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3D-дизайнер
- Considering positions:
- 3D-дизайнер, 3d artist, 3d environment artist
- Age:
- 19 years
- City of residence:
- Zhytomyr
- Ready to work:
- Kyiv, Remote, Zhytomyr
Contact information
The job seeker has provided: Phone number
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Ilya Zakharov
3D Environment & Props Artist
portfolio:https://www.artstation.com/ilyazez
mail: [open contact info ](look above in the "contact info" section)
About Me
I’m a 3D Environment & Props Artist with over a year of freelance experience, focusing on creating game-ready environments and asset sets. I come from a traditional art background (7 years of drawing), which shapes my approach to form, composition, and visual clarity.
I’m particularly заинтересован in building cohesive environments and modular prop systems that work both visually and technically in a game pipeline. I pay close attention to detail, optimization, and consistency across assets. Currently, I’m focused on improving scene presentation, lighting, and overall production quality to match industry standards.
Skills
• Modeling: Blender (hard surface, modular workflows, efficient asset creation)
• Texturing: Substance Painter (PBR workflows, material definition)
• Game Engine: Unity (asset integration, basic scene setup)
• Additional Tools: SketchUp, Photoshop
• Pipeline: blockout → high/low poly → UV → baking → texturing → final presentation
Experience
Freelance 3D Artist
2024 — Present
• Delivered environment assets and prop sets for game and visualization projects
• Built modular assets with a focus on reusability and consistency
• Optimized models and textures for real-time performance
• Managed full production pipeline independently, from blockout to final presentation
Education
3D Art Courses — 360 Game Studio
Additional Information
Actively improving lighting, composition, and overall scene presentation to reach production-level quality.
English Level: B1–B2 (Intermediate / Upper-Intermediate)
3D Environment & Props Artist
portfolio:https://www.artstation.com/ilyazez
mail: [
About Me
I’m a 3D Environment & Props Artist with over a year of freelance experience, focusing on creating game-ready environments and asset sets. I come from a traditional art background (7 years of drawing), which shapes my approach to form, composition, and visual clarity.
I’m particularly заинтересован in building cohesive environments and modular prop systems that work both visually and technically in a game pipeline. I pay close attention to detail, optimization, and consistency across assets. Currently, I’m focused on improving scene presentation, lighting, and overall production quality to match industry standards.
Skills
• Modeling: Blender (hard surface, modular workflows, efficient asset creation)
• Texturing: Substance Painter (PBR workflows, material definition)
• Game Engine: Unity (asset integration, basic scene setup)
• Additional Tools: SketchUp, Photoshop
• Pipeline: blockout → high/low poly → UV → baking → texturing → final presentation
Experience
Freelance 3D Artist
2024 — Present
• Delivered environment assets and prop sets for game and visualization projects
• Built modular assets with a focus on reusability and consistency
• Optimized models and textures for real-time performance
• Managed full production pipeline independently, from blockout to final presentation
Education
3D Art Courses — 360 Game Studio
Additional Information
Actively improving lighting, composition, and overall scene presentation to reach production-level quality.
English Level: B1–B2 (Intermediate / Upper-Intermediate)
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