Ivan
SEO-спеціаліст
- City of residence:
- Vinnytsia
- Ready to work:
- Remote
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kelicka 600
Vinnitsa, 21000
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Objective:
Dynamic and results-oriented Engineering Tools Programmer with a passion for creating efficient and user-friendly tools to enhance development processes. Seeking employment in Applied Usability at Epic Games to leverage technical expertise and contribute to the creation of cutting-edge gaming experiences.
Education:
Bachelor of Science in Computer Science
CDV Poznan, Poznan
1 year of education
Skills:
- Proficient in programming languages such as C++, Python, and C#
- Strong understanding of software development methodologies and practices
- Experience with game engines such as Unreal Engine and Unity
- Knowledge of UI/UX design principles and usability testing techniques
- Familiarity with version control systems (e.g., Git, Perforce)
- Excellent problem-solving and analytical skills
- Ability to work both independently and collaboratively in a team environment
- Strong communication and interpersonal skills
Experience:
Engineering Tools Programmer
Previous Company Name: Almaz, Vinnitsa
01.01.2022 - 29.04.2024
- Developed custom tools and plugins to streamline workflows and improve efficiency for game development teams
- Collaborated with artists, designers, and engineers to identify workflow bottlenecks and design solutions to address them
- Implemented features and functionality in existing tools to enhance usability and user experience
- Conducted usability testing and gathered feedback from end-users to iterate on tool designs
- Maintained and updated existing tools to ensure compatibility with evolving development pipelines
- Provided technical support and assistance to users of the tools, troubleshooting issues and resolving bugs in a timely manner
Software Developer Intern
Almaz, Vinnitsa
01.04.2021-04.06.2022
- Assisted in the development of software applications, including coding, testing, and debugging
- Participated in code reviews and provided feedback to improve code quality and maintainability
- Collaborated with team members to design and implement new features and functionality
- Contributed to the documentation of software designs, requirements, and development processes
- Learned and applied best practices for software development in a professional environment
Projects:
Ababema
- Developed a custom level editor tool for use in Unreal Engine, allowing designers to create and modify game levels more efficiently
- Implemented features such as drag-and-drop placement of assets, procedural generation of terrain, and real-time editing of lighting and materials
- Conducted usability testing with level designers to gather feedback and iterate on the design of the tool
Barak
- Created a performance profiling tool to identify and optimize areas of code that were causing performance bottlenecks in a game engine
- Designed an intuitive user interface with visualizations of CPU and GPU usage, memory usage, and frame rate over time
- Collaborated with engineers to integrate the tool into the development pipeline and improve overall game performance
Certifications:
- Unreal Engine Certified Developer
- Unity Certified Developer
References:
Available upon request.
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Ivan Shevchuk kelicka 600 Vinnitsa, Objective: Dynamic and results-oriented Engineering Tools Programmer with a passion for creating efficient and user-friendly tools to enhance development processes. Seeking...
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