Resume from May 26, 2024 File

Александр

3D artist

Age:
28 years
City:
Kharkiv

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3D Artist
Vasyliev Alexander Pavlovich
Contacts:

[open contact info](look above in the "contact info" section)

☏ Telegram [open contact info](look above in the "contact info" section)

LinkedIn: https://www.linkedin.com/feed/

Artstation: clockworkorange.artstation.com ●

Kharkov, Ukraine.
● Remote work

A few words about me:
I choose the 3D Game Development sphere because I enjoy creating a special atmosphere with the
help of various elements. I bring my unique vision to life on the computer screen, and I do it well.
Modeling is my passion. That's why I will create high-quality models for your company. They will
be exactly as you want them to be. Modeling, UV mapping, baking, texturing, rendering, and
animation – all of this will be done well and on time. I will be glad to apply my talents and skills in
your company.

Skills:
Hard Skills:

● Maya,Cinema4D,UV Layout, Marmoset, Substance Painter.

● Full 3D Pipeline: Draft ➔HighPoly ➔LowPoly➔ UV Mapping ➔Baking ➔Texturing ➔Export in
Unreal Engine 5
● Rendering ● Animation

Soft Skills:
● Teamwork

● Individual approach to each person

● Unique vision of a models and spatial thinking

● Go all the way, dedication

Languages:
● English- B1 ●Russian- Native

Education:
«National Technical University»
«Kharkiv Polytechnic Institute»
09.2012- 01.2018.
Faculty of organic substances technology, specialty Pharmaceutical Biotechnology. I have the Bachelor`s
degree and Specialist's degree.

Courses:
-Course «3D Gamedev» from Level Up. 05.2023- 10.2023.
I make a full pipeline of the models,from references and draft until export in the game engine.

Courses Cinema 4D from Videosmile ,2022 year,5 months.
I make 3D scenes, materials, animation of destruction ,lighting, rendering.

Work experience:

★03.2023- till now. I run my own store. I procure goods, sell products, increase volume, and expand the
customer base.
★10.2022- till now. 3D artist. I made 3D models from scratch, I made 3D models of varying complexity
from scratch, including baking textures, unwrapping, texturing and exporting to the engine. Completed my
work successfully and on time.

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