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Game developer
- Considering positions:
- Game developer, Unreal Engine, C++ developer
- Age:
- 24 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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CONTACT
[open contact info ](look above in the "contact info" section)
ILYA SAYGACHENKO
UNREAL ENGINE DEVELOPER
[open contact info ](look above in the "contact info" section)
Ukraine
ABOUT ME
Linkedin Telegram
Unreal Engine developer with 3+ years in UE (1.5+ commercial), working in
C++ and Blueprint, focused on multiplayer gameplay systems. Deep hands-on
Itch GitHub
experience with GAS, network replication and client-side prediction. Worked
on commercial projects for PC, participated in numerous game jams. Own
projects published on itch.io and GitHub.
SKILLS
WORK EXPERIENCE
Engine/Langs: UE5, C++,
Blueprints Cat School Part-time DEC 2025 - SEP 2026
Gameplay: GAS, State Tree, Unreal Engine Developer
EQS, AIPerception, Enhanced Project A
Input, UMG, Gameplay Developed multiplayer gameplay systems (GAS, client-side prediction,
server reconciliation) for third-person and RTS modes, including
Framework projectile prediction and custom EQS targeting.
Multiplayer: replication, client- Worked within an existing State Tree / EQS / GAS / Lyra / ALS
side prediction codebase - new systems and fixes to existing ones.
Harry Forge Part-time JAN 2026 - JUL 2026
Frameworks: Lyra, ALS, GASP,
Unreal Engine Developer
DAO
No Saints in Space
Tools: Git, Diversion Setting up and extending gameplay systems on top of Lyra, GASP and
DAO templates.
Adapting template architecture to project-specific requirements
LANGUAGES instead of using it out of the box.
Ateret Games Part-time JUL 2025 - AUG 2025
English: A1 - technical
Lead Unreal Engine Developer
documentation, code review
Ukrainian: Native The Priest: Echoes of Path Development
Built UMG interfaces with support for multiple input devices
(keyboard/mouse).
Led gameplay feature planning for the programming team - task
breakdown, technical references, code review.
Blooming Bats Studio Part-time MAR 2025 - MAY 2025
CTO / Lead Unreal Engine Developer
Willow's Paper House Steam Trailer
Defined the technical stack and development process for a new
studio
Designed and implemented the inventory system from scratch.
Reviewed and approved gameplay mechanics before
implementation.
EDUCATION
Bachelor of Computer Science 2020 - 2024
Faculty of Information Technology
Semyon Kuznets Kharkiv National Economic University
Master of Computer Science 2024 - 2025
Faculty of Information Technology
Semyon Kuznets Kharkiv National Economic University
[
ILYA SAYGACHENKO
UNREAL ENGINE DEVELOPER
[
Ukraine
ABOUT ME
Linkedin Telegram
Unreal Engine developer with 3+ years in UE (1.5+ commercial), working in
C++ and Blueprint, focused on multiplayer gameplay systems. Deep hands-on
Itch GitHub
experience with GAS, network replication and client-side prediction. Worked
on commercial projects for PC, participated in numerous game jams. Own
projects published on itch.io and GitHub.
SKILLS
WORK EXPERIENCE
Engine/Langs: UE5, C++,
Blueprints Cat School Part-time DEC 2025 - SEP 2026
Gameplay: GAS, State Tree, Unreal Engine Developer
EQS, AIPerception, Enhanced Project A
Input, UMG, Gameplay Developed multiplayer gameplay systems (GAS, client-side prediction,
server reconciliation) for third-person and RTS modes, including
Framework projectile prediction and custom EQS targeting.
Multiplayer: replication, client- Worked within an existing State Tree / EQS / GAS / Lyra / ALS
side prediction codebase - new systems and fixes to existing ones.
Harry Forge Part-time JAN 2026 - JUL 2026
Frameworks: Lyra, ALS, GASP,
Unreal Engine Developer
DAO
No Saints in Space
Tools: Git, Diversion Setting up and extending gameplay systems on top of Lyra, GASP and
DAO templates.
Adapting template architecture to project-specific requirements
LANGUAGES instead of using it out of the box.
Ateret Games Part-time JUL 2025 - AUG 2025
English: A1 - technical
Lead Unreal Engine Developer
documentation, code review
Ukrainian: Native The Priest: Echoes of Path Development
Built UMG interfaces with support for multiple input devices
(keyboard/mouse).
Led gameplay feature planning for the programming team - task
breakdown, technical references, code review.
Blooming Bats Studio Part-time MAR 2025 - MAY 2025
CTO / Lead Unreal Engine Developer
Willow's Paper House Steam Trailer
Defined the technical stack and development process for a new
studio
Designed and implemented the inventory system from scratch.
Reviewed and approved gameplay mechanics before
implementation.
EDUCATION
Bachelor of Computer Science 2020 - 2024
Faculty of Information Technology
Semyon Kuznets Kharkiv National Economic University
Master of Computer Science 2024 - 2025
Faculty of Information Technology
Semyon Kuznets Kharkiv National Economic University
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