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Unity developer
- Considering positions:
- Unity developer, Unity 3D-програміст, Game developer
- City of residence:
- Dnipro
- Ready to work:
- Remote
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SERHII PYVOVAR | UNITY DEVELOPER
SERHII PYVOVAR
Unity Developer | Gameplay Systems & Architecture
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | github.com/VALSergeySP
Portfolio: coming
Portfolio: soon | Ukraine
serhii-pyvovar-portfolio.vip-dragonlife.chatgpt.site | Ukraine
PROFESSIONAL SUMMARY
A Unity developer specializing in scalable game architecture, multiplayer systems, and mobile game development. I have experience developing
game mechanics, reusable frameworks, backend-integrated features, and performance-oriented systems for commercial projects. I combine in-
depth knowledge of C# and Unity with practical skills in game design, graphic design, technical art, and production workflows, and my
leadership experience provides a broader understanding of project implementation processes and cross-functional collaboration.
CORE EXPERTISE
Unity Engineering: C#, Unity, gameplay architecture, Model-View-Controller, dependency injection, event-driven systems, ScriptableObject
configuration and custom editor tooling
Gameplay & Multiplayer: combat, progression, artificial intelligence, economy, user interface architecture, Photon PUN 2, persistence,
reconnect and network-state recovery
Performance & Tooling: object pooling, spatial partitioning, profiling, mobile optimization, UniTask, Git, FMOD, reusable modules and
technical documentation
Additional: Unreal Engine, backend integrations, game design, balancing, technical art, visual effects, 2D art and animation
PROFESSIONAL EXPERIENCE
Codefather (formerly BG Games) Mar 2024 - Present
Head of Game Development Aug 2025 - Present
Remain hands-on with Unity architecture, gameplay programming, backend integration, technical art and rapid prototyping across
multiplayer, strategy, puzzle and iGaming projects.
Define technical priorities, review implementation approaches and support Unity developers in resolving architecture, performance and
production blockers.
Head of Unity Department Jul 2025 - Aug 2025
Owned Unity technical direction, architecture decisions and delivery planning while coordinating implementation with game design and
visual-production teams.
Unity Team Lead Feb 2025 - Jul 2025
Combined code review and technical planning with direct development of gameplay, multiplayer and production systems across multiple
Unity projects.
Translated design specifications into maintainable Unity features, broke down technical tasks and helped developers integrate changes into
existing codebases.
Unity Developer Apr 2024 - Feb 2025
Implemented and improved gameplay features in commercial codebases, including online card-game reconnect flows, persistence and
network-state recovery with Photon PUN 2.
Unity Developer Intern Mar 2024 - Apr 2024
Contributed to a production Unity project and adopted professional development, review and team collaboration practices.
[open contact info ](look above in the "contact info" section) | Ukraine | Remote
SERHII PYVOVAR | UNITY DEVELOPER
SELECTED PROJECTS
ARCFALL: Extraction Shooter | Multiplayer | Architecture | 10K+ downloads
Multiplayer extraction shooter with a complex production architecture.
Defined technical priorities and implementation approaches for gameplay features within a complex multiplayer codebase.
Designed and implemented gameplay mechanics and supporting systems for the extraction loop while resolving architecture and
integration blockers.
Ashfall Survivor | Original Game | Unity Architecture | Technical Art
Independently developed dark-fantasy mobile survivor game.
Own the Unity architecture, gameplay systems, user interface and technical art from concept through implementation.
Built a performance-oriented enemy simulation for hundreds of simultaneous enemies using spatial-grid separation and object
pooling without Unity 2D physics.
Designed combat, weapon and passive evolutions, corruption and progression systems with Model-View-Controller, dependency
injection and event-driven architecture.
Love Blast: Block Puzzle | Team Leadership | Mobile | Long-term Production
Commercial block-puzzle project developed by a multidisciplinary team.
Directed Unity implementation across an extended production cycle, translating design requirements into technical tasks and
maintainable features.
Reviewed architecture and feature integration, resolved technical blockers and supported stable delivery across a large
multidisciplinary project.
Boss Jump (iGaming Project) | Department Leadership | Backend | Technical Art
Fast-paced iGaming production focused on rapid delivery and strong visual presentation.
Implement backend integration and gameplay presentation while guiding Unity architecture and feature delivery under a limited
production timeframe.
Contribute directly to technical art, visual effects and game-feel improvements to achieve a polished result quickly.
ADDITIONAL PORTFOLIO PROJECTS
Mythya: Realms of World: Initiated development of a three-dimensional mobile real-time strategy game as the lead developer,
establishing the initial technical foundation and core gameplay direction.
Rivaldom: Lead or Fall: Multiplayer strategy game currently in development, involving online gameplay systems and the coordination
of technical and design requirements.
Dev Toolkit: Reusable Unity game foundation containing common gameplay systems, modular tools and production utilities intended to
accelerate development across multiple game genres.
EDUCATION & LANGUAGES
Master's Degree in Computer Science | Ukrainian State University of Science and Technology | 2022-2023
Bachelor's Degree in Computer Science | Ukrainian State University of Science and Technology | 2018-2022
Languages: Ukrainian - Native | English - B2
[open contact info ](look above in the "contact info" section) | Ukraine | Remote
SERHII PYVOVAR
Unity Developer | Gameplay Systems & Architecture
[
Portfolio: coming
Portfolio: soon | Ukraine
serhii-pyvovar-portfolio.vip-dragonlife.chatgpt.site | Ukraine
PROFESSIONAL SUMMARY
A Unity developer specializing in scalable game architecture, multiplayer systems, and mobile game development. I have experience developing
game mechanics, reusable frameworks, backend-integrated features, and performance-oriented systems for commercial projects. I combine in-
depth knowledge of C# and Unity with practical skills in game design, graphic design, technical art, and production workflows, and my
leadership experience provides a broader understanding of project implementation processes and cross-functional collaboration.
CORE EXPERTISE
Unity Engineering: C#, Unity, gameplay architecture, Model-View-Controller, dependency injection, event-driven systems, ScriptableObject
configuration and custom editor tooling
Gameplay & Multiplayer: combat, progression, artificial intelligence, economy, user interface architecture, Photon PUN 2, persistence,
reconnect and network-state recovery
Performance & Tooling: object pooling, spatial partitioning, profiling, mobile optimization, UniTask, Git, FMOD, reusable modules and
technical documentation
Additional: Unreal Engine, backend integrations, game design, balancing, technical art, visual effects, 2D art and animation
PROFESSIONAL EXPERIENCE
Codefather (formerly BG Games) Mar 2024 - Present
Head of Game Development Aug 2025 - Present
Remain hands-on with Unity architecture, gameplay programming, backend integration, technical art and rapid prototyping across
multiplayer, strategy, puzzle and iGaming projects.
Define technical priorities, review implementation approaches and support Unity developers in resolving architecture, performance and
production blockers.
Head of Unity Department Jul 2025 - Aug 2025
Owned Unity technical direction, architecture decisions and delivery planning while coordinating implementation with game design and
visual-production teams.
Unity Team Lead Feb 2025 - Jul 2025
Combined code review and technical planning with direct development of gameplay, multiplayer and production systems across multiple
Unity projects.
Translated design specifications into maintainable Unity features, broke down technical tasks and helped developers integrate changes into
existing codebases.
Unity Developer Apr 2024 - Feb 2025
Implemented and improved gameplay features in commercial codebases, including online card-game reconnect flows, persistence and
network-state recovery with Photon PUN 2.
Unity Developer Intern Mar 2024 - Apr 2024
Contributed to a production Unity project and adopted professional development, review and team collaboration practices.
[
SERHII PYVOVAR | UNITY DEVELOPER
SELECTED PROJECTS
ARCFALL: Extraction Shooter | Multiplayer | Architecture | 10K+ downloads
Multiplayer extraction shooter with a complex production architecture.
Defined technical priorities and implementation approaches for gameplay features within a complex multiplayer codebase.
Designed and implemented gameplay mechanics and supporting systems for the extraction loop while resolving architecture and
integration blockers.
Ashfall Survivor | Original Game | Unity Architecture | Technical Art
Independently developed dark-fantasy mobile survivor game.
Own the Unity architecture, gameplay systems, user interface and technical art from concept through implementation.
Built a performance-oriented enemy simulation for hundreds of simultaneous enemies using spatial-grid separation and object
pooling without Unity 2D physics.
Designed combat, weapon and passive evolutions, corruption and progression systems with Model-View-Controller, dependency
injection and event-driven architecture.
Love Blast: Block Puzzle | Team Leadership | Mobile | Long-term Production
Commercial block-puzzle project developed by a multidisciplinary team.
Directed Unity implementation across an extended production cycle, translating design requirements into technical tasks and
maintainable features.
Reviewed architecture and feature integration, resolved technical blockers and supported stable delivery across a large
multidisciplinary project.
Boss Jump (iGaming Project) | Department Leadership | Backend | Technical Art
Fast-paced iGaming production focused on rapid delivery and strong visual presentation.
Implement backend integration and gameplay presentation while guiding Unity architecture and feature delivery under a limited
production timeframe.
Contribute directly to technical art, visual effects and game-feel improvements to achieve a polished result quickly.
ADDITIONAL PORTFOLIO PROJECTS
Mythya: Realms of World: Initiated development of a three-dimensional mobile real-time strategy game as the lead developer,
establishing the initial technical foundation and core gameplay direction.
Rivaldom: Lead or Fall: Multiplayer strategy game currently in development, involving online gameplay systems and the coordination
of technical and design requirements.
Dev Toolkit: Reusable Unity game foundation containing common gameplay systems, modular tools and production utilities intended to
accelerate development across multiple game genres.
EDUCATION & LANGUAGES
Master's Degree in Computer Science | Ukrainian State University of Science and Technology | 2022-2023
Bachelor's Degree in Computer Science | Ukrainian State University of Science and Technology | 2018-2022
Languages: Ukrainian - Native | English - B2
[
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