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Шаган

Frontend Developer (iGaming, Interactive Web)

Considering positions:
Frontend Developer (iGaming, Interactive Web), Markup developer
Age:
29 years
City of residence:
Odesa
Ready to work:
Remote

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Shagan Andrey
Frontend Enginner | iGaming & Interactive Web | PIXI.js | Three.js | Vue / Typescript

Chisinau, Moldova – remote

[open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)

ABOUT ME
Frontend engineer, eight years in web, the last six in iGaming and betting inside product teams. Eight years of markup behind
me: semantic HTML, BEM, modular SCSS, layouts that match the design at every breakpoint and hold across browsers. Built
animation with Three.js for animated sections, 3D scenes and interactive elements as standalone modules for production sites,
GSAP for interface and scroll motion, PIXI.js and Phaser for small variative games with full animation cycles. Performance is
profiled during the build, not after it. Alongside that: mid-sized Vue applications, Angular projects, WordPress builds from stores
to advertising and real-estate sites, and Telegram bots in Python written with AI tooling in the loop. Figma and Photoshop to
production — cutting assets, preparing sprites and exports — on deadlines that do not move.

LANGUAGES
English - Technical reading and writing and spoken level improving
Ukrainian - Native
Russian – Native

WORK EXPERIENCE

Frontend Developer | InsulaLabs (April 2025 – September 2026 / fulltime)

• Angular environment, existing codebase — joined a running project and started from unfamiliar code, which is the normal
case rather than the exception
• Extended existing components and wrote new ones, integrating client designs into the project's default Angular templates
• Delivered 30+ landing pages for iGaming clients, with interactive UI elements and animations throughout
• Complex designs turned around on short cycles, without the layout debt that usually comes with them
• Optimised the asset pipeline and animation rendering to keep page load down across the whole set of pages
• Worked inside a large distributed team alongside designers, backend and QA, to fixed release dates

Frontend Developer | N-iX (June 2023 - August 2026 / part-time)

• Built the sites for the company's external events, each with its own design and custom functionality — from layout against the
mockup through to a working WordPress build
• Interactive features and animations shaped around what each event needed, rather than reused between them
• Set up SMTP delivery for the event sites: registration confirmations and follow-up mail to users who signed up or interacted with
the site
• Worked on the company's main website and product pages alongside the event projects
• Responsive, cross-browser layouts across every project, held to the same standard on each
• Maintained and extended live event sites as requirements shifted through the campaign

Freelance / Independent Developer
• Client projects taken end to end: scope, layout, animation, delivery — no handover in the middle and nobody to pick up the
parts I left
• Worked in mixed teams with developers I had not worked with before, fitting into whatever conventions the project already
had rather than imposing my own
• Vue applications, PIXI.js and Three.js work, WordPress, Webflow and Tilda builds, depending on what the client actually
needed to maintain afterwards
• Claude Code as part of the daily workflow — reading into unfamiliar codebases and stacks quickly, refactoring, reviewing my
own work before it ships
• Used the same tooling to learn in place: picking up a technology while delivering with it, rather than waiting until a course was
finished
• Direct client contact throughout — turning a vague request into something buildable is part of the job, not a step before it

Frontend Developer | WMG International (September 2022 - July 2025 / part-time)
• Owned the company's main website end to end — kept it stable, and shipped improvements to it continuously rather than in
occasional redesigns
• Designed and built new modules and features that extended what the site could do
• Complex animation work throughout: scroll-driven sequences, interactive sections and motion built to hold up on mid-range
devices
• Responsive HTML email campaigns, tested across clients so they render the same in every inbox
• Custom sites for the company's clients, each built to its own requirements from layout through to delivery

Frontend Engineer | Clickable (June 2020 - August 2025 / fulltime)
• Websites and landing pages for the betting and iGaming industry, from layout through to production
• Playable ads built on PIXI.js and Phaser — variative scenarios, full animation cycles and the render budget of an ad unit
• Three.js work at depth: loading and staging models, driving their animations, and writing shaders for scene effects that could
not be done with textures alone
• Mini-games in both vanilla JavaScript and PIXI.js, depending on what the format and the weight limit allowed
• Interactive banners with animation as the point of the format, not decoration on top of it
• Mid-sized applications on Vue, alongside builds on WordPress, Webflow and Tilda for clients who needed to own their content
afterwards
• HTML emails across every format the clients ran — promotional, transactional, newsletters — each tested to render the same
across mail clients
• Responsive, pixel-precise layouts kept fast across devices
• A wide range of projects with different functionality, delivered on short cycles

TECHNICAL SKILLS
• Languages: Typescript, JavaScript (ES6+), HTML5, CSS3, SASS / SCSS
• Markup: Semantic HTML, BEM, responsive, cross-browser, pixel-perfect layout
• Animation: GSAP, Anime.js, CSS animations
• Graphics: Three.js, PIXI.js, Phaser, Canvas, WebGL
• Frameworks: Vue, Angular, jQuery
• CMS: WordPress, Webflow, Tilda
• Email: Responsive HTML email, cross-client testing
• Tooling: Git, GitHub, Vite, Gulp, npm, Chrome DevTools profiling
• Design: Figma, Photoshop, Illustrator
• AI tooling: Claude Code — MCP servers, AI agents, refactoring, code review, reading into unfamiliar codebases
• Also: SMTP configuration and transactional email, Telegram bots in Python built with AI tooling

EDUCATION
Master - Odessa Regional Institute for Public Administration NAPA, Odessa (Jan. 2018 – Aug. 2020)
Bachelor - Odessa Regional Institute for Public Administration NAPA, Odessa (Jan. 2018 – Jul. 2020)
Bachelor - International Humanitarian University, Odessa (Jan. 2015 – Aug. 2018)

PROJECT SHOWCASE
Selected work (partial list, some projects under NDA):

• https://shvgvn.com/tank-hero/
• https://shvgvn.com/game-slots/
• https://shvgvn.com/slot-city/bank/
• https://shvgvn.com/n-ix/breakthecode/
• https://shvgvn.com/n-ix/culture-code/
• https://shvgvn.com/n-ix/eldorado/
• https://shvgvn.com/n-ix/lead-separate-landing/
• https://shvgvn.com/n-ix/concert/
• https://shvgvn.com/n-ix/donation-nation/
• https://shvgvn.com/akvarel/
• https://shvgvn.com/fintiko/
• https://shvgvn.com/wmg/
• https://shvgvn.com/bordo-flowers/
• https://shvgvn.com/ctendo/
• https://shvgvn.com/upton-american/
• https://shvgvn.com/shargo/
• https://shvgvn.com/screwsapplianc/
• https://shvgvn.com/bubbles/
• https://shvgvn.com/lions/
• https://shvgvn.com/tapki/
• https://shvgvn.com/tiptoro/
• https://shvgvn.com/gama/bamboo/

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