Назар
Unity Developer
- Город:
- Львов
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Unity Developer
📍 Lviv, Ukraine | 📧 [
🎮itch.io:https://nayrex.itch.io/bounce-dash
SUMMARY Ambitious Unity Developer with a focus on mobile 3D game development. Experienced in
the full production cycle of indie projects, from initial prototyping to publishing on itch.io. Strong grasp of
C#, OOP principles, and clean code architecture. Proficient in optimizing development workflows by
combining custom-made assets (Blender, Krita) with industry-standard tools and plugins (DOTween,
Asset Store). Eager to contribute technical skills and a creative mindset to a professional game
development team.
CORE COMPETENCIES Unity 3D | C# Programming | Object-Oriented Programming (OOP) | Mobile
Optimization | Gameplay Mechanics | UI/UX Integration | 3D Modeling & Texturing | Git / Version Control
TECHNICAL SKILLS
● Game Engine: Unity 3D (Physics, UI Canvas, Scene Management, Components, Prefabs, Mobile
Optimization, DOTween, Asset Store Integration).
● Programming: C# (Focus on modular architecture and clean code; favoring object-specific method
calls over static references).
● 3D Art Pipeline: Blender (Low-poly modeling, UV mapping, texture baking for performance
optimization).
● 2D Art & UI: Krita (Custom UI/HUD design, icons), Aseprite (Pixel art, sprite atlases).
● Tools: Git, GitHub, Android APK Build Process, itch.io Publishing.
EXPERIENCE & PROJECTS
Independent Game Developer (Unity / C#) September, 2025 — Present
● Rapid Prototyping: Developed several technical prototypes to master AI behavior, animation state
machines, and OOP systems architecture prior to focusing on a major commercial release.
Key Project: Bounce Dash | Solo Indie Developer
A fast-paced, reflex-based 3D mobile platformer fully developed and published on itch.io.
● Full Production Cycle: Dedicated 6+ months to the end-to-end development of the game,
managing everything from core mechanics to Android APK building and store page management.
● Programming & Logic: Engineered robust player controllers and physics-based movement using
C#. Implemented dynamic gameplay modes and seamless perspective shifts.
● Technical Versatility: Integrated external plugins (DOTween) for smooth, code-driven UI transitions
and gameplay animations within an accelerated development timeframe.
● Resource Management: Efficiently combined third-party models and audio from the Unity Asset
Store with custom stylized 3D assets created in Blender to maintain a unique visual identity.
● Optimization & UI: Applied texture baking to ensure high frame rates on mobile hardware.
Designed intuitive user interfaces and HUD elements using Krita and Aseprite.
EDUCATION: Computer Science (Bachelor's Degree Program) Lviv | 2023 – Present
● Relevant Coursework: Object-Oriented Programming, Algorithms, Mathematics for Game
Development.
LANGUAGES
● Ukrainian: Native
● English: B1-B2
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