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Nazar Chaikivskyi
Unity Developer
📍 Lviv, Ukraine | 📧 [открыть контакты](см. выше в блоке «контактная информация») | 📱 [открыть контакты](см. выше в блоке «контактная информация»)
🎮itch.io:https://nayrex.itch.io/bounce-dash
SUMMARY Ambitious Unity Developer with a focus on mobile 3D game development. Experienced in
the full production cycle of indie projects, from initial prototyping to publishing on itch.io. Strong grasp of
C#, OOP principles, and clean code architecture. Proficient in optimizing development workflows by
combining custom-made assets (Blender, Krita) with industry-standard tools and plugins (DOTween,
Asset Store). Eager to contribute technical skills and a creative mindset to a professional game
development team.

CORE COMPETENCIES Unity 3D | C# Programming | Object-Oriented Programming (OOP) | Mobile
Optimization | Gameplay Mechanics | UI/UX Integration | 3D Modeling & Texturing | Git / Version Control

TECHNICAL SKILLS
●​ Game Engine: Unity 3D (Physics, UI Canvas, Scene Management, Components, Prefabs, Mobile
Optimization, DOTween, Asset Store Integration).
●​ Programming: C# (Focus on modular architecture and clean code; favoring object-specific method
calls over static references).
●​ 3D Art Pipeline: Blender (Low-poly modeling, UV mapping, texture baking for performance
optimization).
●​ 2D Art & UI: Krita (Custom UI/HUD design, icons), Aseprite (Pixel art, sprite atlases).
●​ Tools: Git, GitHub, Android APK Build Process, itch.io Publishing.

EXPERIENCE & PROJECTS
Independent Game Developer (Unity / C#) September, 2025 — Present
●​ Rapid Prototyping: Developed several technical prototypes to master AI behavior, animation state
machines, and OOP systems architecture prior to focusing on a major commercial release.
Key Project: Bounce Dash | Solo Indie Developer
A fast-paced, reflex-based 3D mobile platformer fully developed and published on itch.io.
●​ Full Production Cycle: Dedicated 6+ months to the end-to-end development of the game,
managing everything from core mechanics to Android APK building and store page management.
●​ Programming & Logic: Engineered robust player controllers and physics-based movement using
C#. Implemented dynamic gameplay modes and seamless perspective shifts.
●​ Technical Versatility: Integrated external plugins (DOTween) for smooth, code-driven UI transitions
and gameplay animations within an accelerated development timeframe.
●​ Resource Management: Efficiently combined third-party models and audio from the Unity Asset
Store with custom stylized 3D assets created in Blender to maintain a unique visual identity.
●​ Optimization & UI: Applied texture baking to ensure high frame rates on mobile hardware.
Designed intuitive user interfaces and HUD elements using Krita and Aseprite.

EDUCATION: Computer Science (Bachelor's Degree Program) Lviv | 2023 – Present
●​ Relevant Coursework: Object-Oriented Programming, Algorithms, Mathematics for Game
Development.

LANGUAGES
●​ Ukrainian: Native
●​ English: B1-B2

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