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Game developer
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STETSKYI YURIY
UE4/UE5 (C++) Developer
EXPERIENCE
UE5/C++ Developer– 05/2024 – current
Red Viburnum Studio, Ukraine
• Implemented core systems for a first-person shooter
F20-Eclipse, including a per-limb health system, AI
behavior (using Behavior Trees and Logic Driver
plugin), AI Director.
• Developed tools for Game Designers such as Universal
CONTACTS
Spawner, Damage zones system to optimize content
Location: Lviv creation and gameplay testing.
Phone: [open contact info ](look above in the "contact info" section) • Played a key role in two successful Games Gathering
Email: conference showcases which generated the majority of
[open contact info ](look above in the "contact info" section) the project’s current wishlist interest.
LinkedIn: • Integrated various smaller mechanics and fixed bugs to
[open contact info ](look above in the "contact info" section) help craft a specific player experience.
uriy-stetskyi/
C++ Intern – 03/2023 – 05/2023
Gameloft Education Camp, Lviv
SKILLS • Implemented game programming patterns such as ECS
and Dirty Flag into a C++ project
▪ C++, Unreal Engine, • Used optimization techniques to ensure better
Blueprints, Logic Driver performance, (move semantics, memory alignment,
Pro, Gameplay Ability memory pool)
System, Materials Editor, • Used jsoncpp to define in-game’s emitter behavior
Unreal Insights
▪ STL, Containers,
Algorithms, Serialization, PERSONAL PROJECTS
Multithreading, OOP
▪ OpenGL, GLFW, GLSL 2D OpenGL Infinite Scroller Platformer– 3/2024 – 4/2024
▪ Stb_image, irrklang GitHub: https://github.com/YuriyStetskyi/Cloud_Jumper
▪ Git, Git Bash, GitLab Itch.io https://yuriystetskyi.itch.io/cloud-jumper
▪ Linear algebra
▪ jsoncpp Asymetric Vampire Survivors-like – 05/2025 – current
GitHub: https://github.com/YuriyStetskyi/BowSurvivors
LANGUAGES
EDUCATION
English – C1
Ukrainian – Native Master’s degree: Faculty of electronics and computer
technologies
Ivan Franko National University of Lviv, Ukraine (2020-2021)
INTERESTS
Game development/design, Bachelor’s degree: Faculty of electronics and computer
Video Games, reading, music, technologies
fitness Ivan Franko National University of Lviv, Ukraine (2016-2020)
UE4/UE5 (C++) Developer
EXPERIENCE
UE5/C++ Developer– 05/2024 – current
Red Viburnum Studio, Ukraine
• Implemented core systems for a first-person shooter
F20-Eclipse, including a per-limb health system, AI
behavior (using Behavior Trees and Logic Driver
plugin), AI Director.
• Developed tools for Game Designers such as Universal
CONTACTS
Spawner, Damage zones system to optimize content
Location: Lviv creation and gameplay testing.
Phone: [
Email: conference showcases which generated the majority of
[
LinkedIn: • Integrated various smaller mechanics and fixed bugs to
[
uriy-stetskyi/
C++ Intern – 03/2023 – 05/2023
Gameloft Education Camp, Lviv
SKILLS • Implemented game programming patterns such as ECS
and Dirty Flag into a C++ project
▪ C++, Unreal Engine, • Used optimization techniques to ensure better
Blueprints, Logic Driver performance, (move semantics, memory alignment,
Pro, Gameplay Ability memory pool)
System, Materials Editor, • Used jsoncpp to define in-game’s emitter behavior
Unreal Insights
▪ STL, Containers,
Algorithms, Serialization, PERSONAL PROJECTS
Multithreading, OOP
▪ OpenGL, GLFW, GLSL 2D OpenGL Infinite Scroller Platformer– 3/2024 – 4/2024
▪ Stb_image, irrklang GitHub: https://github.com/YuriyStetskyi/Cloud_Jumper
▪ Git, Git Bash, GitLab Itch.io https://yuriystetskyi.itch.io/cloud-jumper
▪ Linear algebra
▪ jsoncpp Asymetric Vampire Survivors-like – 05/2025 – current
GitHub: https://github.com/YuriyStetskyi/BowSurvivors
LANGUAGES
EDUCATION
English – C1
Ukrainian – Native Master’s degree: Faculty of electronics and computer
technologies
Ivan Franko National University of Lviv, Ukraine (2020-2021)
INTERESTS
Game development/design, Bachelor’s degree: Faculty of electronics and computer
Video Games, reading, music, technologies
fitness Ivan Franko National University of Lviv, Ukraine (2016-2020)
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