Сергiй
2D, Concept artist
- Employment:
- Full-time.
- Age:
- 44 years
- City of residence:
- Zhytomyr
- Ready to work:
- Remote
Contact information
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Work experience
2D Artist
from 08.2021 to 06.2023
(1 year 10 months)
TwinWinGames, Дистанційно (IT)
• crated characters, environments and various resources for casual games
• worked on developing a training program on the use of AI in game development
2d | Concept Artist
from 05.2016 to 07.2021
(5 years 2 months)
Freelance, Дистанційно (IT)
Created concept art, characters, environments and props designs for a variety of games for various clients.
Senior Concept Artist
from 04.2015 to 04.2016
(1 year)
Artificial Core, Дистанційно (IT)
• designed characters, turning them into characters sheets for 3d modeling
• concept art
• various props for upcoming hardcore open world MMORPG Corepunk
Character Designer
from 09.2014 to 12.2014
(3 months)
Plawius, Дистанційно (IT)
• designed characters for sci-fi themed game converting them later to character sheets for modeling, texturing lowpoly assets using Quixel
• created characters sheets for historical persons designing them from photos.
Lead Artist
from 02.2009 to 06.2014
(5 years 4 months)
Mystery Team, Київ (IT)
As a co-founder of the company, I continued to work on the previous project as a Lead Artist
• creating new content
• managed public relations, helped organize offline meetings for players
Lead Artist
from 08.2006 to 02.2009
(2 years 6 months)
Bigmir, Київ (IT)
• created card Illustrations and Ui elements for collectible card MMORPG game “Mystery: legends of the beyond”.
• developed promo materials and branded merchandise like t-shirts and plush toys.
• ideas and visuals for several quests and in-game events
• working closely with the team and players to ensure the user generated content matches the game`s quality and visual style requirements
Knowledge and skills
Language proficiencies
English — above average
Additional information
Portfolio https://litrkonyaka.artstation.com/
I have successfully been employed in the Game Development Industry exclusively from 2006 to present. My passion is creating new worlds, exploring and
experimenting with the use of different styles and techniques. During this time, I worked on a variety of projects from casual to AAA games, holding the
positions of 2D Artist, Character Artist, Concept Artist, Lead Artist, and co-founder of a successful MMORPG.
My clients and employers include: Artificial Core, Room8, Blizzard Entertainment, Splash Damage, Bigmir, Plawius, TwinWinGames and others.
I appreciate professionalism. Always looking for new techniques and technologies, rooting for high quality results. Ready to adapt to existing pipelines or
offer my own, share ideas, best practices or help less experienced colleagues with my experience and knowledge. I would like to join a Game Development
Company where I can apply my creativity skills and my ultimate goal is to create stunning AAA games.
KEY COMPETENCIES AND SKILLS
• • Developing ideas, mood and designs through concept art.
• • Iterating concepts to finished art or references sheets for 3D modeling.
• • Creating realistic or stylized designs for characters, environments and props using a wide variety of techniques such as drawing,
photobashing, kitbashing, modeling, sculpting, overpainting and AI.
• • Solid understanding of pipeline for creating game assets using 3d techniques like modeling from references, highpoly sculpting, highpoly to
lowpoly baking and retopology.
• • Creating textures using Photoshop or specialized software, both PBR and non-PBR
SOFTWARE PROFICIENCY
Main: Adobe Photoshop, Clip Studio Paint
Additional tools: Blender, 3Ds Max, Substance Painter, Keyshot, Zbrush, Fusion 360, Unity, Unreal Engine, Marvelous Designer, Stable Diffusion
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