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Олександр

Unity developer

Age:
22 years
City of residence:
Dnipro
Ready to work:
Remote

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OLEKSANDR TSYHANOK
Unity Developer — Mobile Games
Ukraine. Dnipro | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) |
https://github.com/Zedicus52

PROFESSIONAL SUMMARY

Unity Developer with 1 year and 10 months of commercial experience specializing in mobile game development.
Proficient in C#, Unity, and integrating third-party SDKs for monetization and analytics in high-traffic applications.
Experienced in UI development, game logic implementation, and asset bundle optimization.

TECHNICAL SKILLS

Languages & Core: C#, LINQ, OOP, SOLID, GoF Patterns, MVC
Engine & Frameworks: Unity (2023), UGUI, DOTween, Zenject
Services & SDKs: Firebase, AppLovin, Kinoa SDK
Platforms & Tools: Android/iOS build pipelines, Git
Design & 3D: Photoshop, Blender

PROFESSIONAL EXPERIENCE

Junior Unity Developer | Starling Play | March 2024 – December 2025
Project: Cooking Rage (Commercial Mobile Game · 50M+ installs)
 Developed and integrated new game content, including maps, restaurants, and prefabs, utilizing asset bundles to
extend the existing content pipeline.
 Migrated project plugins to updated versions and resolved integration issues caused by breaking changes in the
codebase.
 Integrated the AppLovin SDK to support rewarded ad monetization and the Kinoa SDK to handle purchasable UI
bundles.
 Resolved gameplay and visual defects identified by the QA team prior to release cycles.

Project: Cooking Big (Commercial Mobile Game · 10M+ installs)
 Reworked multiple UI windows using UGUI to build fully responsive layouts and modified view behavior scripts.
 Optimized asset bundles by configuring texture compression settings, successfully reducing overall bundle sizes
for new map and restaurant updates.
 Implemented end-to-end tournament logic based on provided technical specifications.
 Troubleshot test build assembly issues and resolved QA-reported bugs.

Project: Clash of a Knight (Commercial Mobile Game · 100K+ installs)
 Implemented an Excel-based localization pipeline for 5+ languages, fixing font rendering issues for non-Latin and
Asian character scripts.
 Reworked core combat mechanics by migrating the Action Point (AP) system from an end-of-turn model to
continuous passive regeneration, updating player, enemy AI, and boss behavior.
 Integrated a push notification system, new visual effects, and a cinematic sequence into the existing codebase.
 Wrote and expanded unit tests to verify core logic stability.
Project: Escape Rush (Commercial Mobile Game)
 Integrated AppLovin for ad monetization and Firebase for analytics from project inception.
 Designed and built responsive UGUI layouts based on preliminary technical specifications.
 Developed a three-state enemy AI system (idle wandering, player detection, active pursuit) and a modular player
power-up system.
 Built the structural framework for the environment to support procedural maze generation.

PET PROJECTS

Project Ash (Action-RPG) | https://zedicusgd.itch.io/project-ash-prototype
 Designed a procedural dungeon generation algorithm featuring room-based progression tied to enemy wave
completion.
 Developed an inventory and resource loop integrated with a time-based, two-stage city reconstruction mechanic.
 Implemented Behavior Trees to manage character animation states and logic transitions.
 Created an interactive environment containing functional upgrade buildings and a day-skipping time system.

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