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Valerii

Unity developer

Considering positions:
Unity developer, C# програміст
Age:
27 years
City of residence:
Kharkiv
Ready to work:
Remote

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VALERII
VALERII KARBOVSKYI
KARBOVSKYI
Senior Unity Developer with 6+ years of experience
building gameplay systems, architecting Unity projects,
and leading technical implementation across multiple
game areas. Focused on writing maintainable software,
improving development workflows, and enabling the
team to deliver complex features efficiently.
Currently exploring Human-AI collaboration to
create faster and more reliable development processes.

CO NT ACT
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
LinkedIn
Telegram

LANGUAGES
Ukrainian: Native
English: Intermediate

E DUCAT I O N
Kharkiv National
University of Radioelectronics
Software Engineering
2016–2020

Kharkiv Radio Technical College
Software Engineering
2014–2016

WORK / EXPERIENCE II
Independent AI & Game Development Lead
SELF-EMPLOYED / AI & GAME DEVELOPMENT LEAD MAY 2025 - PRESENT
ITCH.IO/PENROSE-TILING

AI Workflow Research: Exploring how AI tools fit into real game development
processes. Testing different approaches, identifying what works and what doesn't, and
building a practical understanding of where AI genuinely adds value.
AI-Driven Team Culture: Developing practical frameworks for team-wide AI adoption.
Shifting the team's working model from traditional task execution to a Human-AI
collaboration culture where developers understand AI boundaries, delegate effectively,
and stay focused on decisions only humans should make.
Workflow Systems Design: Building frameworks that make Human-AI collaboration
function in practice. Structuring shared knowledge, defining task delegation patterns,
and creating clear boundaries between what AI handles and what developers own.

Ruliad / Education Studios
UNITY DEVELOPER MARCH 2023 - MARCH 2025
VIDEO SHOWCASE 1

Technical Ownership: Joined the project by implementing gameplay features,
progressively taking ownership of technical design and architectural decisions behind
major game systems.
Architecture & Infrastructure: Designed and evolved the technical foundation of a
complex Unity project, including the application lifecycle, state-driven architecture,
scene and asset streaming, seamless location transitions, level construction tools, and
the infrastructure enabling independent gameplay systems to work together through a
unified architecture.
Gameplay Systems: Developed gameplay systems across multiple areas of the project,
from player-facing mechanics such as dialogue, quests, inventory, UI, and AI, to
backend integration, localization, live content loading, and communication with
external services.
Technical Leadership: Worked closely with designers and developers to decompose
high-level gameplay ideas into scalable technical solutions, mentored junior
developers, and continuously improved engineering practices and development
workflows across the team.

Avirise
UNITY DEVELOPER APRIL 2022 – DECEMBER 2022
VIDEO SHOWCASE 2 VIDEO SHOWCASE 3

Independent Game Development: Built hyper-casual games from the ground up in
collaboration with a designer, taking ownership of the entire Unity development
process. Designed the project architecture, implemented gameplay systems and
mechanics, and delivered playable game versions from initial concept to release-ready
builds.

EXPERIENCE / CONTINUED III
Ampli
UNITY INSTRUCTOR FEBRUARY 2022 - AUGUST 2022
HTTPS://AMPLI.COM.UA
Unity Instruction & Mentorship: Taught Unity Game Development through
group lectures and individual mentoring. Guided students through game
development workflows, explained core engineering concepts, and guided
students in implementing their own Unity projects. Reviewed code, provided
technical feedback, and supported students in applying better engineering
practices.

Tsukat
SEPTEMBER 2021 - OCTOBER 2021
HTTPS://TSUKAT.COM

VR Simulation Development: Implemented VR simulations for
Oculus Quest 2 using the company's internal simulation framework.

BiniBambini
UNITY DEVELOPER JANUARY 2019 - AUGUST 2021
HTTPS://BINIBAMBINI.COM/ SHOWCASE 4

Gameplay Development: Developed educational mini-games as part of a large-scale
educational game designed to teach children how to read, write, and count. Designed
the gameplay structure for each mini-game and implemented it using Entitas ECS,
using a wide range of Unity tools and technologies and techniques to deliver unique
gameplay mechanics tailored to different educational goals.
ECS Development & Architecture Improvements: Collected and organized technical
challenges related to ECS development, collaborated with the company's software
architect to discuss possible solutions, and helped the team adopt improved
development practices and more consistent approaches.

Skills & Technologies Additional Training
K-Syndicate — Unity Architecture
Core: Unity, C#, Git, OOP, ECS, SOLID, K-Syndicate — ECS
Design Patterns. K-Syndicate — Addressables
Architecture & Systems: DI, Resource & K-Syndicate — Utility AI
Asset Management, Async Programming, K-Syndicate — Team Lead
Backend Integration (REST APIs), UI
Architecture, Profiling & Optimization.
AI & Automation: Human-AI Collaboration, Context Engineering, LLM Automation
Pipelines, Agentic Workflows, Claude Code.
Packages & Libraries: Zenject, VContainer, UniTask, UniRx, Addressables, URP, Input
System, Localization, AdMob, PrimeTween, DOTween, Odin Inspector, Cinemachine,
TMPro, A* Pathfinding Project Pro, NavMesh, Animancer, PuppetMaster, Final IK,
RayFire, Curvy Splines, Mega Fiers, Shapes

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