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C++ developer

Age:
21 years
City:
Kyiv

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C++ SOFTWARE DEVELOPER

DMYTRO
TARAN

A B O UT ME CONTACT INFORMATION
Unreal Engine and C++ developer with Telegram: @TarAn_WF
a “System analysis” degree in the best Email: [open contact info](look above in the "contact info" section)
Ukrainian tech university. I have a [open contact info](look above in the "contact info" section) (if gmail is preferred)
professional experience in game LinkedIn: [open contact info](look above in the "contact info" section)
development, DevOps and AI. I also GitHub: https://github.com/Winter-Fox
advance as graphics developer using Phone: [open contact info](look above in the "contact info" section)
OpenGl and GLSL.

S K I L LS WORK EXPERIENCE
C++ (3+ years): proficient in
UNREAL ENGINE DEVELOPER
algorithms, data structures and
design patterns. Also I have a vast PINGLE GAME STUDIOS | AUGUST 2022 — PRESENT
experience in C++ applied to Unreal
Engine and good understanding of NDA Third-person multiplayer shooter
networking applied to computer Technologies: UE5, C++, Networking, GAS, Consoles, Blueprints
games. Platform: PC, XBOX Series, PS5
Tasks:
Unreal Engine 4 and 5 (2+ years): ● Worked in collaboration with game designers and animation team
Engine API, Networking, Blueprints, to support implementations of new prototype features.
GAS. ● Created a basic port to consoles: XBOX series and PS5.
● Solved a number of networking related tasks: from different fixes
Version control system (3+ years): of multiplayer functionality to implementing lobby.
JIRA, Git, SVN, Perforce. ● Refactored existing legacy systems in the project.
● Bug fixing of different functionality.
Mathematics (4+ years): 3D Math, ● Implemented a new system to perform interaction and optimized it
vectors, matrices, computational for multiplayer.
geometry ● Integrated EOS plugin and Steam subsystem

Graphics programming (>1 year): NDA First-person single player shooter
OpenGL, GLFW, GLSL. Technologies: UE5, C++, GAS, Blueprints, AI, UI
Platform: PC
Tasks:
L A N GUAGES ● Troubleshot a number of problems with AI.
English — B2 (advanced) ● Implemented new tools functionality for SFX and VFX teams.
Ukrainian — fluent ● Refactored existing code in the AI movement game mechanic to
optimize it’s perfromance.
● UI Bug fixing.
O T H ER EDUCATION
Have a lot of experience of SYSTEMS ANALYSIS (BACHELOR) | SEPT 2020 - MAY 2024
working in team with game Igor Sikorsky Kyiv Polytechnic Institute, IASA
designers, UI/UX designers SCHOOL | 2009 - 2020
and VFX/SFX artists. Zaporizhzhya gymnasium №28 with a physical and
mathematical bias
Since middle school I compete
in different programming
contests and hackathons on
VOLUNTEER EXPERIENCE
regional and national levels. ZAPORIZHZHYA REGION HUMANITARIAN HEADQUARTERS |
I can easily analyse technical SINCE MARCH OF 2022
information on any language. I am basically a PM of diverse team of software developers, mostly
I am a sociable and friendly Web developers. My main task is to communicate with headquarters
teammate. president and convert his wishes into technical tasks which then I
An eager variety gamer on PC deliver to the development team.
and XBOX. ESTIEM (EUROPEAN STUDENTS OF INDUSTRIAL
In the past I have worked as a ENGINEERING AND MANAGMENT) | SINCE SEPTEMBER OF
2021
Mobile Developer (Java,
An active member of the organization, a member of the CR
Android) and Computer Vision
department, participated in the organization of the "Times" case-
engineer (Python, OpenCV).
hackathon.
I have some experience with CARING HEARTS UKRAINE | 2020 YEAR
Linux systems and shell I was the technical leader of the "Give medic a ride" project, the
scripting. purpose of which was to provide the doctors in the city of Zaporozhye
with transport to the place of work.

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