Валентин
Unity developer
- City of residence:
- Kharkiv
- Ready to work:
- Kharkiv, Remote
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Date of birth: 02.01.1998
[
https://t.me/Valentin202
[
Basic Skills
❖ Programming languages
Strong command of C# and a high level of competence in Unity.
❖ Design Patterns
Experience with various patterns like MVC/MVP, State, Observer, Command, ObjectPool, Strategy,
Composite.
❖ Platforms
Game development for PC, WebGL, Android and iOS.
❖ Development and Optimization
● Prototyping and experience working with someone else's code.
● Fixing bugs and bringing projects to release.
● Optimization of games using batching and profiler.
❖ Network Code
Experience with network code (PhotonPun, Firebase) and remote database.
❖ Game mechanics
Working with different types of game mechanics including Match3, City Builder, RTS, Tower Defense,
Simulators and more.
❖ Navigation
Experience with wayfinding algorithms including NavMesh Unity and effective use of algorithms
such as:
● Dijkstra's Algorithm (Dijkstra): Used to optimize the movement path in projects with
graphs.
● A* (A-star): Implemented to improve the accuracy and efficiency of object navigation
in the game.
❖ Animation and VFX
● Interact with animators to achieve smooth and realistic transitions between
character movements.
● Create visual effects (VFX) to enhance gameplay using Unity's built-in tools and
more.
● Interacting with ready-made Spine animation and implementing it into the project
Experience
Freelance, Unity Developer (RTS, casual)
04/2023 - Until now
RTS
● Development in the RTS team of the project with the core mechanics of Paper.io and
multiplayer.
● I am responsible for the game process, including navigation, unit actions, and the
network agent.
● Interacting with all aspects of the game and ensuring they work optimally
Casual Projects ( Supermarket Empire, Gladiator Way )
● Received all models and assets from the artist
● Assembly of all prefabs and UI
● Development according to the documentation and communication with the project
manager
● Independent adoption of technical and architectural decisions on the project
Firefox, Unity Developer (strategy, casual)
05/2021 - 04/2023
Strategy
● Development of way navigation in the game using Dijkstra and A-star algorithms.
● Creation and optimization of interface elements for the project.
● Separately, he contributed his share to the architecture of the project
Casual Projects ( Time Master, Booba Rush )
● Development of projects from scratch and support of existing ones
● Introducing architectural solutions and collaborating with colleagues for optimal
development
● Help in adding new logic and support the project after development.
GrandDevs, Unity Developer (application development)
04/2020 - 03/2021
● Development of an application for work communication aimed at IT specialists.
● I was responsible for the implementation of the user registration system and setting
up personal data.
● Development of functionality for customizing the user account.
● Creation and optimization of the technical part of the user interface.
ElmakeStudio, Unity Developer (hyper casual, gambling, casual)
01/2019 - 03/2020
● I was the main programmer in the company, where i worked on various projects.
● Managed all stages of development from idea to release.
● Development and implementation of a unified architecture to optimize the writing of
applications.
● Direct collaboration with artists and animators to achieve synergy between graphics
and programming code.
● Forming tasks and uploading projects to publishing platforms (Google Play, Apple
Store).
Pawsome Game, Unity Developer (hyper casual)
01/2018 - 01/2019
● Development of full gameplay and functionality for hyper-casual games.
● Making changes and improvements to existing game projects to improve their
quality.y.
● I made games in a limited time frame (1-2 weeks) using flexible architectural
solutions.
● Looked for and implemented flexible architectural solutions for greater efficiency
and componentization
About myself:
Humble and Talented Unity developer with solid experience in creating various games. I know
C# and Unity at a high level and successfully implement various design patterns to ensure code
quality and scalability. As someone who grew up with a great love for games, my career as a gaming
programmer is not just a job, but a creative process filled with passion and emotions. Dedicated to
gameplay development, I am inspired by my work to create products that will amaze and enchant
players.
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