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Андрій

Звукорежисер

Age:
28 years
City of residence:
Kyiv
Ready to work:
Remote

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Andrii Berehovenko

AUDIO
ENGINEER/PRODUCER

CONTACT EDUCATION
[open contact info](look above in the "contact info" section) GAMES ACADEMY
Sound Design
[open contact info](look above in the "contact info" section) 2023/2023

Ukrainian Film School
Sound engineering and sound design
2019/2019

ABOUT ME BORIS GRINCHENKO KYIV UNIVERSITY
Dynamic and motivated professional, Japanese language and literature (English included)
eager to leverage expertise to inspire 2016/2022
teams. As a professional with experience
in sound design, composing and audio
engineering my skills cover a wide range WORK EXPERIENCE
of areas including: audio recording,
mixing and mastering, composing, iLogos | 2023-2024
technical optimization, testing and Creating sound effects and atmospheric tracks.
debugging. Technical implementation: Integrating sound into the
game engine, optimizing resources.
COMPETENCES Working with software: Using specialized tools for
Ability to create music to fit a specific sound design.
mood or game scenario.Experience Sound recording and processing: Making recordings
working with a variety of musical genres and processing them.
and styles, adapting to project Testing and debugging: Participating in testing and
requirements. Proficient with Mac & P.C. sound effect correction.
Operating Systems and DAWs: Cubase, Collaborating with other team members for a coherent
Ableton Live, Reaper, Pro Tools, Logic sound concept.
Pro Audio engineer/Producer at
Shockwave recording studio | 2019 -
LANGUAGES 2022
English - B2 / Upper-intermediate Tutored in intensive sound engineering courses at
Japanese - N4 / Intermediate Shockwave Recording Studio. Improved hands-on
Ukrainian - Native speaker experience with the latest audio technology, improving
Russian - Advanced mixing, recording and production skills. Preparation
for a professional career as a sound engineer by
mastering standard software and equipment.
Lime systems | 2017 - 2018
Developing sound effects for the entertainment
industry.

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