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Nikita
Unity developer
- Age:
- 21 years
- City of residence:
- Dnipro
- Ready to work:
- Remote
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Nikita Merkotun
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) |
github.com/nikita-merkotun
Education
University of Lodz Lodz, Poland
Bachelor of Science in Computer Science Completed 1.5 years
Experience
Freelance Unity Developer Jan. 2023 – Present
Self-Employed Remote
• Used Upwork to collaborate with international clients, delivering 31+ Unity development projects totaling over
1,380 hours with 5 star reviews.
• Designed and implemented core gameplay systems, player mechanics, and optimized asset pipelines for performance
across PC, mobile, and VR platforms.
• Developed networked multiplayer features using Photon or Unity Netcode.
• Collaborated with other developers, designers, and external clients to translate creative concepts into polished,
high-performance experiences.
Projects
Brutal Knights | Unity, C#, Git Jan 2025 – Feb 2025
• Joined the development of the studio’s flagship RPG turn-based strategy title following the success of Brutal
Blocks, contributing to gameplay systems and new feature development.
• Fixed a critical gameplay freeze occurring after starting a match and resolved multiple UI bugs, improving overall
game stability and player experience.
• Implemented new obstacle types and interactive elements to expand level variety and strategic depth.
• Collaborated with senior developers and artists to enhance gameplay feel and visual fidelity, bringing more life to
the game world.
• Held weekly design meetings with the lead game designer—formerly part of the Diablo team—to refine mechanics,
balance systems, and align on creative vision.
Brutal Blocks | Unity, C#, Photon Unity Networking, Git, React Sep 2024 – Feb 2025
• Used Photon Quantum 3, later migrated to PUN2 to improve local input responsiveness and networking
performance, ensuring stable real-time gameplay.
• Optimized WebGL build to prevent iOS crashes in the Telegram app, enabling smooth cross-platform play for over
8,000 users.
• Collaborated with a backend engineer to integrate Web3 webhooks into the game, enabling automated token
collection and rewards.
Skills
Game Engines: Unity (2D/3D)
Programming: C#, OOP, Unity API, C++, JavaScript
DevOps & Tools: Git, CI/CD pipelines, Build Automation, WebGL Deployment
Platforms: WebGL, PC, Android, iOS, VR/AR
Certificates: Unity Professional Programmer - Unity Technologies (May 2025 – May 2028)
Languages: English, Russian, Ukrainian
Activities: Basketball, Table Tennis, Walking
[
github.com/nikita-merkotun
Education
University of Lodz Lodz, Poland
Bachelor of Science in Computer Science Completed 1.5 years
Experience
Freelance Unity Developer Jan. 2023 – Present
Self-Employed Remote
• Used Upwork to collaborate with international clients, delivering 31+ Unity development projects totaling over
1,380 hours with 5 star reviews.
• Designed and implemented core gameplay systems, player mechanics, and optimized asset pipelines for performance
across PC, mobile, and VR platforms.
• Developed networked multiplayer features using Photon or Unity Netcode.
• Collaborated with other developers, designers, and external clients to translate creative concepts into polished,
high-performance experiences.
Projects
Brutal Knights | Unity, C#, Git Jan 2025 – Feb 2025
• Joined the development of the studio’s flagship RPG turn-based strategy title following the success of Brutal
Blocks, contributing to gameplay systems and new feature development.
• Fixed a critical gameplay freeze occurring after starting a match and resolved multiple UI bugs, improving overall
game stability and player experience.
• Implemented new obstacle types and interactive elements to expand level variety and strategic depth.
• Collaborated with senior developers and artists to enhance gameplay feel and visual fidelity, bringing more life to
the game world.
• Held weekly design meetings with the lead game designer—formerly part of the Diablo team—to refine mechanics,
balance systems, and align on creative vision.
Brutal Blocks | Unity, C#, Photon Unity Networking, Git, React Sep 2024 – Feb 2025
• Used Photon Quantum 3, later migrated to PUN2 to improve local input responsiveness and networking
performance, ensuring stable real-time gameplay.
• Optimized WebGL build to prevent iOS crashes in the Telegram app, enabling smooth cross-platform play for over
8,000 users.
• Collaborated with a backend engineer to integrate Web3 webhooks into the game, enabling automated token
collection and rewards.
Skills
Game Engines: Unity (2D/3D)
Programming: C#, OOP, Unity API, C++, JavaScript
DevOps & Tools: Git, CI/CD pipelines, Build Automation, WebGL Deployment
Platforms: WebGL, PC, Android, iOS, VR/AR
Certificates: Unity Professional Programmer - Unity Technologies (May 2025 – May 2028)
Languages: English, Russian, Ukrainian
Activities: Basketball, Table Tennis, Walking
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