Resume from March 16, 2024 File

Hennadiy

C++/Unreal Engine Developer

Age:
32 years
City:
Kyiv

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FILIPPOV HENNADII
UNREAL ENGINE DEVELOPER

CONTACT ABOUT ME:

[open contact info](look above in the "contact info" section) Hello! I am a passionate C++/Unreal Engine programmer with a strong love for
game development. With two years of experience, I am currently engaged in a game
[open contact info](look above in the "contact info" section) development project as part of a team. My expertise lies in implementing gameplay
mechanics, resolving bugs, creating logic for widget functionality, and implementing
[open contact info](look above in the "contact info" section) localization. In addition to programming, I also enjoy playing games, which further
filippov-539b79209 fuels my enthusiasm for the industry and drives me to create immersive and
enjoyable gaming experiences.
Kyiv, Ukraine

SKILLS WORK EXPERIENCE
C++, STL, OOP, design patterns, SOLID C++/Unreal Engine Programmer
principles, algorithms, task tracking
software (jira), version control soft Farom Studio May 2022 - present
(Git,SVN), data structures, optimization.
On my current project, I have been actively involved in several key tasks. These
include the migration of game logic from Unreal Engine 3 to Unreal Engine 4,
bug resolution, UI creation, and the implementation of new mechanics based on
technical requirements. These responsibilities have allowed me to make
EDUCATION
significant contributions to the overall improvement and advancement of the
Kyiv National University of project. Additionally, I have gained valuable experience in localization
implementation, ensuring seamless translation of in-game elements for diverse
Culture, Kyiv
languages and cultures.
Bachelor of Arts (B.A.) - Cultural Studies
2015-2019
C++/Unreal Engine Programmer
Kiev College of Electronic
Games Gathering Production, Kyiv
Devices June 2021 - march 2022
Within a team of 3 members, I contributed to the development of a demo game
Associate's Degree - Machine Tool
in the turn-based tactics genre using Unreal Engine 4. My responsibilities
Technology
included implementing gameplay mechanics and addressing bug fixes. I actively
collaborated with the team to ensure the successful completion of the project
2009-2013
and the smooth functioning of the game.
Games Academy
Customer Care Specialist
Unreal Engine 4 courses
Smartiway, Kyiv May 2016 - Mar 2021
2021

As a customer service representative at my former job, I was responsible for
communicating with company clients through various channels, including
telephone, chat, and email. My main role was to assist them with their inquiries
and provide support.
LANGUAGES
English - intermediate

Ukranian - native

Russian - native

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