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Unity Game Developer

Age:
26 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Nikita SHLIAKHOVSKYI, Technical Designer
Kyiv, Ukraine, Phone: [open contact info](look above in the "contact info" section), Telegram: @nikionehit, Email: [open contact info](look above in the "contact info" section)

DATE OF BIRTH 14.05.2000

PROFILE Game development for various platforms, monitoring deadlines and working closely with a large
team. Overseeing the department as Team Lead, as well as coordinating the work of other
departments, monitoring task completion and implementing content. Creating new solutions for the
game engine to optimise the department's work and interaction with other departments. Working
closely with the company's CEO to carry out strategic tasks and resolve operational issues between
departments regarding the impact and implementation of new engine functionality, as well as
improving the team's performance.

Experience in direct game optimisation, implementation of game content and mechanics. Experience
in creating and implementing game mechanics at the technical design level, as well as experience in
creating game mechanics at the game design level.

EMPLOYMENT HISTORY Unity Developer, 24Play Kyiv
Mar 2023 - Aug 2023 Casual game development.
In this company developed casual games and accordingly managed to participate in the development
of three games.
- Developed an AI system that enabled NPCs to interact with players in a realistic manner
- Utilized scripting to enable game logic and player interaction, allowing for dynamic game play

Sept 2023 - Oct 2025 Technical Artist/Designer, Artificial Core Kyiv
Working in a large team on the development of one MMO-RPG game.
- Integrating content into the game and configuring it (Meshes, Animations, Vfx, Sfx, Art, Code
Mechanics)
- Optimizing a game and providing recommendations for optimization
- Improving department performance by developing a toolkit
- Implementation of new mechanics and their execution. Close collaboration with project
managers and content oversight
- Prototyping and implementation of mechanics at the technical game design level
- Designing and implementing in-game quests

Oct 2025 Unity Engineer, Artificial Core Kyiv
Participated in the development of improvements to internal tools and the creation of new ones.
Analyzed existing tools to improve the efficiency of other departments. Identifying, optimizing, and
resolving issues in the game
EDUCATION
Sept 2020 - May 2024 Bachelor, National University of Food Technologies

SKILLS Unity Experienced C# Programming Skillful
Game Design Skillful Gameplay Features Experienced
Object-Oriented Programming Skillful

LANGUAGES English B1 Ukrainian Native speaker

HOBBIES Gaming has been my hobby since I was very young, ever since the days of Sega and the PS2, right
up to the present day.
I'm open to most gaming genres, but I'm particularly fond of shooters and RPGs, especially
multiplayer shooters.

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