Resume from March 6, 2024

Костнятин

Unity 3D програміст

Age:
21 years
City:
Khmelnytskyi

Contact information

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Knowledge and skills

Adobe Photoshop Креативність Створення відеоконтенту Adobe Illustrator HTML C# Знання принципів ООП Aseprite Adobe After Effects Audacity Notion Canva Створення Reels Редагування текстів Розробка контент-плану

Language proficiencies

  • Ukrainian — fluent
  • English — above average

Additional information

Unity Skills:

- DI (Extenject or Zenject)
- UI (Anchors, Canvas Scaler, Layers, etc.)
- PlayFab (login/register, leaderboards, currency, etc.)
- Firebase (Analytics)
- PUN 2
- Work with API
- Experience with Custom Editor
- Optimization
- Occlusion culling
- Object Pool
- Profiler
- Quality, Texture, Physics and Sound Settings
- Sprite Atlas
- Work with prefabs and prefab variants.
- Knownledge about PhysicsPhysics Settings (Rigidbody, Wheel Colliders, - Collision Matrix, Materialsetc)
- Work with Animator (Blend Trees, Layers)
- Tweening (DOTween, LeanTween)
- Experience with Universal Render Pipeline & Shader Graph
- Scriptable Objects
- Neat hierarchy of game objects
- TextMeshPro
- New Input System
- Post Processing
- Cinemachine

C#:

- Patterns (Observer, Strategy, Singleton, Decorator, Command, Object - - Pool, Entry Point, Abstract Factory, Factory Method, Finite State Machine)
- DI(Zenject (Extenject))
- Object-Oriented Programming
- SOLID
- KISS
- Encapsulation
- Polymorphism
- Abstractions
- Interfaces
- DRY
- YAGNI
- Async/Await/Tasks
- Various programming algorithms

Game Optimization:

- UI Optimization
- Profiler + Profiling On Device
- Static & Dynamic Bathing
- Quality Settings
- Object Pooling (LeanPool)
- Sprite Atlas
- CPU-Friendly Code
- Occlusion Culling
- Universal Render Pipeline
- Prefabs, Prefab Variants
- Garbage Collector Friendly Code
- Tweening

Game Design:

- Game Design (Game Mechanics Development, Level Design)
- Project management (Stakeholder Communication, Agile/Scrum methodologies)
- Programming (Proficiency in game development languages (Unity C#) - - Debugging and problem-solving skills)
- Sound Design (Audio Editing, Sound Effects Creation)
- Other (Bug Reporting, Game Designer Document, Pitch Document)


Other tools:



Task Management (Trello (Agile SCRUM), Slack)
Creative Programs (Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects, Adobe Illustrator, Aseprite, Audacity)
Unity Assets (Edgar (Pocedural Generation Tools), Finite State Machine Creator, Lean Pool, UniRx, New Input System, Cinemachine, TextMeshPro, Universal Render Pipeline, Post Processingand, much more…)

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