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Valerii
Unity developer
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Unity Developer
I am looking for an opportunity to join a results-driven
team. I have experience working on projects at various
stages, from planning and development to testing and
team coordination. In the long term, I aspire to lead a
team.
Contact Work Experience
[
Education Studios March 2023 - March 2025
[
Video Showcase 1
Designed and implemented various gameplay mechanics
GitHub and systems, optimized the game to improve
performance, and contributed to the project architecture
Ukraine
development. Coordinated internal team communication
27 January 1999 to streamline development flow, introduced new
approaches, and refined workflows to enhance team
efficiency and overall productivity.
Languages Avirise April 2022 - December 2022
https://avirise.app/ua/ Unity Developer
Ukraine: Native Video Showcase 2
English: Intermediate
Developed hyper-casual games of varying complexity using
diverse assets. Used Blender for asset creation and editing.
Experience with
Unity, C#, ECS, OOP, SOLID,
Ampli February 2022 - August 2022
https://ampli.com.ua/ Unity Instructor
Patterns, Git, Zenject, UniTask,
Worked as a Unity Game Development instructor, delivering
Addressables, Dotween, TMPro,
group lectures and one-on-one tutoring.
Client-Server (HTTP/JSON),
Odin, Cinimachine, NavMesh,
A* Pathfinding Project Pro, Tsukat September 2021 - October 2021
Animancer v8.0, PuppetMaster, https://tsukat.com Unity Developer
RayFire, Curvy Splines 8, Mega I developed a VR simulation based on specific scenarios for
Fiers 2, Shapes. the Oculus Quest 2.
BiniBambini January 2019 - August 2021
Education https://binibambini.com Unity Developer
Kharkiv National University Video Showcase 3
of Radioelectronics Worked on a long-term project from its early stages,
2016 - 2020 focusing on implementing core gameplay mechanics.
Utilized ECS (Entitas) and conducted research and
Kharkiv Radio Technical development to support and expand its use within the
College project.
2014 - 2016
Other Projects: Video Showcase 4
Project Architecture Professional Experience
System Design: Development of a modular architecture ensuring scalability and maintainability.
Standardization: Establishment and adherence to consistent coding standards to simplify
collaborative development and ongoing support.
Game Systems Integration: Design and integrate key game elements (characters, NPCs, items,
effects, buildings, etc.). Implement interactions such as quests, dialogue, inventory, crafting,
upgrades, and other mechanics to enhance gameplay and ensure technical coherence.
Developed custom editor tools to streamline integration and improve workflow efficiency.
Flexibility for Change: Designing systems with foresight for potential changes and additions
during later development stages.
System Optimization: Minimization of latency and performance improvement through efficient
memory and resource management.
Documentation: Creation of technical documentation outlining the project structure,
component relationships, and operational principles.
Team Leadership
Team Management: Led a small team to ensure effective collaboration and high-quality results.
Monitored progress, upheld quality standards, and resolved issues. Provided mentorship and
feedback for team development.
Task Planning: Delegated tasks within the team based on individual strengths, ensuring
productivity and alignment with goals. Held regular meetings to track progress, resolve issues,
and adjust priorities as needed.
Courses
K-Syndicate. Architecture unity: Gained a deep understanding of industry approaches to
project architecture, including modular design, component integration, and principles for
building scalable systems.
K-Syndicate. Addressables: This course helped enhance knowledge of resource management
systems, with a focus on optimization techniques for loading, storing, and managing resources
in projects.
K-Syndicate. Entity Component System: This course provided a comprehensive understanding
of data-oriented design, enabling the creation of complex projects with efficient memory use
and performance, as well as the development of projects with advanced game design.
K-Syndicate. Utility Master Class: The course delivered unique insights into developing
powerful, scalable, and easily customizable AI without relying on excessive frameworks,
covering core algorithms and techniques for creating intelligent agents.
K-Syndicate. Team Lead: This course covered key aspects of team management in the
development industry, including processes in large teams, conflict management, implementing
new technologies, conducting effective meetings, motivation, git-flow, code reviews.
It provided a comprehensive answer to the question: "What should a Team Lead do?"
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