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Розробник Unity3D
- Considering positions:
- Розробник Unity3D, разработчик игр, IT-спеціаліст
- Age:
- 22 years
- City of residence:
- Dnipro
- Ready to work:
- Remote
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Illia Kuzin
Junior / Strong Junior Unity Developer
Vigo, Spain | ES [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section)
LinkedIn | Portfolio | GitHub
SUMMARY
Unity/C# Developer with 1 year of commercial game development experience. Contributed to 7 commercial game titles as a Lua Developer, implementing gameplay logic, scene scripting, UI, interactive systems, and bug fixes. Focused on Unity/C# gameplay and mobile game development.
EXPERIENCE
Lua Developer (Grandma Studios | 2024–2025)
• Contributed to 7 commercial hidden-object game titles for the US market as part of an established production team.
• Implemented gameplay and scene logic in Lua, including minigames, object interactions, scene scripting and gameplay events.
• Integrated UI behavior, animation triggers and interactive objects into game scenes.
• Debugged and fixed gameplay issues within an existing production pipeline.
Game Design Engineer and Python Developer Intern (Palianytsia Foundation | 2024)
• Worked on Unity game-related and Python development tasks in a project environment.
• Practiced task decomposition, scripting, debugging and team collaboration.
SELECTED PROJECTS
Find Two — Unity / C#
• Developed a casual matching game inspired by Find a Pair.
• Implemented randomized object placement, group-based matching logic, and code-driven animations.
• Implemented round completion and win/loss state handling.
• Playable Demo
Colored Gems — Unity / C#
• Developed a mobile casual game with drag-based controls and dynamic color-matching mechanics.
• Implemented four difficulty modes and persistent best-score tracking.
• Playable Demo
TECHNICAL SKILLS
GAME DEVELOPMENT: Unity, C#, gameplay programming, UI, Scene Scripting, Minigame Logic, Object Interactions, Animation Integration, Unity Physics, ScriptableObjects, Input System.
PROGRAMMING: C#, Lua, OOP, debugging, Coroutines.
TOOLS: Git, GitHub, Visual Studio.
ADDITIONAL: Python, Java, C++, .NET, HTML/CSS/JavaScript.
EDUCATION & CERTIFICATION
• Oles Honchar Dnipro National University, Faculty of Physics, Electronics and Computer Systems (2021–2026)
• Java Software Development Internship — PrivatBank | Score: 100/100, Grade A, included in the bank talent pool (2026)
• Lyceum of Information Technologies (2019–2021)
LANGUAGES: Ukrainian native, Russian fluent, English B2, Spanish basic and improving.
Junior / Strong Junior Unity Developer
Vigo, Spain | ES [
LinkedIn | Portfolio | GitHub
SUMMARY
Unity/C# Developer with 1 year of commercial game development experience. Contributed to 7 commercial game titles as a Lua Developer, implementing gameplay logic, scene scripting, UI, interactive systems, and bug fixes. Focused on Unity/C# gameplay and mobile game development.
EXPERIENCE
Lua Developer (Grandma Studios | 2024–2025)
• Contributed to 7 commercial hidden-object game titles for the US market as part of an established production team.
• Implemented gameplay and scene logic in Lua, including minigames, object interactions, scene scripting and gameplay events.
• Integrated UI behavior, animation triggers and interactive objects into game scenes.
• Debugged and fixed gameplay issues within an existing production pipeline.
Game Design Engineer and Python Developer Intern (Palianytsia Foundation | 2024)
• Worked on Unity game-related and Python development tasks in a project environment.
• Practiced task decomposition, scripting, debugging and team collaboration.
SELECTED PROJECTS
Find Two — Unity / C#
• Developed a casual matching game inspired by Find a Pair.
• Implemented randomized object placement, group-based matching logic, and code-driven animations.
• Implemented round completion and win/loss state handling.
• Playable Demo
Colored Gems — Unity / C#
• Developed a mobile casual game with drag-based controls and dynamic color-matching mechanics.
• Implemented four difficulty modes and persistent best-score tracking.
• Playable Demo
TECHNICAL SKILLS
GAME DEVELOPMENT: Unity, C#, gameplay programming, UI, Scene Scripting, Minigame Logic, Object Interactions, Animation Integration, Unity Physics, ScriptableObjects, Input System.
PROGRAMMING: C#, Lua, OOP, debugging, Coroutines.
TOOLS: Git, GitHub, Visual Studio.
ADDITIONAL: Python, Java, C++, .NET, HTML/CSS/JavaScript.
EDUCATION & CERTIFICATION
• Oles Honchar Dnipro National University, Faculty of Physics, Electronics and Computer Systems (2021–2026)
• Java Software Development Internship — PrivatBank | Score: 100/100, Grade A, included in the bank talent pool (2026)
• Lyceum of Information Technologies (2019–2021)
LANGUAGES: Ukrainian native, Russian fluent, English B2, Spanish basic and improving.
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