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Іван Ветеран

Full-stack програміст

Город проживания:
Киев
Готов работать:
Удаленно

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IVAN MILAIEV
Middle Full-Stack Developer | WebGL & 3D Graphics Specialist | Real-Time Streaming
Engineer

📧 [открыть контакты](см. выше в блоке «контактная информация») | 📱 [открыть контакты](см. выше в блоке «контактная информация») | 📍 Kyiv, Ukraine | 💻 github.com/IvanMilaev
PROFESSIONAL SUMMARY
Middle Full-Stack Developer with 11+ years of experience architecting scalable web applications, real-
time streaming infrastructure, and interactive 3D experiences. Expert in WebRTC, video codec
optimization, and distributed microservices architectures handling 100K+ concurrent users. Unique
expertise in WebGL/Three.js, GLSL shader development, and performance-critical graphics
programming. Proven track record building complex CRM/ERP systems, high-concurrency streaming
platforms, and enterprise 3D configurators. Strong foundation in computer mathematics with expertise
spanning Go, .NET, Python, JavaScript/TypeScript ecosystems, and modern cloud infrastructure.

TECHNICAL SKILLS
Languages: JavaScript (ES6+), TypeScript, Go, C#/.NET, Python, C/C++, GLSL, SQL, HTML5, CSS3

Frontend: React, Angular, Three.js, WebGL, Babylon.js, Next.js, Redux, WebRTC Client APIs,
Responsive Design

Backend: Node.js, Express, .NET Core, Go (Microservices), RESTful APIs, GraphQL, Microservices
Architecture, WebRTC Signaling

Real-Time/Streaming: WebRTC, Video Codecs (H.264, VP9, AV1), Adaptive Bitrate Streaming, RTMP,
HLS, WebSockets

Message Brokers: RabbitMQ, Redis Pub/Sub, Event-Driven Architecture

Databases: PostgreSQL, MongoDB, Redis (Caching/Pub-Sub), MySQL, SQL/NoSQL Optimization,
Database Sharding

3D Graphics: Three.js, Babylon.js, Unity, Unreal Engine (Pixel Streaming), GLSL Shaders, Cannon.js,
Ammo.js, Computer Graphics Mathematics

DevOps/Cloud: AWS (EC2, S3, Lambda, CloudFront, ECS), Docker, Kubernetes, CI/CD, Git,
Prometheus, Grafana, ELK Stack

Emerging Tech: AI/ML Integration, Machine Learning Pipelines (Python), Large Language Models
(LLM), Computer Vision

Methodologies: Agile/Scrum, Microservices Architecture, Performance Optimization, Code Review,
Technical Architecture Design
PROFESSIONAL EXPERIENCE
Middle Full-Stack Developer | Confidential Client | Kyiv, Ukraine | June 2023 -
January 2026
Architected and developed a high-concurrency, horizontally-scalable real-time
streaming platform handling 100K+ concurrent users with sub-100ms latency using a
polyglot microservices architecture (.NET, Go, Node.js, Python)
Built WebRTC-based real-time communication infrastructure with custom codec
optimization (H.264, VP9, AV1) reducing bandwidth consumption by 45% while maintaining
1080p quality at 60 FPS
Designed and implemented 12+ Go microservices for high-throughput stream ingestion,
transcoding pipeline orchestration, and real-time analytics processing, achieving 50K+
requests/second per service
Engineered event-driven architecture using RabbitMQ message broker with Redis pub/sub
for real-time notifications, enabling sub-50ms message delivery across distributed services
Implemented hybrid database strategy using PostgreSQL (transactional data, user
management), MongoDB (session data, analytics events), and Redis (caching, presence
tracking), optimizing queries to serve 10M+ daily requests
Developed .NET Core backend services for user authentication, subscription management,
and payment processing, integrating with third-party APIs and ensuring PCI-DSS compliance
Built Python-based ML pipeline for content recommendation, stream quality adaptation,
and automated content moderation using computer vision models
Reduced infrastructure costs by 40% through intelligent auto-scaling with Kubernetes,
Redis caching strategies (95%+ hit rate), and database connection pooling
Established comprehensive monitoring and observability using Prometheus, Grafana, and ELK
stack, reducing mean time to resolution (MTTR) by 65%
Led technical architecture decisions, conducted code reviews across 4 programming
languages, and mentored 3 junior developers in microservices best practices

Key Technical Achievements:

Engineered custom WebRTC signaling server in Go handling 200K+ peer connections
simultaneously
Optimized video codec parameters and adaptive bitrate streaming algorithms, reducing
buffering events by 75%
Designed database sharding strategy for PostgreSQL supporting 50M+ user records with
<20ms query times
Implemented distributed rate limiting using Redis Lua scripts preventing abuse while
maintaining 99.95% uptime

WebGL Developer | 3DSource | Kyiv, Ukraine | June 2018 - February 2022
Developed 15+ enterprise-grade 3D product configurators using Three.js, Babylon.js,
and custom GLSL shaders, generating $500K+ in client revenue and serving millions of end
users
Engineered custom shader-based rendering solutions that increased frame rates by 60%
while maintaining photorealistic quality, enabling smooth 60 FPS experiences on mid-range
devices
Built interactive 3D experiences for Fortune 500 clients including real-time material
visualization, physics simulations (Cannon.js, Ammo.js), and dynamic lighting systems
Delivered Unity and Unreal Engine (Pixel Streaming) projects, bridging high-fidelity desktop
graphics with web accessibility
Optimized 3D asset loading and rendering pipelines, reducing initial load times by 70%
through progressive loading, texture compression, and geometry LOD systems
Portfolio: Deployed production configurators at 3dsource.com/demos and
proampac.com/makr serving 50K+ monthly users

Full-Stack Developer | Darwin | Kyiv, Ukraine | February 2015 - May 2018
Single-handedly architected and built a comprehensive CRM/ERP system for a window
manufacturing company, managing the complete customer lifecycle from lead generation to
post-installation QA
Integrated multi-module system including payment processing, payroll automation,
inventory management, measurement scheduling, logistics routing, and installation
workflows
Delivered complex business process automation that increased company order processing
capacity by 3x, directly enabling 200%+ revenue growth and expansion to new markets
Designed and implemented RESTful APIs, relational database schema, and responsive frontend
interfaces handling 10K+ transactions monthly
Collaborated directly with stakeholders to translate business requirements into technical
solutions, navigating significant scope complexity and evolving requirements
Built custom reporting dashboards providing real-time KPIs on sales pipeline, inventory levels,
and operational efficiency

EDUCATION
Bachelor of Computer Mathematics (3 years completed) | Taras Shevchenko National University of
Kyiv | 2005 - 2019

Focus Areas: Computational Mathematics, Linear Algebra, Computer Graphics, Algorithm
Design, Data Structures
Strong mathematical foundation in 3D transformations, physics simulations, and performance
optimization

KEY PROJECTS & ACHIEVEMENTS
🎯 Enterprise 3D Configurator Portfolio
Technologies: Three.js, GLSL, Babylon.js, React, Node.js, AWS
Created industry-leading 3D product configurators serving major enterprise clients with real-
time photorealistic rendering
Implemented advanced features: dynamic material systems, real-time shadows, reflection
mapping, and physically-based rendering (PBR)
Live demos: 3DSource Portfolio | ProAmpac Configurator

🚀 High-Concurrency Streaming Platform
Technologies: Go, .NET, Python, WebRTC, RabbitMQ, Redis, PostgreSQL, MongoDB,
Kubernetes
Built from scratch a distributed streaming service handling 100K+ concurrent users
Implemented custom video codec optimization and WebRTC infrastructure

💼 Complete CRM/ERP System
Technologies: Full-stack web application with complex business logic
Single-handedly delivered enterprise system enabling 3x company growth
Managed 10K+ monthly transactions across payments, inventory, and logistics

PROFESSIONAL DIFFERENTIATORS
✅ Rare Skill Combination: Full-stack engineering + WebGL/3D graphics + Real-time streaming
infrastructure ✅ Polyglot Engineer: Production experience across Go, .NET, Python,
JavaScript/TypeScript, C/C++ ✅ Streaming Expertise: Deep knowledge of WebRTC, video codecs,
adaptive bitrate algorithms, and real-time communication ✅ Enterprise Experience: Delivered
complex distributed systems from scratch with measurable ROI ✅ Performance Obsessed:
Optimization at every layer—GPU shaders, database queries, network protocols, codec tuning ✅ Self-
Driven: Successfully navigated ambiguous, large-scale projects with minimal oversight ✅ AI/ML
Forward: Actively building ML pipelines and exploring LLM/computer vision integration

INTERESTS
Theatre Actor - Active performer bringing creativity, collaboration, and communication skills to
software engineering

REFERENCES
Available upon request

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