Олександр
Unity developer
- Age:
- 20 years
- City of residence:
- Dnipro
- Ready to work:
- Remote
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C# DEVELOPER
CONTACTS ABOUT ME
Creative developer without work experience)
[
I am looking to get a job as a C# developer where I can use my programming skills
[
https://t.me/Zedicuus I am an active self-starter and am always improving my knowledge and skills.
https://github.com/zedicus25 I am willing to work in a team and learn from more experienced colleagues
PERSONAL
QUALITIES PROFESSIONAL SKILLS AND ABILITIES
Knowledge of C# (about 3 years)
Perseverance basic syntax
LINQ
Creativity EF / EF Core / Dapper
Winforms / WPF
Emotional stability ASP.NET Core
ADO.Net
Learn quickly Unity (more details on the second page)
Other knowledge
Most GOF patterns / Some MV patterns
Azure / AWS(basic level)
EDUCATION OOP / SOLID
Software development understanding of how to work with GIT
I have experience in writing simple client/server applications
DONETSK COLLEGE OF I know how to work with a third-party API
INDUSTRIAL INFORMATICS HTML / CSS / JS / React / Redux
ability to work with databases (MSSQL \ MySql)
2018-2020 I know other programming languages at a basic level рівні (C++ / PHP / Java)
I did not finish my studies, I did not study
for 3 years. He studied well, I always got
good grades. I liked mathematics and
programming. PORTFOLIO
1) This project was made for a term paper on ADO.Net. I defended the course work
with 11 points. This is a simple client-server application that is needed to create a
TO DO for the project. The server is responsible for interacting with the database,
Software development
the client is divided into three separate applications for different roles.
DNIPRO ACADEMY "STEP" GitHub: https://github.com/zedicus25/EmployeeManagement
2021-2023 2) This project was also made for a term paper, but on the topic of ASP.Net + Web
I am still studying. Teachers praise me for Development. I defended the term paper with 12 points. This RESTful API is written
quality homework with ASP.Net using the UoF pattern and multi-layer architecture. The frontend part is
written with React and Redux. The site has a breakdown into roles
(User/Admin/Manager) and a pseudo purchase of goods.
GitHub: https://github.com/zedicus25/JWT
GitHub: https://github.com/zedicus25/AssetStore
LANGUAGES
3) These are a few small projects that are worthy of attention
GitHub: https://github.com/zedicus25/AudioChatGpt
Ukrainian
GitHub: https://github.com/zedicus25/TelegramShop
GitHub: https://github.com/zedicus25/NotesMVVM
English GitHub: https://github.com/zedicus25/PixabayDesktop
UNITY
Knowledge of Unity (about 2 years)
MonoBehaviour life cycle
Basic components (Collider/Rigidbody/SpriteRenderer/NavMesh)
Responsive UI
Unity Event System
Simple shaders(Shader graph / Surface Shader)
Particle System
Third-party SDKs(Photon, DOTween, Firebase)
Addressables
Job System
Simple ways to optimise(Object Pool, LOD)
I know how to work with Blender and Photoshop
PORTFOLIO
1) This project was made in 14 days working on it from 2 to 4 hours a day. It's a
simple space shooter with power-ups and different types of enemies.
GitHub: https://github.com/Zedicus52/SpaceShooter
2) This is a simple game where the player has to improve the character by killing
enemies and getting improvement points, which can be used to increase certain
characteristics.
GitHub: https://github.com/Zedicus52/SimpleRPG
3) It was a test task that I didn't have time to finish on time. A simple prototype of
the 2048 game, but with physics.
GitHub: https://github.com/Zedicus52/2048Game3D
4) This is the first test task that was completed, and I got an internship, but because
of my studies, I was unable to work full-time in the office.
GitHub: https://github.com/Zedicus52/IncredibleGrocery
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