Олександр

3D artist, 30 000 UAH

Considering positions:
3D artist, Unity developer, разработчик игр
City of residence:
Kharkiv
Ready to work:
Remote

Contact information

The job seeker has provided: Phone number

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Work experience

No work experience.

Education

МАУП

Право
Higher, from 2019 to 2024 (5 years)

Knowledge and skills

  • Здатність до навчання
  • 3D-моделювання
  • Blender
  • Текстурування
  • Adobe Photoshop

Additional information

# Oleksandr Kovalenko

**Junior 3D Artist / Hard Surface Artist**

**Location:** Kharkiv, Ukraine
**Email:** [[open contact info](look above in the "contact info" section)](mailto:[open contact info](look above in the "contact info" section))
**Telegram:** @Davudov337
**Discord:** rike.van
**ArtStation (older works):** https://www.artstation.com/axelname

## About Me

I have been practicing 3D modeling as a hobby for about a year. During this time, I have independently learned the main stages of creating game-ready 3D assets, and now I want to take the next step from self-learning to working in a game studio.

I mainly focus on Hard Surface modeling. I am familiar with the main stages of the asset creation process, including High Poly and Low Poly modeling, topology, UV unwrapping, baking, PBR texturing, material setup, and final rendering.

I understand how the different stages of the game asset pipeline are connected and what needs to be considered when preparing models for real-time use.

I do not have commercial experience yet, but I have around a year of hands-on practice and personal projects for my portfolio. I am ready to complete test assignments, receive feedback, and continue learning and improving while working in a team.

## Skills

* Hard Surface modeling in Blender
* High Poly and Low Poly modeling
* Topology and geometry optimization for game assets
* Creating bevels, support loops, and detailed surface elements
* UV unwrapping and UV packing in RizomUV
* Understanding and maintaining texel density
* Baking in Marmoset Toolbag
* Working with Normal Maps, Ambient Occlusion, and other texture maps
* Creating PBR textures in Substance 3D Painter
* Working with Base Color, Roughness, Metallic, Normal, and other channels
* Understanding PBR principles and real-time materials
* Photoshop for texture editing and adjustments
* Material, lighting, and rendering setup in Marmoset Toolbag

## Software

**Blender** — modeling and Hard Surface

**Substance 3D Painter** — texturing and baking

**RizomUV** — UV unwrapping

**Marmoset Toolbag** — baking, materials, and rendering

**Adobe Photoshop** — texture editing

## Experience

### Independent 3D Practice

**2025–2026**

I have been independently studying 3D modeling and game asset production pipelines for about a year.

During this time, I have created several personal Hard Surface projects, going through the complete asset creation process from modeling to final rendering.

I focus not only on the visual quality of the models but also on the technical side of game assets, including proper topology, Low Poly optimization, UV unwrapping, texel density, baking, and PBR texturing.

## Career Objective

I am looking for my first position as a Junior 3D Artist or Junior Hard Surface Artist at a game studio.

My goal is to gain commercial experience, work on real game projects, and continue developing as a 3D Artist within a professional team.

I am ready to complete test assignments, receive feedback, and improve my work based on it.

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