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Петро

Unity developer

Considering positions:
Unity developer, Game developer
Age:
22 years
City of residence:
Ternopil
Ready to work:
Remote, Ternopil

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PETRO MELNYK
Unity Developer
Unity Developer with a solid foundation in computer science, software
architecture, and gameplay systems. Experienced in developing core
mechanics, custom Unity Editor tools, and optimizing development pipelines.
Highly adaptable and quick to master new technologies, development
workflows, or game engines. Focused on writing clean, decoupled code and
delivering stable, performance-oriented technical solutions.

Experience
Unity Developer Jan 2024 - Apr 2026
EXREALITE
Developed a state-driven entity system integrated with a game save/load mechanism
Created a Photoshop import tool to automate and speed up level creation
Implemented narrative systems, including dialogues and cutscenes
Set up Unity 2D Rigging and synchronized multi-layered character animations
Built responsive UI layouts with smooth DoTween animations
Created a custom Unity Editor window and database to manage game data
Designed 2D level lighting and visual effects using Shader Graph
Developed contextual mini-games for various gameplay segments

Technical Skills
Engines: Unity Engine, C#, Godot, GDScript
Architecture: OOP, Design Patterns, Dependency Injection (DI), Command Pattern, State
Machines, Decoupled Systems
Game Systems: 2D/3D Physics, Gameplay Systems, Narrative Systems, Save/Load Systems, Level
Creation Tools
Tools: Unity Custom Editor, Import Tools, Custom Databases

Graphics: Shader Graph, VFX Basics, Blender, 2D Lighting

Version Control: Git, GitHub, GitLab

UI & Animation: Unity UI (UGUI), Responsive UI Layouts, DoTween, Unity 2D Rigging, Multi-layered
Character Animation

Education
Master of Computer Science (Honors) - TNPU

Languages
Ukrainian - C2 English - B2

Contact
[open contact info](look above in the "contact info" section) Melnyk_p GitHub

[open contact info](look above in the "contact info" section) Portfolio

Ukraine LinkedIn

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