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Yuriy

Unity Developer

Considering positions: Unity Developer, Разработчик игр, C# програміст, .Net-програміст
Age: 52 years
City of residence: Kharkiv
Ready to work: Remote
Considering positions:
Unity Developer, Разработчик игр, C# програміст, .Net-програміст
Age:
52 years
City of residence:
Kharkiv
Ready to work:
Remote

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Yurii Kobyliatskyi
Personal Information
●​ Year of Birth: 1973
●​ Residence: Ukraine, Kharkiv
●​ Phone (Telegram, Viber): [open contact info](look above in the "contact info" section)
●​ Email: [open contact info](look above in the "contact info" section)

Education
2004 – 2007: Computer Academy "Step"

●​ Specialization: Software Development
●​ Qualification: Programmer
●​ Courses included: Network Administration, Windows OS Administration, and Computer
Graphics

Professional Experience
Period: February 2025 — Present​
Position: Unity Developer, Bear Games

Responsibilities:

●​ Developing the platformer Comix Zero (Unity, Windows, Steam).
●​ Creating and configuring enemy AI behavior using Behavior Designer (Behavior Trees),
including writing custom BT nodes (Action, Composite, Conditional, Decorator).
●​ Developing kinematic physics and raycast detection systems (ground, platforms, obstacles,
hits).
●​ Building the combat system: synchronizing attacks and shots with animations and raycasts,
calculating damage, knockbacks, obstacle collisions, visual targeting and hit zone setup,
configuring ScriptableObjects for parameters.
●​ Implementing gameplay subsystems:
○​ Character magical abilities (teleport, fireball, wisp companion, “healing pencil”).
○​ Inventory and settings system.
○​ CAT-scenes (weapon pickup animations for the main character).
○​ Save zones and defeat zones system.
●​ Creating animation controllers and integrating them with gameplay logic.
●​ Designing and expanding main character mechanics (ledge grabbing, aerial attacks,
blocking).
●​ Developing UI (menus, hit counters, promo video playback, asynchronous scene loading
and transitions).
●​ Integrating SFX and VFX effects.
●​ Creating custom editor tools for Unity.
●​ Configuring Steamworks environment: uploading and updating builds to Steam.
●​ Maintaining project documentation and development guidelines.

Period: August 2023 – January 2025​
Position: Unity Developer (Lead), Readable Games (ILARK LTD)

Responsibilities:

●​ Developed games on Unity using the Naninovel framework for mobile platforms (iOS,
Android).
●​ Designed gameplay mechanics with player progress saved in PlayFab.
●​ Integrated services such as PlayFab, Firebase (RemoteConfigs, A/B tests, Realtime
Database), Amplitude, AppsFlyer, RevenueCat, and CDN.
●​ Organized and conducted resource and code optimization tasks within the team to reduce
RAM usage and build sizes.
●​ Integrated SDKs and A/B tests.
●​ Updated the project to newer Unity versions.
●​ Created a mechanism for automatic CDN cleanup using Bash, Rclone, and Cron.
●​ Redesigned UI.
●​ Implemented automated testing for visual novels.
●​ Built and deployed Dev and Release builds for iOS and Android platforms.
●​ Maintained project documentation.

Period: March 2023 – August 2023​
Position: Unity Developer, BiniBambini

Responsibilities:

●​ Designed and developed games from scratch on Unity for mobile platforms (iOS, Android).
●​ Implemented gameplay mechanics.
●​ Developed and integrated UI, animations, graphical, and sound effects.
●​ Created custom editors and utilities for project needs.
●​ Integrated various services and SDKs, including advertising and analytics solutions.
●​ Upgraded legacy projects to newer Unity versions.

Period: July 2022 – February 2023​
Position: Unity Developer, Playgendary

Responsibilities:

●​ Developed games on Unity for mobile platforms (iOS, Android).
●​ Performed bug fixing and implemented new gameplay mechanics.
●​ Integrated UI, animations, and graphical effects.
●​ Optimized product performance, including RAM usage, build size, and framerate.
●​ Created custom editors and utilities for project workflows.
●​ Integrated various services and SDKs, including advertising and analytics solutions.

Period: February 2022 – June 2022​
Position: Unity Developer, Nexters

Responsibilities:

●​ Developed a game on Unity for mobile platforms (iOS, Android).
●​ Performed bug fixing, designed, and implemented new features.
●​ Maintained technical documentation.

Period: August 2021 – February 2022​
Position: C++ Developer, BearGames (URSА LLC)

Responsibilities:

●​ Developed games using C++17 on the proprietary engine by Playrix for mobile platforms
(iOS, Android).
●​ Maintained technical documentation.

Period: December 2013 – July 2021​
Position: CTO, BearGames (URSА LLC)

Responsibilities:

●​ Designed project architectures, estimated timelines, and performed linear programming and
game support for:
○​ Social networks (Flash, ActionScript): VK, Odnoklassniki, Facebook, My World,
Fotostrana.
○​ Mobile platforms (Unity3D/2D, C#): iOS, Android.
●​ Led a team of developers and managed project execution.
○​ Supervised architecture design, development, testing, and product publishing.
○​ Provided guidance and consulting to developers on task implementation.
○​ Organized and maintained project documentation.
●​ Ensured data security and system fault tolerance.
●​ Managed scaling of high-load game servers.
●​ Ensured stable operation of software and hardware on game servers, including failure
prevention and resolution.
●​ Recruited and trained staff members.
●​ Organized and conducted audits of third-party company projects.

Period: September 2011 – December 2013​
Position: Game Developer (Lead), Crystal Clear Soft

Responsibilities:

●​ Designed project architectures, estimated timelines, and performed linear programming and
game support for:
○​ Social networks (Flash, ActionScript): VK, Odnoklassniki, Facebook, My World,
Fotostrana.
○​ Mobile platforms (Unity3D/2D, C#): iOS, Android.
●​ Led a team of developers and managed project execution.
●​ Designed application architectures and developed both server-side and client-side
components using AS3.0, C#, JSON, XML, PHP, SQL, HTML, and JavaScript.
●​ Designed relational databases (MySQL).

Period: April 2007 – September 2011​
Position: Web Developer (Lead), WonderKiD Studio

Responsibilities:

●​ Independently and collaboratively (including in teams with American and Indian
developers) developed websites and web portals for American and local clients, using
third-party CMS as well as custom CMS developed by the studio. Provided ongoing support
for these projects.
●​ Designed databases and developed server-side and client-side functionality using
PHP/SQL/HTML/JavaScript/ActionScript 3.0, integrating payment systems (e.g., SMS,
PayPal).
●​ Conducted SEO optimization.
●​ Selected hosting providers, and configured client environments via cPanel.
●​ Deployed client and server components of websites on hosting platforms.
●​ Developed Flash/Flex/AIR applications such as video chats, conferencing tools, karaoke
systems, MP3 samplers, and more.
●​ Recruited and trained staff, including searching for candidates online, conducting
interviews, testing, onboarding, and training.
●​ Managed task allocation for projects, monitored development progress, conducted testing,
and prepared reports.

Period: October 2007 – April 2008​
Position: Web Developer, Freelancer

Responsibilities:

●​ Collaborated on the development of a social network portal, including user profiles, search
systems, messaging systems with file transfer, multimedia upload/conversion, and playback
features.
●​ Created a network of partner websites connected to a central MySQL database and file
server via FTP protocol.
●​ Developed administrative modules for managing social network content.

Skills
Professional Skills:

●​ Deep understanding of OOP, MVC, and SOLID principles.
●​ Programming Languages/Technologies/Frameworks: C, C++17 (experience in systems
and application programming), C# (UniTask, Zenject), ASP.NET, XHTML, CSS, JavaScript
(including AJAX, JQuery), PHP (including Smarty, ZEND, CURL), SQL, ActionScript 3.0
(Flash, Flex, AIR), Databases (MS SQL Server, MySQL, PostgreSQL, Redis).
●​ Experience with Services: PlayFab, Firebase (RemoteConfigs, A/B tests, Database),
Amplitude, AppsFlyer, RevenueCat, CDN (advancedhosting.com), CI/CD tools (Jenkins,
TeamCity), Google Play Services, iOS Game Center, TestFlight.
●​ Version Control Systems: Git (Bitbucket, GitHub), SVN, Mercurial.
●​ Task Trackers: JIRA, Asana, Mantis.
●​ Development Environments: Unity3D, Rider, MS Visual Studio, PhpStorm, Eclipse,
IntelliJ IDEA.
●​ Unity-Specific Experience:
○​ Developed and integrated visual and audio effects and animations (Particle System,
Unity Animation, DOTween, Spine Animation).
○​ Created tools to extend the Unity Editor (EditorWindow, ScriptableObject,
CustomEditor).
○​ AI Navigation.

Additional Skills:

●​ Proficient with Figma and Miro.
●​ Experienced with raster and vector graphics editors (Photoshop, Illustrator) and 2D/3D tools
(Unity, SketchUp, Blender).
●​ Theoretical knowledge of GLSL shaders with attempts at writing simple shaders.
●​ Some experience with Unity and Xcode in macOS environments.
●​ Skilled in designing relational databases.

Personal Qualities
●​ Dedicated to gaining new knowledge and skills.
●​ Organized, hardworking, team player, no bad habits.

The most interesting projects with my participation (~50 Mb)

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