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Roman
C++, UE Game developer
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C++/UE Developer
CONTACT PROFILE
I am a C++ game developer with 2 years of commercial experience
[
developed and maintained all core systems of a first-person
[
shooter, including advanced AI, animation systems, weapon and
Ukraine, Vinnytsia oblast,
health systems, and save/load mechanics. I also deployed and
Zhmerynka
managed custom backend infrastructure using Docker and
[
Forgejo, enabling a smooth development workflow and CI/CD. I
chmykh/
focus on clean, scalable architecture and enjoy building technically
https://github.com/RomanChmykh
challenging systems that go beyond typical gameplay logic.
EDUCATION
VinnytsiaNational Technical
University:
MSc in Computer Engineering, Faculty of
WORK EXPERIENCE
Information Technologies and Computer
Team Lead Unreal Engine/C++ Developer
Engineering | 2023 - 2024
Red Viburnum Studio — October 2023 – Present
BSc in Computer Sciences, Faculty of I have 2 years of commercial experience as a Team Lead Unreal
Information Technologies and Computer Engine Developer at Red Viburnum Studio. I design gameplay
Engineering | 2019 - 2023 architecture and implement core systems in C++ using Unreal
Engine 5 — including combat, AI, animation, and save systems. I
lead a small development team, conduct code reviews, and
SKILLS collaborate across departments. I’ve also deployed backend
Strong algorithmic thinking and infrastructure with Docker and Forgejo and set up CI/CD pipelines.
solid knowledge of data structures My focus is on performance, scalability, and clean, maintainable
Object-Oriented Programming code.
Project: https://store.steampowered.com/app/3304800/F20_Eclipse/
(OOP), Design Patterns, and clean
code principle Experienced in
debugging, profiling, and C++ Developer Freelance 2022 -2023
performance optimization (PIX,
Worked as a freelance C++ developer, handling small tasks such
Unreal Insight) Unreal Engine
as creating utilities, optimizing existing code, and developing
Gameplay Engineering Git —
console applications. Gained hands-on experience in C++, worked
Advanced usage: branching,
with various libraries, and improved client communication skills.
conflict resolution, rebasing, CI/CD
workflows
Languages: Ukrainian (Fluent),
English (B1)
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