Ігор
Інженер з якості
- Considering positions:
- Інженер з якості, Диктор, Спеціаліст техпідтримки, Customer service representative, AI-інженер
- Age:
- 38 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Senior QA Engineer | Location: Greece (Valid EU Work Permit) | Remote-ready Email:
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PROFESSIONAL SUMMARY
Senior QA Engineer with 9+ years of experience in the AAA gaming industry (Wargaming,
10 Chambers). Expert in manual testing cycles: from early development on Unreal Engine to
global releases on Steam and WGC. Experienced in supervising coordinated testing groups,
server-side operations, and complex backend/frontend integrations. Strong technical
communicator with a background in brand representation (Twitch streaming) and MIS/SQL
data analysis.
CORE COMPETENCIES
● Release Management: End-to-end patch releases (Steam, WGC), server-side
deployment validation, and health checks.
● Testing Coordination: Supervision of internal/external testing groups (20–30
participants), test suite development, and cross-team coordination.
● Technical Focus: Unreal Engine environment, Backend/Frontend cross-functions, AI
logic, and API testing.
● Tools: Jira, Confluence, TestRail, Jenkins, Git, Postman, SQL (Databases).
● Communication: Technical English (Professional), Public Speaking/Streaming,
Player Feedback Analysis.
PROFESSIONAL EXPERIENCE
10 Chambers | Stockholm, Sweden (Remote) QA Consultant | Jan 2025 – Present
● Core Gameplay & UX Evaluation: Executing Alpha-stage testing of gameplay
loops, providing detailed feedback on interaction mechanics and user experience..
● Early-Stage Feature Assessment: Testing new features in early development,
focusing on identifying logic flaws and design defects.
● Action-Tactical Gameplay Analysis: Evaluating game dynamics and team-based
interactions in multiplayer projects.
● Risk & Quality Consulting: Acting as an expert consultant to identify potential logic
bottlenecks and design risks based on extensive AAA industry experience.
Wargaming | Kyiv, Ukraine Senior QA Engineer | July 2016 – Jan 2025
World of Tanks (2021 – 2025) | Senior QA / Feature Owner
● 3D Asset & Customization QA: Conducted technical analysis of integrated assets,
including collision/hitbox debugging, LOD validation, and material rendering
checks (decals, stickers). Ensured visual fidelity and gameplay integrity (no clipping,
correct NavMesh interaction) for post-launch content.
● MTX & Backend Verification: Validated the Entitlement Pipeline for Season Pass
content and Premium Shop items. Used Postman (REST API) to trigger item grants
and verified correct inventory injection via server-side logs (ensuring isolation
between Test and Live environments).
● Complex Systems Logic: Performed regression testing on complex entities and
game logic scenarios, identifying risks in core gameplay loops before release.
● Super-test Supervision: Organized and moderated coordinated testing sessions
with dedicated groups (20–30 participants). Managed multi-group environments to
validate feature stability.
● Server Operations & Deployment: Handled server-side deployment validation,
patch health checks, and urgent hotfix verification during live ops.
● Multi-Platform Release Cycle: Owned the QA cycle for features across Steam and
WGC, ensuring integrity of backend-to-frontend integrations.
● Data & Feedback Analysis: Processed telemetry and player reports, converting
qualitative feedback into actionable technical Jira tasks for developers.
● Technical Brand Ambassador: Represented the company on official Twitch
streams for the North American (NA) audience, presenting technical updates in
English.
Undisclosed Project (2019 – 2021) | Unreal Engine based
● QA Workflow Setup: Established core testing procedures, checklists, and test case
libraries for a new project developed from the ground up.
● Alpha Testing Supervision: Coordinated internal testing sessions during the Alpha
stage. Managed group feedback and bug reporting for core gameplay mechanics.
● Stakeholder Reporting: Created technical video demonstrations for stakeholders to
showcase project milestones and feature progress.
World of Warplanes (2016 – 2019)
● Patch Management: Independently managed pre-release checks and solo-released
patches. Optimized smoke testing procedures for faster deployment.
● External Test Management: Supervised external testing groups, acting as a bridge
between the player community and the development team.
PJSC Universal Bank | Kyiv, Ukraine MIS Specialist | Jan 2011 – Jan 2014
● SQL Data Analysis: Managed databases to extract and analyze financial datasets
for senior management reporting.
● Bonus Systems: Responsible for accurate calculation of employee performance
bonuses based on data analysis.
TECHNICAL EXPERTISE
● Engines: Experience with Unreal Engine, proprietary Wargaming engines.
● Genres: Specialist in FPS, Action, and MMO systems (Extensive knowledge of
STALKER, Metro, Cyberpunk 2077 mechanics).
● Methodologies: Agile, Scrum.
EDUCATION & LANGUAGES
● Languages: English (Professional), Ukrainian (Native), Russian (Native).
● Current Growth: Advancing skills in Automation QA (Python, Pytest) for
game-testing frameworks.
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