Anatolii
Unity developer
- Age:
- 23 years
- City of residence:
- Lymanka
- Ready to work:
- Odesa, Remote
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Cross-Platform Unity Developer
Contacts
Odesa, Ukraine
Phone: [
LinkedIn: [
Email: [
Summary
●6+ years of development experience on the Unity platform, including 3.5 years in
commercial projects.
●Experience with Unity technologies: AssetBundles, Addressables,
ScriptableObjects, Particle System, Occlusion Culling, LOD, Unity Netcode,
ECS/DOTS, Unity Networking, Shader Graph, Animator, Cinemachine, Package
Manager, and Unity XR (AR/VR).
●Experience integrating frameworks, services, and APIs: Zenject, VContainer,
DOTween, Firebase, OpenAI API, Keycloak API, Photon, Google Ads, Facebook
Ads.
●Maintaining existing projects: fixing bugs, refactoring, improving and expanding
architecture, increasing test coverage, and adding modularity. I follow technical
standards and apply design patterns and principles (OOP, SOLID, DRY, KISS, MVC,
MVVM, MVP).
●Designing architecture for cross-platform applications and games (Android, iOS,
Windows, VR, AR, WebGL).
●Experience integrating assets: shaders, models, and animations.
●Experience configuring AI agents and writing prompts to automate parts of the
development process.
●Version control: Git (GitLab, GitHub, Bitbucket). Task tracking: Jira, YouTrack,
Trello.
Work Experience
Unity Developer - Avataa (international company), September 2022 - February
2026 (3.5 years)
●Developed an interactive mobile application for working with data in a gamified
format. I was the only developer and handled the full development cycle on my
own.
●Designed the complete application architecture and implemented the core
management functionality, file handling, and a plugin system.
●Built integrations with microservices and a web platform through third-party
REST APIs; implemented authentication with the Keycloak API.
●Developed AR and VR modules for the application using Unity XR.
●Used Unity DOTS, Package Manager, Firebase, Google Ads, and Zenject.
●Optimized performance and content delivery for mobile devices (Occlusion
Culling, LOD, Addressables, AssetBundles).
●Tested and debugged mobile builds.
Horror game for Android, iOS, and Windows
●Refactored existing scripts, added new game mechanics, integrated third-party
libraries, and implemented advertisements.
"Atlas" - 2D top-down game (team project with fellow students)
●Handled the entire technical part of the project: script development, service
integration, asset integration, game mechanics, UI layout, and animations.
Portfolio:
https://lnkd.in/p/dYkZxRu8
Education
●Master's degree, Kherson National Technical University, 2024–2025.
●Bachelor's degree, Kherson National Technical University, 2020–2024.
●During my university studies, I completed game development courses on the
Unity and SFML platforms.
●I study documentation and improve my skills through hands-on task execution.
Languages
●Ukrainian - native
●Russian - fluent
●English - B2
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