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Unity developer

Considering positions:
Unity developer, Unity 3D-програміст
City of residence:
Vinnytsia
Ready to work:
Remote

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Last updated in Mar 2026

Valerii Strukovskyi
Unity Developer

Porto, Portugal | [open contact info](look above in the "contact info" section) | 915 349 071 | valeri-st.pro | [open contact info](look above in the "contact info" section)
github.com/vstrucovski

Summary
Unity developer with 4+ years in mobile games. I take a game concept, build it, and ship it. Working closely with
artists and designers along the way. Shipped idle sims, puzzles, runners, and action titles. I care about clean code and
architecture the whole team can follow.

Technical Skills
C# & Unity API: OOP, SOLID, Zenject, Reflex, LEO/Morpeh ECS, Unity Profiler, Custom Tools / Editor Extensions,
ScriptableObjects
Libraries & Tools: Addressables, Unity UI, UniTask, UniRx, DOTween, Odin, Cinemachine
Version Control: Git
SDK Integration: Admob, Appodeal, AppsFlyer, GameAnalytics, Firebase
Project Management: Jira, Asana, Trello, Scrum (2 weeks cycles)
Languages: English (intermediate), Ukrainian (native)

Experience
Unity Developer, Unavinar Media Jan 2024 – Dec 2025
• Replaced the previous developer on Kingdom of Ants (100K+ downloads), refactored singleton-heavy codebase to
Zenject DI, shipped 12 updates over 15 months. Built an open-source binary save system to jump between progression
states during testing.
• Led Highway Traffic (idle racer, 15K+ downloads)
• planned architecture for the team, built procedural generation, car customization, lootbox system, PvP mode.
Team grew from 3 to 7.
• Shipped Dish Jam (puzzle, 5K+) in 6 weeks concept-to-build. Made a level editor so the artist could work indepen­
dently.
• Built open-source tools the team adopted, Google Sheets-to-config sync for balance tuning, binary save system.
• All UI from Figma mockups. Regular calls with artists on animations and with game designer on mechanics. Profiled
and optimized for low-end Android.
• Integrated ad SDKs, analytics, IAP. Recorded ad creatives for CPI testing, sometimes with modified game logic. Also
shipped unpublished prototypes.

Unity Developer, Nepix Dec 2022 – Nov 2023
• Lead dev on Mansion Restorator (25K+ downloads), 9-person team. Built decoration mechanics, quest system, multi-
currency economy, and a level editor for the art team.
• Built HumanVehicle.IO from scratch, shipped to Google Play.
• Two meta-game layers on Mansion Restorator, world map progression and mansion restoration.
• Side contract
• redesigned upgrade inventory UI for Bomber Ace (5M+ downloads, madfatcat). Set up ad/analytics/IAP across
titles.
Unity Developer, iKrok Mar 2022 – Dec 2022
• Prototyped a VR educational app on Oculus, first time with VR, figured it out on the go.
• Built a match-3/Tetris hybrid game from scratch, all gameplay and UI.
• In-app purchases and subscriptions for App Store and Google Play. Custom analytics with Firebase.
Unity Developer, Freelance Aug 2021 – Feb 2022
• Hyper-casual prototyping for various publishers. Brief, prototype, iterate, ship. Got faster with each project.
• Optimized code and assets for budget Android devices.
Software Engineer Contractor, GetWellNetwork – Remote Jan 2015 – June 2020
• Android apps end-to-end, from user stories to Play Store. Built secure HL7 data exchange and a bedside-hardware
companion app.
• Integrated new products into existing platform as they launched.
Java Android Contractor Developer, RegisterPatient.com – Remote Aug 2012 – Dec 2014
• Patient-facing Android app. Appointment reminders, medication refills, ePrescriptions, health record display.

Java Developer, SysIQ, Inc. – Vinnytsia Sept 2011 – June 2012
• Contributed to back-end development of enterprise e-commerce projects.
• Assisted the QA team by creating Selenium-based automated tests.
• Achieved certification as an Enfinity Suite 6.4 Developer.
Education
Vinnytsia National Technical University, Master in Computer Science Sept 2008 – Mar 2013

Online Courses
Introduction to Game Design Aug 2019 – Oct 2020
Coursera / California Institute of the Arts

Fundamentals of Graphic Design Feb 2020 – Apr 2020
Coursera / California Institute of the Arts

Godot from Beginner to Intermediate Autumn 2023
Zenva

Architecture Unity Games Autumn 2024
KSyndicate

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