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Valerii
Unity 3D-програміст
- Considering positions:
- Unity 3D-програміст, розробник ігор, C# програміст, тестувальник, 3D-художник, розробник мобільних додатків
- Age:
- 18 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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VALERII BRIUKHOVETSKYI
Unity Developer
Warsaw, Poland | [open contact info ](look above in the "contact info" section)
GitHub
LinkedIn
SUMMARY
Unity Developer with 3+ years of commercial experience building and maintaining gameplay systems in Unity and
C#. Experience implementing core mechanics, UI, input, animations and physics, using Zenject and SOLID
principles to structure modular code. Background in debugging, performance optimization and supporting game
projects through production.
EDUCATION PROFESSIONAL EXPERIENCE
VIZJA University VRT | Feb 2026 - Oct 2026
Project Management and User Experience Unity Developer | Remote
• Developed and integrated systems for Unity-based
SKILLS simulators.
• Worked on graphics and visual elements to support
simulation requirements.
Development
Unity, C#, Zenject • Maintained existing projects, resolved issues and prepared
releases within agreed timelines.
Architecture
OOP, SOLID, design patterns Tsar Games | 2025 - 2026
Unity Developer | Remote
Gameplay and simulations
• Designed and implemented core gameplay mechanics and
Game mechanics, quests, gamepad support,
systems from scratch.
VR simulations
• Developed and integrated UI, input handling, animations
Debugging and optimization and physics for gameplay features.
Bug fixing and gameplay optimization • Debugged complex issues, optimized performance and
maintained gameplay systems throughout production.
Sleeping Frog | 2023 - 2024
Junior Unity Developer | Remote
• Implemented quests for the commercial game Hammer of
Pain.
• Fixed bugs, optimized gameplay and integrated gamepad
support.
• Collaborated with designers and artists to implement
gameplay features.
Unity Developer
Warsaw, Poland | [
GitHub
SUMMARY
Unity Developer with 3+ years of commercial experience building and maintaining gameplay systems in Unity and
C#. Experience implementing core mechanics, UI, input, animations and physics, using Zenject and SOLID
principles to structure modular code. Background in debugging, performance optimization and supporting game
projects through production.
EDUCATION PROFESSIONAL EXPERIENCE
VIZJA University VRT | Feb 2026 - Oct 2026
Project Management and User Experience Unity Developer | Remote
• Developed and integrated systems for Unity-based
SKILLS simulators.
• Worked on graphics and visual elements to support
simulation requirements.
Development
Unity, C#, Zenject • Maintained existing projects, resolved issues and prepared
releases within agreed timelines.
Architecture
OOP, SOLID, design patterns Tsar Games | 2025 - 2026
Unity Developer | Remote
Gameplay and simulations
• Designed and implemented core gameplay mechanics and
Game mechanics, quests, gamepad support,
systems from scratch.
VR simulations
• Developed and integrated UI, input handling, animations
Debugging and optimization and physics for gameplay features.
Bug fixing and gameplay optimization • Debugged complex issues, optimized performance and
maintained gameplay systems throughout production.
Sleeping Frog | 2023 - 2024
Junior Unity Developer | Remote
• Implemented quests for the commercial game Hammer of
Pain.
• Fixed bugs, optimized gameplay and integrated gamepad
support.
• Collaborated with designers and artists to implement
gameplay features.
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