Resume from April 29, 2024 File

Ivan

SEO-спеціаліст

City of residence:
Vinnytsia
Ready to work:
Remote

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Ivan Shevchuk
kelicka 600
Vinnitsa, 21000
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)

Objective:
Dynamic and results-oriented Engineering Tools Programmer with a passion for creating efficient and user-friendly tools to enhance development processes. Seeking employment in Applied Usability at Epic Games to leverage technical expertise and contribute to the creation of cutting-edge gaming experiences.

Education:
Bachelor of Science in Computer Science
CDV Poznan, Poznan
1 year of education

Skills:

- Proficient in programming languages such as C++, Python, and C#
- Strong understanding of software development methodologies and practices
- Experience with game engines such as Unreal Engine and Unity
- Knowledge of UI/UX design principles and usability testing techniques
- Familiarity with version control systems (e.g., Git, Perforce)
- Excellent problem-solving and analytical skills
- Ability to work both independently and collaboratively in a team environment
- Strong communication and interpersonal skills

Experience:

Engineering Tools Programmer
Previous Company Name: Almaz, Vinnitsa
01.01.2022 - 29.04.2024

- Developed custom tools and plugins to streamline workflows and improve efficiency for game development teams
- Collaborated with artists, designers, and engineers to identify workflow bottlenecks and design solutions to address them
- Implemented features and functionality in existing tools to enhance usability and user experience
- Conducted usability testing and gathered feedback from end-users to iterate on tool designs
- Maintained and updated existing tools to ensure compatibility with evolving development pipelines
- Provided technical support and assistance to users of the tools, troubleshooting issues and resolving bugs in a timely manner

Software Developer Intern
Almaz, Vinnitsa
01.04.2021-04.06.2022

- Assisted in the development of software applications, including coding, testing, and debugging
- Participated in code reviews and provided feedback to improve code quality and maintainability
- Collaborated with team members to design and implement new features and functionality
- Contributed to the documentation of software designs, requirements, and development processes
- Learned and applied best practices for software development in a professional environment

Projects:

Ababema
- Developed a custom level editor tool for use in Unreal Engine, allowing designers to create and modify game levels more efficiently
- Implemented features such as drag-and-drop placement of assets, procedural generation of terrain, and real-time editing of lighting and materials
- Conducted usability testing with level designers to gather feedback and iterate on the design of the tool

Barak
- Created a performance profiling tool to identify and optimize areas of code that were causing performance bottlenecks in a game engine
- Designed an intuitive user interface with visualizations of CPU and GPU usage, memory usage, and frame rate over time
- Collaborated with engineers to integrate the tool into the development pipeline and improve overall game performance

Certifications:

- Unreal Engine Certified Developer
- Unity Certified Developer

References:
Available upon request.

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