Ukraine's #1 job service
Nikita
Гейм-дизайнер
- Considering positions:
- Гейм-дизайнер, Screenwriter
- Age:
- 23 years
- City of residence:
- Dnipro
- Ready to work:
- Dnipro, Remote
Contact information
The job seeker has provided: Phone number
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
You can get this candidate's contact information from https://www.work.ua/resumes/17500125/
Uploaded file
Quick view
version
This resume is posted as a file. The quick view option may be worse than the original resume.
OMAROV NIKITA
GAME DESIGNER
CONTACT PROFILE
[open contact info ](look above in the "contact info" section) Game Designer with experience developing the indie horror project (narrative
design, lore, atmosphere, documentation), as well as concepting F2P projects
[open contact info ](look above in the "contact info" section) (match-3, merge, visual novel, adult content); skilled in creating GDDs, designing
and balancing core and meta mechanics, analyzing game data and market trends,
working with Google Docs/Notion/Slides, using Unreal Engine 5 at a basic level,
Pekini 19 avenue
and applying an analytical approach to game design and monetization.
https://github.com/sheeky
hub/profile
WORK EXPERIENCE
SKILLS NDA Project
2024 – PRESENT
Design Documentation Lead Game Designer
Prototyping
Unreal Engine
Designed the core lore and narrative framework from scratch, ensuring thematic consistency
Creative Thinking and strong atmospheric cohesion.
Concepted and documented key gameplay elements, including the lore-note system,
System Analyst environmental storytelling beats, and structured level progression to enhance tension and
exploration.
Miro
Produced detailed game design documentation, structuring development processes and
GIT improving team communication.
Designed an in-game hint and lore-note system that guides the player without breaking the
Basic progression atmosphere or mystery.
Conducted analysis of horror mechanics and atmospheric design in other games to adapt best
Game Balance/ practices and improve player experience.
Coordinated and integrated textual and visual elements to create a cohesive and immersive
LANGUAGES game world.
Optimized level and event sequencing to ensure smooth tension build-up and proper
English ( B2) narrative unfolding.
Managed a small development team, coordinated tasks, provided feedback, and ensured the
Russian ( Native )
game concept was maintained throughout production.
Azerbaijani (Advanced )
Ukrainian ( Intermediate)
EDUCATION
Bachelor of Informatic and control system 2020-2025
Georgian Technical University
GAME DESIGNER
CONTACT PROFILE
[
design, lore, atmosphere, documentation), as well as concepting F2P projects
[
and balancing core and meta mechanics, analyzing game data and market trends,
working with Google Docs/Notion/Slides, using Unreal Engine 5 at a basic level,
Pekini 19 avenue
and applying an analytical approach to game design and monetization.
https://github.com/sheeky
hub/profile
WORK EXPERIENCE
SKILLS NDA Project
2024 – PRESENT
Design Documentation Lead Game Designer
Prototyping
Unreal Engine
Designed the core lore and narrative framework from scratch, ensuring thematic consistency
Creative Thinking and strong atmospheric cohesion.
Concepted and documented key gameplay elements, including the lore-note system,
System Analyst environmental storytelling beats, and structured level progression to enhance tension and
exploration.
Miro
Produced detailed game design documentation, structuring development processes and
GIT improving team communication.
Designed an in-game hint and lore-note system that guides the player without breaking the
Basic progression atmosphere or mystery.
Conducted analysis of horror mechanics and atmospheric design in other games to adapt best
Game Balance/ practices and improve player experience.
Coordinated and integrated textual and visual elements to create a cohesive and immersive
LANGUAGES game world.
Optimized level and event sequencing to ensure smooth tension build-up and proper
English ( B2) narrative unfolding.
Managed a small development team, coordinated tasks, provided feedback, and ensured the
Russian ( Native )
game concept was maintained throughout production.
Azerbaijani (Advanced )
Ukrainian ( Intermediate)
EDUCATION
Bachelor of Informatic and control system 2020-2025
Georgian Technical University
Similar candidates
-
Ігровий дизайнер
Remote -
Ігровий дизайнер
Kyiv, Remote -
Game designer
Vinnytsia, Ivano-Frankivsk , more 5 cities -
Гейм-дизайнер
Remote -
Гейм-дизайнер
Remote -
Game designer
Kyiv, Odesa, Remote