Сергiй

2D, Concept artist

Employment type:
full-time
Age:
46 years
City of residence:
Zhytomyr
Ready to work:
Remote

Contact information

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Work experience

Artist

from 02.2025 to 06.2025 (5 months)
Barbara Bang, Дистанційно (IT)

Acted as the sole artist for several game titles, owning the full art production pipeline from initial concept to final delivery
Worked directly with producers to define visual direction and translate product vision into production-ready visuals
Delivered complete visual packages including characters, UI, environments, and in-game assets
Conducted internal knowledge-sharing sessions, presenting production workflows and best practices

Artist

from 06.2024 to 12.2024 (7 months)
Innovecs, Дистанційно (IT)

Worked on multiple international mobile game projects, both as a solo artist and within large cross-functional teams
Created 2D and 3D assets including concepts, final art, UI elements, and in-game content for complex gameplay systems and live events
Worked directly with external producers and leads to translate product requirements into production-ready visuals

2D Artist

from 08.2021 to 06.2023 (1 year 11 months)
TwinWinGames, Дистанційно (IT)

Worked in multiple production teams delivering full-cycle casual game projects under tight deadlines
Contributed to both production-driven and highly complex visual styles, including realistic and experimental art directions
Participated in early adoption of AI-assisted workflows, developing internal guidelines and best practices for the art teams

2d | Concept Artist

from 05.2016 to 07.2021 (5 years 3 months)
Freelance, Дистанційно (IT)

Delivered character concepts and illustrations for international studios including Blizzard Entertainment, Splash Damage, and Room8
Worked across multiple experimental and production-ready visual styles, adapting to diverse project requirements
Produced a wide range of in-game and promotional artwork supporting complex character systems and game features

Senior Concept Artist

from 04.2015 to 04.2016 (1 year)
Artificial Core, Дистанційно (IT)

Joined the project as the first concept artist, establishing the visual foundation for the MMORPG Corepunk
Defined visual language for the game world, including environments, characters, creatures, and core visual systems
Produced exploratory and production-ready artwork supporting world-building, progression systems, and gameplay features
Collaborated closely with 3D artists to create character sheets and textures for modeling, ensuring design fidelity from concept to production

Character Designer

from 09.2014 to 12.2014 (4 months)
Plawius, Дистанційно (IT)

Created stylized character sheets from photographic references for historical and notable figures, ensuring accurate translation into 3D models
Textured and prepared 3D characters for integration into the game pipeline

Lead Artist

from 02.2009 to 06.2014 (5 years 5 months)
Mystery Team, Київ (IT)

Produced new content, quests, events, and in-game assets for the MMORPG Mystery: Legends of the Beyond
Led community engagement, organizing online and offline player events
Maintained visual consistency and quality across user-generated content through guidelines and moderation

Lead Artist

from 08.2006 to 02.2009 (2 years 7 months)
Bigmir, Київ (IT)

Co-founded the collectible card MMORPG Mystery: Legends of the Beyond and served as the primary artist, establishing the visual language and world from scratch
Designed in-game cards, UI elements, quests, events, and promotional materials, including branded merchandise
Developed guidelines and moderated user-generated content to maintain quality and visual consistency
Engaged with the player community through forums and live events to support community-driven content and feedback

Knowledge and skills

  • Adobe Photoshop
  • Concept art
  • Character design
  • Створення ілюстрацій
  • UI-дизайн
  • Малювання
  • Візуалізація
  • Графічний дизайн
  • Креативність
  • Blender
  • 3D-моделювання

Language proficiencies

English — above average

Additional information

Portfolio https://litrkonyaka.artstation.com/
Senior Game Artist with 15+ years of experience in the game development industry, working on projects ranging from casual to AAA titles. Strong background in character art, concept art, and art direction. Experienced in collaborating with international teams and adapting to diverse production pipelines.

KEY COMPETENCIES AND SKILLS
Full-cycle concept art: from ideation and mood exploration to production-ready artwork and 3D reference sheets
Character, environment, and prop design in both realistic and stylized visual styles
Strong understanding of game art pipelines, including collaboration with 3D artists and asset production workflows
Advanced techniques: drawing, photobashing, kitbashing, modeling, sculpting, overpainting, and AI-assisted workflows
Texture creation using Photoshop and specialized tools (PBR and non-PBR)
Independent and team-based production workflows
Direct collaboration with producers, game designers, and art leads


SOFTWARE PROFICIENCY
CORE TOOLS: Adobe Photoshop, Clip Studio Paint
3D & TEXTURING: Blender, 3Ds Max, Keyshot, Substance Painter, Zbrush
AI & EXPERIMENTAL: Stable Diffusion, ComfyUI
GAME ENGINES: Unity, Unreal Engine
PIPELINE & PRODUCTION: Figma, Jira
LANGUAGES English: B2

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