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Кирил
Програміст Unity
- Considering positions:
- Програміст Unity, оператор ПК
- Age:
- 25 years
- City of residence:
- Lviv
- Ready to work:
- Remote
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Kyryl Polikarpov
Game Developer
[open contact info ](look above in the "contact info" section) [open contact info ](look above in the "contact info" section) Lviv | Remote Github @EvilPike
Profile
Unity game developer with hands-on experience in continuous development: from quick prototypes to stable
builds. I learn new things quickly and apply the acquired knowledge in my developments. I prioritize the
cleanliness of the architecture, code quality control and meeting sprint deadlines. I interact effectively in a
team environment through regular code reviews and open feedback. I am interested in the prospects for
developing competencies in the field of gameplay logic and system design, as well as making a huge
contribution to the success of the product.
Intermediate (B1) level of English.
Skills
Unity, C#, Github, Visual Studio, Figma, DotWeen,
Rest API
Education
Master's degree - Information and communication technologies, 2022 – 2024
Lviv Polytechnic National University
Bachelor's degree - Computer Science, Lviv Polytechnic National University 2018 – 2022
Projects
Simple3DRunner - А simple 3D platformer with the implementation of movement, point triggers,
transitions between scenes, as well as work with UI elements and basic animation work.
Core Gameplay: Simple 3D platformer with multi-level progression with 3rd person view.
•
Movement: Responsive WASD + jump .
•
Triggers & Flow: Point/finish triggers; scene transitions
•
Platforms & Hazards: Static/moving platforms, and death areas.
•
UI: On-screen prompts, info panel; minimal HUD.
•
SpeedRunner - Advanced 3D looter-platformer, with new EnemyAI mechanics, as well as a
demonstration of the Singleton pattern using the AudioManager example
Core Gameplay: Diverse looter-platformer with multi-level difficulty scaling — built via level setups and
•
parameterized C# scripts.
Enemies: Patrol/chase/attack EnemyAI — implemented with C# state logic, distance checks, and trigger
•
colliders.
Items & Inventory: Pick-up/use items and Inventory UI — Unity UI (Canvas/Layouts) + inventory
•
manager; item pickup via trigger colliders.
Platforms & Traps: Static/moving platforms and freezing traps — prefabbed objects with behavior scripts
•
and timed status effects.
Animation & Visual FX: Animator/Animator Controller driven by scripts; scripted color/opacity changes
•
and object motion.
Audio: Multiple tracks per scene — AudioSource components with scripted playback, switching, and mixing.
•
Game Developer
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Profile
Unity game developer with hands-on experience in continuous development: from quick prototypes to stable
builds. I learn new things quickly and apply the acquired knowledge in my developments. I prioritize the
cleanliness of the architecture, code quality control and meeting sprint deadlines. I interact effectively in a
team environment through regular code reviews and open feedback. I am interested in the prospects for
developing competencies in the field of gameplay logic and system design, as well as making a huge
contribution to the success of the product.
Intermediate (B1) level of English.
Skills
Unity, C#, Github, Visual Studio, Figma, DotWeen,
Rest API
Education
Master's degree - Information and communication technologies, 2022 – 2024
Lviv Polytechnic National University
Bachelor's degree - Computer Science, Lviv Polytechnic National University 2018 – 2022
Projects
Simple3DRunner - А simple 3D platformer with the implementation of movement, point triggers,
transitions between scenes, as well as work with UI elements and basic animation work.
Core Gameplay: Simple 3D platformer with multi-level progression with 3rd person view.
•
Movement: Responsive WASD + jump .
•
Triggers & Flow: Point/finish triggers; scene transitions
•
Platforms & Hazards: Static/moving platforms, and death areas.
•
UI: On-screen prompts, info panel; minimal HUD.
•
SpeedRunner - Advanced 3D looter-platformer, with new EnemyAI mechanics, as well as a
demonstration of the Singleton pattern using the AudioManager example
Core Gameplay: Diverse looter-platformer with multi-level difficulty scaling — built via level setups and
•
parameterized C# scripts.
Enemies: Patrol/chase/attack EnemyAI — implemented with C# state logic, distance checks, and trigger
•
colliders.
Items & Inventory: Pick-up/use items and Inventory UI — Unity UI (Canvas/Layouts) + inventory
•
manager; item pickup via trigger colliders.
Platforms & Traps: Static/moving platforms and freezing traps — prefabbed objects with behavior scripts
•
and timed status effects.
Animation & Visual FX: Animator/Animator Controller driven by scripts; scripted color/opacity changes
•
and object motion.
Audio: Multiple tracks per scene — AudioSource components with scripted playback, switching, and mixing.
•
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