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3D artist
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Sergey Podoroga
3D Character Artist
Kyiv Tel.: [open contact info ](look above in the "contact info" section)
E-mail: [open contact info ](look above in the "contact info" section)
https://www.artstation.com/artwork/OovW9v
SUMMARY
Proficient in Zbrush, Maya, 3D Max ,Modo,Moi3d, Fusion360,S.Painter,Marvelous designer.
Exceptional understanding of human anatomy and classical figure sculpture
Able to create basic shapes for character concept art
Extreme passion for game art and development
Creative individual with good communicational skills and able to work as a part of a team
Able to grasp new programs and systems quickly
CAREER HISTORY
x-Trade 2016- 2019 (3d modeler sculptor)
Now I am working on photo realistic Durotan sculpture (Warcraft movie).
KEY SKILLS AND COMPETENCIES
Modeling: Maya,Modo,Zbrush, Marvelous Designer.
Texturing: , Allegorithmic Substance Painter.
Bake Textures: 3dsMax, Maya, Allegorithmic Substance Painter.
UVWunwrap: UVLayout
Topology: 3dsMax.
Render: Luxion KeyShot (picture and animation), Marmoset Toolbag.
Engine: Unity3D.
Understanding of the game art pipeline and workflow.
Academic drawing.
EDUCATION
ARTCLUB - Zbrush Sculpting – 2016
Svyatoslav Brakhnov Academy of realist art - Realistic sculpting - 2016 - 2017
R.Glier Kyiv Institute of Music - Junior Specialist Degree in Percussion Instruments – 2002-2004
LANGUAGES
Ukrainian – native
Russian - native English – intermediate
3D Character Artist
Kyiv Tel.: [
E-mail: [
https://www.artstation.com/artwork/OovW9v
SUMMARY
Proficient in Zbrush, Maya, 3D Max ,Modo,Moi3d, Fusion360,S.Painter,Marvelous designer.
Exceptional understanding of human anatomy and classical figure sculpture
Able to create basic shapes for character concept art
Extreme passion for game art and development
Creative individual with good communicational skills and able to work as a part of a team
Able to grasp new programs and systems quickly
CAREER HISTORY
x-Trade 2016- 2019 (3d modeler sculptor)
Now I am working on photo realistic Durotan sculpture (Warcraft movie).
KEY SKILLS AND COMPETENCIES
Modeling: Maya,Modo,Zbrush, Marvelous Designer.
Texturing: , Allegorithmic Substance Painter.
Bake Textures: 3dsMax, Maya, Allegorithmic Substance Painter.
UVWunwrap: UVLayout
Topology: 3dsMax.
Render: Luxion KeyShot (picture and animation), Marmoset Toolbag.
Engine: Unity3D.
Understanding of the game art pipeline and workflow.
Academic drawing.
EDUCATION
ARTCLUB - Zbrush Sculpting – 2016
Svyatoslav Brakhnov Academy of realist art - Realistic sculpting - 2016 - 2017
R.Glier Kyiv Institute of Music - Junior Specialist Degree in Percussion Instruments – 2002-2004
LANGUAGES
Ukrainian – native
Russian - native English – intermediate
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