blender, including
3D modelling
low-poly and high-poly workflows.
Game asset creation Gained practical skills in UV unwrapping and preparing models for
texturing.
Texturing and UV Learned PBR texturing in Substance 3D Painter and material
mapping creation.
Worked with shaders and node-based materials in Blender.
Polygonal modelling Practiced scene setup, lighting, rendering, and final presentation
of 3D models.
PBR Texturing
Developed an understanding of the complete 3D asset creation
Game-ready Assets workflow — from modeling to a textured and rendered final asset.
Publishing and Printing, Bachelor Sep 2018 - Jun 2023
Languages National Technicasl University "Kharkiv Polytechnic Institute", Kharkiv
Experience with digital printing technologies and traditional offset
printing methods
Ukrainian
Comprehensive knowledge of print production processes including
Russian prepress, press operation, and post-press finishing techniques
English
Polish
3D modeler Intern Nov 2025 - Sep 2026
Ukraine Games, Remote
3D modeling internship and practical training focused on creating
game-ready assets for custom game projects based on GTA: San
Andreas and GTA V.
• Created multi-story residential buildings and other architectural assets
for game environments.
• Modeled various props, accessories, and environment assets according
Personal details to project requirements.
• Prepared 3D models with attention to proportions, topology, and
Marina Astakhova technical limitations of the game environment.
• Worked with UV mapping and texturing to prepare assets for in-game
[
• Created and configured LODs to optimize 3D models for real-time use.
[
game assets.
Poland, Lublin
• Gained practical experience with shaders and materials, including
3 April 2001 their setup and adjustment for game environments.
• Gained practical experience with Unity, including importing 3D models,
artstation.com/marina- setting up assets, materials and textures, and preparing models for
astakhova integration into a game project.
• Learned the workflow of preparing and optimizing game-ready 3D
linkedin. assets for real-time environments.
com/in/marinastakhova
Education
Skills
3D Artist Mar 2026 - Jun 2026
Blender Hillel IT School, Ukraine
Learned the fundamentals of 3D modeling in Blender, including
3D modelling
low-poly and high-poly workflows.
Game asset creation Gained practical skills in UV unwrapping and preparing models for
texturing.
Texturing and UV Learned PBR texturing in Substance 3D Painter and material
mapping creation.
Worked with shaders and node-based materials in Blender.
Polygonal modelling Practiced scene setup, lighting, rendering, and final presentation
of 3D models.
PBR Texturing
Developed an understanding of the complete 3D asset creation
Game-ready Assets workflow — from modeling to a textured and rendered final asset.
Publishing and Printing, Bachelor Sep 2018 - Jun 2023
Languages National Technicasl University "Kharkiv Polytechnic Institute", Kharkiv
Experience with digital printing technologies and traditional offset
printing methods
Ukrainian
Comprehensive knowledge of print production processes including
Russian prepress, press operation, and post-press finishing techniques
English
Polish
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