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Мария
3D-художник
- Considering positions:
- 3D-художник, художник
- Age:
- 39 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Mariia Zhelieztsova Portfolio B
3D Character Artist / 3D Generalist
3D Character Artist / 3D Generalist with 10+ years of experience in Game
B
Development. Skilled in Character Creation, Hard Surface Modeling, High
Poly Sculpting, Low Poly Modeling, Retopology, UV Mapping, Texture
Baking, PBR Texturing, Rigging, Animation, Unity Integration and Game
Asset Optimization.
B
Work Experience
+380 97 452 40 35 2025-2026 RJ Games
[open contact info ](look above in the "contact info" section) Character artist | ProjectPuzzle
Kyiv, 9/A Pririchna street, Apt 20 Breakers
Sculpted high- quality stylized characters for
07 March 1987 mobile games;
Created high-poly and low-poly character
models;
Skills Performed retopology and topology
optimization;
Created UV layouts and baked Normal, AO and
3D modeling Curvature maps;
Produced PBR materials using Substance
Hard Surface Modeling
Painter;
Character Creation
Skinned characters;
Stylized Characters
Integrated assets and animations into Unity;
Retopology
Collaborated with game designers, developers
Topology Optimization
and technical artists;
Low Poly Modeling
High Poly Sculpting
Achievements
Weapon Modeling
Delivered production-ready stylized characters
Props Creation
following modern game pipelines
Vehicle Modeling
Improved character quality while maintaining
Environment Art
mobile optimization standards.
Texture Baking
PBR Workflow
2024-2025 24Play LLC | Pr BaseCommander
Cloth Modeling
3D-Artist
UV Mapping
Physically Based Rendering
Created characters , props and environments;
Material Creation Produced UI assets;
Implemented assets into Unity;
3D animation Designed game levels;
Configured lighting and shaders;
Rig
Created Particle Systems;
Skin
Managed production tasks.
Idle
Achievements
Walk cycle
Participated in development game of Base
running cycle
Commander
object animation Designed game levels for mobile platforms
Improved production workflow between artists
Unity and developers
Unity Integration
2022-2024 Upwork
Asset Integration
Asset Optimization
3D-Artist freelancer
Prefab Creation
Creation of a sketch of a character according to
Level Design
a given TOR
Lighting
character modeling
Shading
Hard Surface Assets
Particle system FX
Product Visualization
Production Pipeline
Creation of models according to the given
Mobile Games
sketch
Casual Games
Creation and application of materials according
AI-assisted Content Creation to the technical specifications
visualization.
Tools
2019-2021 iLogos Europe | PR Animal Jam
Autodesk Maya
3ds Max
3D-Artist
ZBrush
Created stylized characters for mobile games
Substance Painter
Created stylized environments for mobile games
Marvelous Designer
Painted hand-crafted textures
Arnold
Integrated assets into game engines
Marmoset Toolbag
Unity
Achievements
Photoshop
Character creation
Figma texture hand painting
Mariia Zhelieztsova
3D Character Artist / 3D Generalist
Portfolio Work Experience
2016-2019 WOW-HOW Studio
3D Artist
Created production-ready 3D models
Character and weapon modeling
Product visualization
B
Materials and rendering
Worked from concept art and technical
documentation
Modeling for production
Creation and imposition of materials according
to the statement of work
Achievements
Delivered assets for Sony Pictures
Creation of models according to the given
sketch
Worked on projects for companies such as Sony
Pictures and Google
Education
2015-2016 Professional course 3d graphics. 3d
MAYA
3dArtist
2006-2011 Kharkov Children's Art School
named after Repin
Art secondary art education
2004-2010 V. N. Karazin Kharkiv National
University
Master's degree, mechanical engineer
AI
Midjorney
ChatGPT
Soft Skills Languages
Leonardo AI
Krea
Ownership & Accountability
English B 1 (Improving)
Tripo AI
Cross-Functional Collaboration
Deutsch A2
Tencent Hunyuan 3D Technical & Artistic Problem
Ukrainian, Russian - Native
Solving
Adaptability to New Pipelines
and Workflow
Critical thinking
Clear and Effective Communication
Mentoring & Knowledge Sharing
Selected Projects (Animal Jam,
Sony Pictures, Google, Base
Commander, RJ Games)
3D Character Artist / 3D Generalist
3D Character Artist / 3D Generalist with 10+ years of experience in Game
B
Development. Skilled in Character Creation, Hard Surface Modeling, High
Poly Sculpting, Low Poly Modeling, Retopology, UV Mapping, Texture
Baking, PBR Texturing, Rigging, Animation, Unity Integration and Game
Asset Optimization.
B
Work Experience
+380 97 452 40 35 2025-2026 RJ Games
[
Kyiv, 9/A Pririchna street, Apt 20 Breakers
Sculpted high- quality stylized characters for
07 March 1987 mobile games;
Created high-poly and low-poly character
models;
Skills Performed retopology and topology
optimization;
Created UV layouts and baked Normal, AO and
3D modeling Curvature maps;
Produced PBR materials using Substance
Hard Surface Modeling
Painter;
Character Creation
Skinned characters;
Stylized Characters
Integrated assets and animations into Unity;
Retopology
Collaborated with game designers, developers
Topology Optimization
and technical artists;
Low Poly Modeling
High Poly Sculpting
Achievements
Weapon Modeling
Delivered production-ready stylized characters
Props Creation
following modern game pipelines
Vehicle Modeling
Improved character quality while maintaining
Environment Art
mobile optimization standards.
Texture Baking
PBR Workflow
2024-2025 24Play LLC | Pr BaseCommander
Cloth Modeling
3D-Artist
UV Mapping
Physically Based Rendering
Created characters , props and environments;
Material Creation Produced UI assets;
Implemented assets into Unity;
3D animation Designed game levels;
Configured lighting and shaders;
Rig
Created Particle Systems;
Skin
Managed production tasks.
Idle
Achievements
Walk cycle
Participated in development game of Base
running cycle
Commander
object animation Designed game levels for mobile platforms
Improved production workflow between artists
Unity and developers
Unity Integration
2022-2024 Upwork
Asset Integration
Asset Optimization
3D-Artist freelancer
Prefab Creation
Creation of a sketch of a character according to
Level Design
a given TOR
Lighting
character modeling
Shading
Hard Surface Assets
Particle system FX
Product Visualization
Production Pipeline
Creation of models according to the given
Mobile Games
sketch
Casual Games
Creation and application of materials according
AI-assisted Content Creation to the technical specifications
visualization.
Tools
2019-2021 iLogos Europe | PR Animal Jam
Autodesk Maya
3ds Max
3D-Artist
ZBrush
Created stylized characters for mobile games
Substance Painter
Created stylized environments for mobile games
Marvelous Designer
Painted hand-crafted textures
Arnold
Integrated assets into game engines
Marmoset Toolbag
Unity
Achievements
Photoshop
Character creation
Figma texture hand painting
Mariia Zhelieztsova
3D Character Artist / 3D Generalist
Portfolio Work Experience
2016-2019 WOW-HOW Studio
3D Artist
Created production-ready 3D models
Character and weapon modeling
Product visualization
B
Materials and rendering
Worked from concept art and technical
documentation
Modeling for production
Creation and imposition of materials according
to the statement of work
Achievements
Delivered assets for Sony Pictures
Creation of models according to the given
sketch
Worked on projects for companies such as Sony
Pictures and Google
Education
2015-2016 Professional course 3d graphics. 3d
MAYA
3dArtist
2006-2011 Kharkov Children's Art School
named after Repin
Art secondary art education
2004-2010 V. N. Karazin Kharkiv National
University
Master's degree, mechanical engineer
AI
Midjorney
ChatGPT
Soft Skills Languages
Leonardo AI
Krea
Ownership & Accountability
English B 1 (Improving)
Tripo AI
Cross-Functional Collaboration
Deutsch A2
Tencent Hunyuan 3D Technical & Artistic Problem
Ukrainian, Russian - Native
Solving
Adaptability to New Pipelines
and Workflow
Critical thinking
Clear and Effective Communication
Mentoring & Knowledge Sharing
Selected Projects (Animal Jam,
Sony Pictures, Google, Base
Commander, RJ Games)
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