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Game developer
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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ALEXANDRA KORNIYCHUK
U N R E A L E N G I N E D E V E L O P ER
Unreal Engine Developer who enjoys innovating and collaborating within a team.
CONTACT
[open contact info ](look above in the "contact info" section)
Linkedin
[open contact info ](look above in the "contact info" section)
Telegram Kyiv, Ukraine
SKILLS
Unreal Engine C++ Multiplayer GAS Git/Perforce
EDUCATION APPLIED MATHEMATICS
Bachelor of applied mathematics
Taras Shevchenko National University of Kyiv | 2022 - 2026
LANGUAGES
Ukrainian (Native)
English (B2)
EXPERIENCE UNREAL ENGINE DEVELOPER
March 2025 - March 2026
Company: Neronian Studios
Implemented Interaction logic, Interaction UI and outline
system for interactable objects
Developed ladder climbing system with multiplayer support
Bug fix (multiplayer, movement component, health system,
damage system, UI, animations)
Developed replication for custom movement mode
Designed quest system
UNREAL ENGINE DEVELOPER
September 2024 - January 2025
Company: Freelance
Implemented micro-transactions using Steam Inventory
Service
Implemented in-game currency
Project migration from Unreal Engine 4 to UE5
Bug fix (Camera, Control settings, UI, Chaos Destruction,
Save system)
UNREAL ENGINE DEVELOPER
January 2024 - May 2024
Company: Rabbit Games
Bug fix (multiplayer, quest, inventory, firing weapon issues)
Implemented damage feedback (damage number widgets
with lifetime management and animation, unique hit
sounds for interactions with and without shields)
Developed a customizable weapon recoil system that causes
the gun to move upward in a unique pattern for each
weapon, adjustable via curves, during continuous fire
Integrated smooth friction for collision response in space
environments
UNITY TEACHER
May 2023 - May 2024
Company: GoIteens
Teaching c#, Unity
Mentoring students in group projects
LIBERATOR (PROJECT)
September 2022 - January 2023
Genre: Stealth. Team: 2 programmers.
Links: Build, Trailer. Engine: Unreal Engine 5.
Improvement and Skills
AI walking (Behavior tree)
Levels (ATV (shop), Improvement, Menu)
A minigame (random colors to match)
Interactive tutorial
Game Conclusion
Game Savings
UI
ROBOT-SHIZOID ~ MANSLAUGHTER (PROJECT)
March 2022 - May 2022
Genre: Slasher. Team: 2 programmers.
Links: Build, Trailer. Engine: Unity.
Player movement
Weapons
AI logic (NavMeshAgent)
Waves logic
Bloodthirst effect
Score and coins system
Interactive tutorial
UI (design, animations)
Menu, settings
Game savings (Player Prefs)
Post-processing
Remake for Android
THE RISE OF MAGIC (PROJECT)
October 2021 - January 2022
Genre: First Person Shooter. Team: 4 programmers.
Links: Build, Trailer. Engine: Unity.
Multiplayer (Plugin Photon)
Player movement
Score system
Game Conclusion
Game savings (Player Prefs)
UI animations
Post-processing
U N R E A L E N G I N E D E V E L O P ER
Unreal Engine Developer who enjoys innovating and collaborating within a team.
CONTACT
[
[
Telegram Kyiv, Ukraine
SKILLS
Unreal Engine C++ Multiplayer GAS Git/Perforce
EDUCATION APPLIED MATHEMATICS
Bachelor of applied mathematics
Taras Shevchenko National University of Kyiv | 2022 - 2026
LANGUAGES
Ukrainian (Native)
English (B2)
EXPERIENCE UNREAL ENGINE DEVELOPER
March 2025 - March 2026
Company: Neronian Studios
Implemented Interaction logic, Interaction UI and outline
system for interactable objects
Developed ladder climbing system with multiplayer support
Bug fix (multiplayer, movement component, health system,
damage system, UI, animations)
Developed replication for custom movement mode
Designed quest system
UNREAL ENGINE DEVELOPER
September 2024 - January 2025
Company: Freelance
Implemented micro-transactions using Steam Inventory
Service
Implemented in-game currency
Project migration from Unreal Engine 4 to UE5
Bug fix (Camera, Control settings, UI, Chaos Destruction,
Save system)
UNREAL ENGINE DEVELOPER
January 2024 - May 2024
Company: Rabbit Games
Bug fix (multiplayer, quest, inventory, firing weapon issues)
Implemented damage feedback (damage number widgets
with lifetime management and animation, unique hit
sounds for interactions with and without shields)
Developed a customizable weapon recoil system that causes
the gun to move upward in a unique pattern for each
weapon, adjustable via curves, during continuous fire
Integrated smooth friction for collision response in space
environments
UNITY TEACHER
May 2023 - May 2024
Company: GoIteens
Teaching c#, Unity
Mentoring students in group projects
LIBERATOR (PROJECT)
September 2022 - January 2023
Genre: Stealth. Team: 2 programmers.
Links: Build, Trailer. Engine: Unreal Engine 5.
Improvement and Skills
AI walking (Behavior tree)
Levels (ATV (shop), Improvement, Menu)
A minigame (random colors to match)
Interactive tutorial
Game Conclusion
Game Savings
UI
ROBOT-SHIZOID ~ MANSLAUGHTER (PROJECT)
March 2022 - May 2022
Genre: Slasher. Team: 2 programmers.
Links: Build, Trailer. Engine: Unity.
Player movement
Weapons
AI logic (NavMeshAgent)
Waves logic
Bloodthirst effect
Score and coins system
Interactive tutorial
UI (design, animations)
Menu, settings
Game savings (Player Prefs)
Post-processing
Remake for Android
THE RISE OF MAGIC (PROJECT)
October 2021 - January 2022
Genre: First Person Shooter. Team: 4 programmers.
Links: Build, Trailer. Engine: Unity.
Multiplayer (Plugin Photon)
Player movement
Score system
Game Conclusion
Game savings (Player Prefs)
UI animations
Post-processing
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