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Ivan
Business analyst
- Considering positions:
- Business analyst, аналітик з маркетингу, архітектор
- City of residence:
- Kyiv
- Ready to work:
- Remote
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IVAN SOLOMATIN
Product Manager
Kyiv, Ukraine • [open contact info ](look above in the "contact info" section) • [open contact info ](look above in the "contact info" section) • t.me/igotblessed • [open contact info ](look above in the "contact info" section)
SUMMARY
Product manager with a Software Engineering & Business Analysis degree (KSE, GPA 94/100), 3+ years of hands-on
development experience, and a track record of building and scaling Telegram Mini Apps to a combined 70M+ users. Comfortable
across the full product cycle: market and competitor research, hypothesis generation and validation, game economy design,
community growth, technical documentation — and shipping production code myself. Fluent English (C1).
EXPERIENCE
Graitech Labs — Telegram Mini Apps studio | Remote | Apr 2024 – Nov 2025
Progressed through community, product, and creative leadership roles across four consumer products:
Head of Community — Cats (55M+ users) | Jul 2024 – Jul 2025
• Owned early-stage community retention and growth for a Telegram Mini App that scaled to 55M+ users.
• Designed and ran content plans, wrote product-update announcements and marketing copy; covered a broad startup scope
from feature ideation to launch support.
Head of Community — Cats&Dogs (12M+ users) | Sep 2024 – Jan 2025
• Co-launched a new venture from scratch, adapting the proven growth playbook of the first project; the product reached 12M+
users.
Product Owner — The DeGens (6M users) | 2024 – 2025
• Designed a game end-to-end: mechanics, asset production pipeline, and in-game economy calculations.
• Owned the full product scope and iterated the game to a launch-ready state; post-launch analysis of product–market fit
informed feature decisions across subsequent products.
Head of SMM & Creative — StickerX (350K users, 80K active buyers) | 2025
• Owned content strategy and creative production for a Telegram sticker marketplace with 350K users and 80K active buyers;
launched and sold 30+ sticker collections within six months.
Independent Software Development | Late 2025 – Present
• Built several applications under NDA, including Web3 payment systems and games for browser and Telegram, working across
Go, .NET/ASP.NET, Node.js, and SvelteKit.
• Currently developing a Roblox simulator game: Luau scripting plus full game-economy design — progression and rebirth
curves, monetization (gamepasses, battle pass, lootboxes), and seasonal live-ops events — with a focus on fast, cost-efficient,
AI-assisted delivery.
Research Analyst — Web2/Web3 investment projects | 2020 – 2023
• Researched markets, competitors, and project fundamentals across Web2/Web3; distilled findings into one-pagers and pitch
decks for investors.
• Identified opportunities for new product concepts that were packaged and advanced to secure investment.
EDUCATION
Kyiv School of Economics (KSE) | 2021 – 2025
BSc, Software Engineering and Business Analysis (SEBA) — GPA 94/100
• Capstone: production-deployed matching platform — Go (Gin) modular monolith, PostgreSQL (pgx/sqlc), SvelteKit + Capacitor
client (web + iOS), Redis/Valkey, Dockerized deployment with full observability (Prometheus, Grafana, OpenTelemetry, Sentry,
PostHog).
SKILLS
• Product: market & competitor analysis, product hypothesis generation and validation, game/unit economics, community
growth, content strategy, pitch decks & one-pagers, technical documentation
• Engineering: Python, Go, .NET / ASP.NET, Node.js, SvelteKit / Svelte, Luau (Roblox); PostgreSQL, Redis / Valkey;
application architecture, REST API design, Docker, deployment & QA, observability tooling; LLM-based tools and AI-assisted
development workflows
• Soft: active networking and stakeholder communication, fast adaptation to new domains, decomposing global goals into
actionable steps, finding non-obvious solutions
LANGUAGES
Ukrainian — native • English — C1 (fluent) • German — A1 (previously B2)
Product Manager
Kyiv, Ukraine • [
SUMMARY
Product manager with a Software Engineering & Business Analysis degree (KSE, GPA 94/100), 3+ years of hands-on
development experience, and a track record of building and scaling Telegram Mini Apps to a combined 70M+ users. Comfortable
across the full product cycle: market and competitor research, hypothesis generation and validation, game economy design,
community growth, technical documentation — and shipping production code myself. Fluent English (C1).
EXPERIENCE
Graitech Labs — Telegram Mini Apps studio | Remote | Apr 2024 – Nov 2025
Progressed through community, product, and creative leadership roles across four consumer products:
Head of Community — Cats (55M+ users) | Jul 2024 – Jul 2025
• Owned early-stage community retention and growth for a Telegram Mini App that scaled to 55M+ users.
• Designed and ran content plans, wrote product-update announcements and marketing copy; covered a broad startup scope
from feature ideation to launch support.
Head of Community — Cats&Dogs (12M+ users) | Sep 2024 – Jan 2025
• Co-launched a new venture from scratch, adapting the proven growth playbook of the first project; the product reached 12M+
users.
Product Owner — The DeGens (6M users) | 2024 – 2025
• Designed a game end-to-end: mechanics, asset production pipeline, and in-game economy calculations.
• Owned the full product scope and iterated the game to a launch-ready state; post-launch analysis of product–market fit
informed feature decisions across subsequent products.
Head of SMM & Creative — StickerX (350K users, 80K active buyers) | 2025
• Owned content strategy and creative production for a Telegram sticker marketplace with 350K users and 80K active buyers;
launched and sold 30+ sticker collections within six months.
Independent Software Development | Late 2025 – Present
• Built several applications under NDA, including Web3 payment systems and games for browser and Telegram, working across
Go, .NET/ASP.NET, Node.js, and SvelteKit.
• Currently developing a Roblox simulator game: Luau scripting plus full game-economy design — progression and rebirth
curves, monetization (gamepasses, battle pass, lootboxes), and seasonal live-ops events — with a focus on fast, cost-efficient,
AI-assisted delivery.
Research Analyst — Web2/Web3 investment projects | 2020 – 2023
• Researched markets, competitors, and project fundamentals across Web2/Web3; distilled findings into one-pagers and pitch
decks for investors.
• Identified opportunities for new product concepts that were packaged and advanced to secure investment.
EDUCATION
Kyiv School of Economics (KSE) | 2021 – 2025
BSc, Software Engineering and Business Analysis (SEBA) — GPA 94/100
• Capstone: production-deployed matching platform — Go (Gin) modular monolith, PostgreSQL (pgx/sqlc), SvelteKit + Capacitor
client (web + iOS), Redis/Valkey, Dockerized deployment with full observability (Prometheus, Grafana, OpenTelemetry, Sentry,
PostHog).
SKILLS
• Product: market & competitor analysis, product hypothesis generation and validation, game/unit economics, community
growth, content strategy, pitch decks & one-pagers, technical documentation
• Engineering: Python, Go, .NET / ASP.NET, Node.js, SvelteKit / Svelte, Luau (Roblox); PostgreSQL, Redis / Valkey;
application architecture, REST API design, Docker, deployment & QA, observability tooling; LLM-based tools and AI-assisted
development workflows
• Soft: active networking and stakeholder communication, fast adaptation to new domains, decomposing global goals into
actionable steps, finding non-obvious solutions
LANGUAGES
Ukrainian — native • English — C1 (fluent) • German — A1 (previously B2)
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