• File

Олександр

3D artist

Considering positions:
3D artist, Environment artist
Age:
26 years
City of residence:
Kharkiv
Ready to work:
Kyiv

Contact information

The job seeker has provided: Phone numberLinkedIn

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Коваленко Олександр / Oleksandr Kovalenko
JUNIOR 3D ARTIST / 3D ENVIRONMENT & PROP ARTIST
Phone: [open contact info](look above in the "contact info" section) Telegram: @Davudov337 Location:
Location:Kyiv,
Kyiv, Ukraine (Remote/Office/Relocation)
Ukraine (Remote/Office/Relocation)
Email: [open contact info](look above in the "contact info" section) LinkedIn: Oleksandr Kovalenko ArtStation:artstation.com/axelname
ArtStation: artstation.com/search?query=tree

ПРО МЕНЕ SUMMARY
3D Artist із 1 роком інтенсивного навчання та практичного досвіду 3D Artist with 1 year of intensive training and practical freelance
роботи на фрілансі. Володію повним пайплайном розробки Game- experience. Proficient in the full Game-Ready development pipeline: from
Ready моделей: від концепту до фінального рендеру. initial concept design to final rendering.
Пройшов підготовку в IT School (Київ) та індивідуальне менторство від Completed training at IT School (Kyiv) alongside 1-on-1 mentorship from a
3D-артиста з досвідом розробки для серії ігор Call of Duty. 3D Artist with production experience on the Call of Duty franchise.
Спеціалізуюся на hard-surface, Sci-Fi елементах та пропсах (Low-Poly, Specializing in hard-surface, Sci-Fi elements, and props (Low-Poly,
Stylized, Sci-Fi). Не займаюся органікою та персонажами, Stylized, Sci-Fi). Do not work with organic models or characters,
фокусуючись на якісній геометрії та оптимізації. focusing on high quality geometry and optimization.
НАВИЧКИ ТА СОФТ SKILLS & SOFTWARE
• 3D Modeling: Blender (High/Low-Poly, Weighted Normals). • 3D Modeling: Blender (High/Low-Poly, Weighted Normals).
• UV Unwrapping: RizomUV (Ефективний пакінг, Texel Density). • UV Unwrapping: RizomUV (Packing, Texel Density).
• Baking: Marmoset Toolbag (Чистий бейкінг Normal, AO, ID). • Baking: Marmoset Toolbag (Artifact-free Normal, AO, ID).
• Texturing: Substance 3D Painter (PBR-текстурування). • Texturing: Substance 3D Painter (PBR Texturing).
ПОРТФОЛІО (ГАЛЕРЕЯ РОБІТ) PORTFOLIO HIGHLIGHTS

Sci-Fi Shuttle (NX-032) Sci-Fi Combat Drone Sci-Fi Shuttle (NX-032) Sci-Fi Combat Drone
Hard-Surface PBR Model Mech / Quad-Legged Walker Hard-Surface PBR Model Mech / Quad-Legged Walker

Wireless Gaming Headset Stylized Building Wireless Gaming Headset Stylized Building
High-Detail Prop Model Hand-crafted Environment High-Detail Prop Model Hand-crafted Environment

ДОСВІД РОБОТИ WORK EXPERIENCE
3D Artist (Freelance) 2025 – Дотепер 3D Artist (Freelance) 2025 – Present
• Створення Game-Ready 3D-моделей за повним пайплайном. • Developing Game-Ready 3D models following full pipeline.
• Оптимізація UV, бейкінг без артефактів, PBR-текстурування. • UV optimization, clean baking in Marmoset, PBR texturing.
ОСВІТА ТА МЕНТОРСТВО EDUCATION & MENTORSHIP
Менторство: 1-on-1 з AAA 3D Artist (ex-Call of Duty). Mentorship: 1-on-1 with AAA 3D Artist (ex-Call of Duty).
Курси: IT School (м. Київ). 3D Modeling & GameDev. Courses: IT School (Kyiv). 3D Modeling & GameDev.
Формат: Віддалено / Офіс / Релокація Format: Remote / On-site / Relocation

More resumes of this candidate

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: