Resume from May 14, 2024 File

Иван

Unity developer

Age:
19 years
City of residence:
Zaporizhzhia
Ready to work:
Remote

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BORIS IVAN
U N I T Y D E V E L O P E R

[open contact info](look above in the "contact info" section) PROFILE
I am a Unity developer with a strong passion for game development
[open contact info](look above in the "contact info" section)
and a desire to learn and grow in this field. I have a solid understanding
[open contact info](look above in the "contact info" section) of Unity and C#.In my projects, I also have experience implementing
SDKs, using DOTween for animations, and creating VFX. I enjoy
Belarus, Minsk
experimenting with new tools and techniques to enhance the overall
user experience and bring my game ideas to life.

SKILLS EXPERIENCE
Unity UNITY DEVELOPER
C# SNACKERS STUDIO
FEB. 2022 - MAR. 2023
Zenject
During the development of 3D games for Android and IOS, I employed various
UniRX
technologies, such as analytics (Appmetrica), advertising (Applovin), and in-
URP
game purchases (Unity In-App purchasing). This allowed for a comprehensive
DOTween
understanding of user behavior, effective monetization strategies, and
Appmetrica
enhanced player engagement throughout the gaming experience.
Applovin SDK
UNITY DEVELOPER
UGUI OVERSTARS
JUN. 2023 - DEC. 2023
HLSL
Creating hypercasual games for Android and iOS involved integrating SDKs,
UniTask
utilizing DOTween for smooth animations, incorporating HLSL for shader
programming, and implementing Zenject for efficient dependency injection,
enhancing the overall game performance and user experience.
EDUCATION UNITY DEVELOPER
Belarusian State University of MIDNIGHT WORKS
Informatics and Radioelectronics
OCT. 2023 - JAN. 2024
(BSUIR)
2021-2025 Developing racing games for PlayStation 4 involved utilizing URP for
rendering, importing PS4 SDK for platform-specific functionalities,
LANGUAGES integrating UniTask , implementing UGUI for user interface development,
leveraging UniRX, integrating Figma designs into Unity, architecting the
English - Upper-Intermediate(B2)
game for optimal performance and scalability, and worked on game
optimization and managing build size.

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