Resume from June 3, 2024 File

Андрей

Senior 2D, UI/UX аrtist

Age:
48 years
City:
Kropyvnytskyi

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SENIOR 2D ARTIST

Portfolio: www.behance.net/andbychev9575

I am an experienced graphic designer with 14 years of experience in the
PROFESSIONAL gaming industr y. My work focus on game graphics. I am enthusiastic
and focused on both the result and the user requests of the players. I
PROFILE have good ar tistic taste, as well as deep knowledge in the field of game
ar t and its development processes.

CON TAC TS P ROFE SSI O NAL E X PE R I E NCE

[open contact info](look above in the "contact info" section) 11.2022 - Senior 2D ar tist
nowadays Company: GGG

[open contact info](look above in the "contact info" section) UI/UX DESIGNER (CROSS - PROJECT)
03.2022 -
10.2022 Company: AWEM GAMES
andbychev
G U I d e s i g n d e v e l o p m e n t , c re a t i n g of t h e G U I
d e s i g n - s y s t e m , U I _ K i t , m a i n t e n a n c e of t e c h n i c a l
Kropivnytskyi, Ukraine p ro j e c t d o c u m e n t a t i o n , i n t e g r a t i o n of t h e A s s e t s
into engine.

E DUC ATION
05.2019 - LEAD UI/UX ARTIST, 2D ARTIST, ANIMATION
02.2022 Company: POLIGAPPS
Graduate, juridical GUI design development, game ar t, locations,
Educational institution animations, special effects, icons for the main
p ro j e c t a n d o t h e r g a m e s of t h e c o m pa n y.
NUVD (2006)
a specialty - jurisprudence
05.2018 - 2D ARTIST
05.2019 Company: PHOTOSTRANA
Develo p m en t of a r t f o r th e g a m e Ca r a m el.
E X P ERIN C E

Experience in the 09.2014 - ART DIRECTOR
game industry - 14 years. 04.2018 Company: DIGITAL UNIVERSE STUDIO
Worked on the game ExoTanks where you can go
into battles with the futuristic tanks, using the game
engine Unreal Engine 4.

L A N GUAGES
06.2013 - 2D ARTIST
Ukrainian 09.2014 Company: EDWILL DESING
Russian D r a w i n g p ro p s f o r g a m e s Ro m a s h ko v o , L u ko m o r i e ,
Ko m a ro v o , L a t i f u n d i e , C o r n f l o w e r- b l u e f a r m .
English
SO F T WA RE K N OWL EDGE P ROFE SSI O NAL E X PE R I E NCE CO NTI NUED

Adobe Photoshop
09.2009 - ART LEAD
Adobe Illustrator 06.2013 Company: SOCIAL QUANTUM
Adobe Animate Project A dmi n , A r t l ead - g a m e S h o p p ing square ;
3d Coat
2D - desi gn er - g a m es : Ca r tu n in g , New lands,
3ds Max Fa rm er s ter r ito r y, Po ker Jet;

SketchUp Con cept A r ti st - g a m e: Mega p o lis .
Keyshot Kropivnitskii, Ukraine
Substance Painter
Substance Designer 03.2008 - ART DIRECTOR
Unreal Engine 4 07.2009 Company: DOTAR GAMES
Unity Typ e of em p lo ym en t: O f f ice wo r k s ch edule .
Pa r tic ipa tio n in th e d evelo p m en t of ga m es: Zoo -
Dragon Bones g a m es Tyco o n Re s o r t - W in ter, Arch itect - Episode I .
Figma
TortoiseSVN HARD SK I LLS

- I develop graphics for casual, social games (from the layout
to the final look).
- I have good ar tistic taste.
E X P ERTIS E - Able to draw by hand and on a tablet and use various styles of
drawing.
- Develop a common style of the game (inter face, icons, illustrations,
Team management locations, game content, etc.).
- Able to make animation of game elements in Adobe Flash, Unity,
Creation of game art Dragon Bones.
Art team training - Develop UI/UX. Create and maintain up to date UI-Kit, design system.
Integration of the prefabs into the game engines. Develop corporate
UI/UX documentation related to UI/UX.
- I have extensive experience in Ar t Director/2D Lead.
Concepts - I take par t in the selection of performers for the project (preparing
test tasks, evaluate the results, teach beginners).
- Developing of the corporate documentation for the production of
game graphics content.
- Preparation of technical tasks and feedback , super vision of quality at
S OC IAL
all stages of production. Preparation of the statistics of the scheduled
and rendered content. Control of relevance of the final versions.
Synchronize the work of employees on cross-cutting tasks. Defining of
ArtStation
the priorities and motivation of the performers.
- Able to plan my personal and team activities. I can easily convey my
www.artstation.com/moneyapb point of view, set clear goals and control their implementation.
- Ability personally to carr y out unfinished ar t work , in cases of
Behance absence of the per former or impossibility of substitution. Also, I can
control the employees repor ts of ar t block .
www.behance.net/andbychev9575

Linkedit S OF T SK I LLS
[open contact info](look above in the "contact info" section)
- I know how to work in a team;
57b8348b/ - Communicative;
- Sustained;
- I quickly learn new things;
- Diligent;
- Strive for new knowledge;
HOBB IES
- Responsible;
- I know how to find an approach to people;
- Creative;
- Self-critical;
- Adaptive to change;
Fishing Camping Reading - I adequately assess my capabilities.

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