Богдан
Unity3D developer
Контактная информация
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Опыт работы
Unity developer
с 05.2025 по наст. время
(10 месяцев)
Ace games, Дистанційно (IT)
In my current role, I specialize in developing and maintaining game projects for the WebGL platform, tailoring complex gameplay mechanics to the specific constraints of browser environments. My primary focus is on ensuring high performance, memory efficiency, and seamless user access.
Key responsibilities and achievements:
- WebGL Optimization: Configured Asset Bundles and Addressable Assets to minimize initial build size and significantly reduce loading times.
- Memory Management: Optimized RAM and VRAM usage to prevent "Out of Memory" issues and ensure stability across various browsers.
- Browser Integration: Developed custom plugins (jslib) to bridge the gap between Unity and JavaScript, enabling interaction with browser APIs, local storage, and external web services.
- Feature Development: Designed and implemented core game systems, including progression mechanics and interactive UI elements, ensuring full responsiveness for both desktop and mobile web.
- CI/CD & Workflow Automation: Streamlined development by setting up automated build and deployment pipelines (GitLab CI/CD) for rapid iteration and testing.
- Performance Tuning: Conducted deep profiling to optimize draw calls and GPU performance, maintaining a stable frame rate in hardware-constrained environments.
Unity 3D програміст
с 03.2024 по 10.2024
(8 месяцев)
Enixan, Вінниця (IT)
As a Unity developer at Enixan Entertainment, I contributed to the development of large-scale projects for mobile platforms, focusing on gameplay mechanics and user engagement. My responsibilities included implementing and enhancing game features such as daily challenges, player progression systems, and special events. I worked closely with the design and art teams to ensure seamless integration of assets and optimized performance. In addition, I integrated third-party services and SDKs, helped with bug tracking, and optimized game performance to ensure smooth user experiences across various devices. My role also involved writing custom tools for the development team to streamline workflows, ensuring faster iteration cycles and higher productivity.
Unity3D Developer
с 09.2021 по 11.2023
(2 года 3 месяца)
Whaleapp, Вінниця (IT)
I'm a passionate Unity developer with almost two years of experience in commercial game development. Throughout my career I have worked on developing and maintaining a game with millions of users around the world. The main tasks were to develop game features such as special offers, guild dice, guilds, buffs, etc. Also implementing various SDKs into the Unity project, optimizing
the project, writing various tools that make development easier, finding and fixing bugs through debugging and research.
Образование
Vasyl Stus Donetsk National University
Faculty of Information and Applied Technologies, 122 Computer science, Вінниця
Высшее, с 2016 по 2021 (5 лет)
Знания и навыки
- Unity
- C#
- Git
- GitHub
- SQL
- Jira
- Firebase
- Knowledge of OOP principles
- Structure
- Sentry
- BugSnag
- DOTween
- Zenject
- GitLab
- Addressables
- KISS
- SOLID
- CI/CD
Знание языков
- Украинский — свободно
- Английский — средний
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