Валерій
Tech Artist
- Employment type:
- full-time, part-time
- Age:
- 22 years
- City of residence:
- Netishyn
- Ready to work:
- Kyiv, Lviv
Contact information
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Work experience
Asset Manager / Tech Artist
from 06.2025 to now
(1 year 2 months)
Sett, Дистанційно (IT)
• Established and standardized efficient asset management processes across departments.
• Documented how to find/use/download resources of different games.
• Facilitated point of coordination of all asset requests for Development, Product, Customer Success, and Creative Teams.
• Researched, implemented, and streamlined new tooling for automating asset processes.
• Sourced and reported on asset-related risks ahead of time, including lost files, quality issues, brand inconsistencies, and development roadblocks.
Graphical Programmer (Contract)
from 04.2025 to now
(1 year 4 months)
Alfa Bravo Inc, Дистанційно (IT)
• Created production-ready real-time shaders in Unity Shader Graph, faithfully matching artistic
references across PC, console, and mobile targets.
• Provided technical guidance on shader performance and optimization, ensuring efficiency and
compatibility with project requirements.
• Authored reusable HLSL sub-graphs and custom function nodes, extending Shader Graph’s
capabilities and shortening VFX iteration cycles for the team.
Unity Tech Artist
from 01.2025 to 03.2025
(3 months)
Voxel Worlds, Львів (IT)
• Lighting & Baking: Optimized scene lighting and performed lightmap baking for enhanced visual fidelity and performance.
• Collaboration & Problem-Solving: Worked effectively within a team, troubleshooting technical and artistic challenges to meet project goals.
3D Generalist
from 12.2022 to 11.2024
(2 years)
Etherion Designs, Нетішин (IT)
• Transitioned assets from Unreal Engine to Unity Engine, ensuring seamless integration and functionality.
• Adapted Unreal Engine shaders for Unity Engine with precise adjustments to maintain visual fidelity.
• Conducted manual retopology of hard-surface characters and assets to optimize performance and maintain detail.
• Performed hard-surface retopology and refined automatic retopology generated by Meshlab for clean, efficient topology.
• Created precise UV mapping, including custom Lightmap UVs.
• Baked high-quality textures for detailed and accurate visual representation.
• Identified and resolved issues with problematic meshes, improving overall asset quality and usability.
Unity Tools Developer (Self-Employed)
from 06.2021 to now
(5 years 2 months)
ShadowShardTools, Нетішин (IT)
• URP+: Designed and released a custom rendering pipeline enhancing Unity's Universal Render Pipeline (URP) with improved performance and visual quality.
• URP Ambient Occlusion Master: Implemented advanced ambient occlusion techniques including SSAO, HDAO, HBAO, and GTAO, ensuring superior lighting realism.
• URP 3D to Sprite Converter: Developed a tool that renders and processes 3D models into optimized 2D graphics for Unity projects.
• Pre-Integrated SSS LUT Generator: Created a generator for Look-Up Textures (LUT) to facilitate realistic subsurface scattering effects in Unity.
• Delivered innovative tools tailored for Unity Engine, leveraging expertise in HLSL, C#, and custom tool development to push the boundaries of the URP framework.
Education
Національний університет «Острозька академія»
Економічний факультет, Комп'ютерні Науки, Острог
Higher, from 2021 to 2025 (4 years)
Knowledge and skills
- Ініціативність
- Blender
- Моделювання
- Текстурування
- Adobe Substance 3D Designer
- Adobe Substance 3D Painter
- Unity
- Marvelous Designer
- ZBrush
- C#
- HLSL
- ShaderGraph
Language proficiencies
- Ukrainian — fluent
- English — average
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