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Dmytrii

3D artist

Considering positions:
3D artist, Hard surface 3D artist
Age:
25 years
City of residence:
Kyiv
Ready to work:
Remote

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Dmytrii Soloviov
Hard Surface 3D Artist

[open contact info](look above in the "contact info" section) | https://dmytriisoloviov.my.canva.site/ | Poland, Opole | [open contact info](look above in the "contact info" section)

Note: This resume is formatted for ATS compatibility. To view my designed creative resume and full portfolio,
please visit: https://dmytriisoloviov.my.canva.site/ The password is: Splinter4

PROFESSIONAL OVERVIEW

Skilled and versatile hard surface artist with 3+ years of production experience and a solid background in freelance 3D
development, seeking a new position to further apply and develop my skill set. Highly adaptable to new workflows and
deeply passionate about 3D art and design. I have an eye for both beauty and detail.

WORK EXPERIENCE

HARD SURFACE 3D ARTIST | Converts.de, Germany APR 2024 – PRESENT
● Delivered highly precise mid/high-poly models and CAD-based solid/surface models for global Amazon brands such as
Roborock, Heldenwerk, Stoneline, Fackelmann, Steinel, and BlenderBottle.
● Converted complex high-definition 3D models from clients into optimized, low/mid-poly assets with efficient UVs for AR/VR
integration and real-time engines.
● Created photorealistic PBR textures using procedural, handpainted, photo-based, and hybrid pipelines. Implemented
professional lighting setups and final rendering of the 3D models.
● Improved existing company pipelines by creating custom model and texture databases, which increased speed and consistency.
● Finalized 196 projects and provided creative feedback and/or assistance on additional 72 projects at Converts as of Sept 2026.

SELF-EMPLOYED | Freelance 3D Artist 2020 – Present
● Managed full-cycle 3D model development for indie and commercial clients - from blockout to the final engine integration.
● Delivered production-ready CAD files based on the client’s specifications, dimensions, and reference boards.

SKILLS
Advanced 3D Modeling - high/mid/low-poly modeling, SubD, as well as solid/surface CAD
Asset Optimization - retopology, high-to-low poly workflow, geometry/texture optimization for real-time engines.
Texturing - PBR texturing, procedural/hand-painted/photo-based workflows.
UV Unwrapping - ensuring the UV layout is logical, scalabale, and optimized.
Lighting/Rendering - studio lighting setup, photorealistic product rendering, real-time engine integration.
Post-processing - image correction, editing and compositing.
Animation/Rigging - functional rigging and general animation for hard surface mechanisms and props as well as camera animation.

SOFTWARE

Plasticity, Blender, Maya, ZBrush, Fusion360, FreeCAD, Marvelous Designer, C4D, UE5, RizomUV, Marmoset Toolbag 5, Substance
Painter, Adobe Photoshop, Adobe Illustrator, Affinity, Ai Tools.

EDUCATION
English Philology - Culture Studies (GPA - 4.36) | University of Opole, Poland 2023-2026
International Economic Relations | Polissia National University, Ukraine 2018-2021

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